rested in specializing in the field of Computational design.
The workshop will help understand how Grasshopper facilitates during the design process allowing one to Generate, Automate and Manipulate data.
To Register:
http://goo.gl/forms/gvUTyZihVK
Workshop Structure:
Day 01: 16 August 2018
Introduction to Computational Processes in Architecture
Understanding Grasshopper and its relation to Rhino3D
Working with fields and Grids (Supplementary readings for Architectural theory)
Spatial Concepts using Data
Day 02: 17 August 2018
Understanding Data in Grasshopper - LISTS
Managing Data in Grasshopper (Supplementary reading)
Experimentation on Massing and Architectural Forms
Day 03: 18 August 2018
Understanding Data in Grasshopper – Trees
Surface Logics (Supplementary reading)
Design Exercise and Prototyping
Day 04: 20 August 2018
Architectural Skins
Day 05: 21 August 2018
MasterClass Project
Introduction to various types of Digital Fabrications
Prototyping of works during the Workshops
Basic knowledge of Rhino 5 is required to be able to take this training.
CERTIFICATION: All participants will receive a Workshop certificate from Authorized Rhino Trainer.
3D Printing: Prototyping of works during the Workshops
Workshop Tutor:
Kavitha M, an Architect and Computational Designer, 3D Printing Specialist is also the co-founder of INTO Design Research, will head the Computational Process in Architecture using Grasshopper workshop. Graduated from Stadelschule Architecture class with Masters in Advanced Architecture Design, has been researching on teaching methodologies on digital tools and their influence on Design thinking.…
eñadores, y creativos interesados en el aprendizaje de metodos avanzados de generación y racionalización de geometría compleja, y su implementación en distintas etapas del proceso de diseño.
Se abordaran los conceptos básicos para hacer frente a diversas problemas de diseño a través de la implementación de una serie de plataformas computacionales con el objetivo de construir un flujo de trabajo que permita optimizar proyectos de diversa escala y explorar esquemas geometricos complejos de manera rápida y eficiente.A lo largo del 6 dias trabajaremos con la plataforma de Modelado 3d Rhinoceros, el entorno de programación visual de Grasshopper y el motor de Renderizado de Vray.Estudiantes: $4,500.00Profesionistas: $5,500.00info+inscripciones:workshop@complexgeometry.com[044] 33 3956 9209[044] 33 1410 8975[044] 81 1916 8657
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del diseño, el curso cubrira los conceptos basicos para abordar proyectos de diseño a través del desarollo de herramientas algoritmicas mediante un processo de programación visual , utilizaremos el software Rhino 3d y el plugin Grasshopper como nuestras herramientas de trabajo.
Detalles:Instructores: Rodrigo Medina | Daniel Camiro
Lugar: CID [centro integral de diseño] www.cid.mx
Plaza Andares Local UPST2-01 Ingreso por Av. Acueducto, Zapopan, Jalisco, México
Fechas: 01 / 02 / 03 de Abril 2011
Cupo: Limitado a 15 plazas
Costos:Estudiantes:$2,500
Profesionales:$3,000
Fecha limite de pago: lunes 27 demarzo 2011
Importante:Todos los niveles de experiencia son bienvenidos el unico requisito es tener un entendimiento basico de los programas CAD y una actitud positiva hacia el aprandizaje de dichas herramientas.
*Los participantes deberan traer su propia laptop con todo el software y actualizaciones (originales o verisones de demostración oficiales)previamente instaladas.(se fijara una fecha unos días antes para revisar que todos los equipos esten en orden y listos para trabajar)
Si planeas venir de fuera de la ciudad avisanos y te pondremos en contacto con otras personas que también vayan a hacerlo para en caso de desearlo puedan compartir su lugar de estancia.
Contacto Guadalajara:
Leonardo Nuevo ArenasCel: 3339569209nuarle@msn.comfacebook.com/nuarle
No. Cuenta Banamex : Cuenta 6035264 sucursal 0644
Al hacer la movimiento bancario favor de mandarnos el deposito (scaneado) para que recibas más iformación del curso y del tema a chidostudio@gmail.com y nuarle@msn.com.
Muchas gracias por tu interés saludos.…
o express my gratitude. I've been experimenting with your definitions (and still am), but let me extend my question.
Actually what I'm trying to achieve, is to recreate another project by Andrew Kudless, the spore lamp (I mentioned the Chrysalis at the beginning just because of the animation, which wasn't included in the Spore Lamp presentation).
Basically the spore lamp seems to me to be something like a preliminary study to the Chrysalis III project (I think it's a similar approach).
Andrew stated on his site that he used kangaroo for this project, so the Spore Lamp consists in my opinion either of a relaxed voronoi 3d diagram (b-rep, b-rep intersection) on a sphere which then has been planarized, or more likely it is a sort of relaxed facet dome.
The trick is to:
1. obtain a nicely-balanced voronoish diagram (or facet dome cells)
2. keep each cell/polyline planar (or force them with kangaroo to be planar) in order to move scale and loft them later on.
Here is what I have by now. (files: matsys spore lamp attempt)
That's the closest appearance that I got so far (simple move scale and loft of facet dome cells with the amount of transformations being proportional to the power of the initial cell area: bigger cell = bigger opening etc.) - with no relaxation of the diagram. But it's obviously not the same thing as the matsys design.
Here are some of my attempts of facet dome relaxation, but well, it certainly still not the right approach, and most importantly I don't know how to keep or force the cells to be planar after the relaxation.
1. pulling vertices to a sphere - no anchor points. That obviously doesn't make sense at all, but the relaxation without anchor points gives at the beginning a pattern that is closer to what I am looking for. (files: relaxation 01)
2. pulling vertices to a sphere - two faces of the initial facet dome anchored (files: relaxation 02)
3. pulling vertices to the initial geometry (facet dome) no anchor points (files: relaxation 03)
The cell pattern of the lamp kinda looks like this:
you can find it here: http://www.grasshopper3d.com/forum/topics/kangaroo-0-095-released?g...
Done with Plankton (of course without the "gradient increase" appearance), but in fact not, I took a look at Daniel Parker's Plankton example files, and it's not quite the same thing. Also the cells aren't planar...
The last problem is that during the relaxation attempts that I did, the biggest initial cells became enormous, and it's not like that in the elegant project by Andrew Kudless, that I'd like to achieve.
So to sum up:
Goal no 1: Obtain an elegant voronoi /facet dome cell pattern on a sphere (or an ellipsoid surface, whatever).
Goal no 2: Keep the cells planar in order to be able to loft them later and obtain those pyramidal forms, and assemble easily
Any ideas? Or maybe there's a completely different approach to that?…
erning how to do that on a sphere.
So I know already all the different approches of how to get a relaxed voronoi pattern on a free-form open surface, but still don't know how to obtain the same elegant effect on a sphere (or an ellipsoid closed surface, whatever), or how to relax the facet dome cells.
Andrew stated on his site that he used kangaroo for this project, so the Spore Lamp consists in my opinion either of a relaxed voronoi 3d diagram (b-rep, b-rep intersection) on a sphere the cells of which have been planarized later on, or more likely it is a sort of relaxed facet dome.
The trick is to:
1. obtain a nicely-balanced voronoish diagram (or facet dome cells) on a sphere
2. keep each cell/polyline planar (or force them with kangaroo to be planar) in order to move scale and loft them later on.
Here is what I have by now.(files: matsys spore lamp attempt)
That's the closest appearance that I got so far (simple move scale and loft of facet dome cells with the amount of transformations being proportional to the power of the initial cell area: bigger cell = bigger opening etc.) - with no relaxation of the diagram. But it's obviously not the same thing as the matsys design.
Here are some of my attempts of facet dome relaxation, but well, it's certainly still not the right approach, and most importantly I don't know how to keep or force the cells to be planar after the relaxation.
1. pulling vertices to a sphere - no anchor points. That obviously doesn't make sense at all, but the relaxation without anchor points gives at the beginning a pattern that is closer to what I am looking for. (files: relaxation 01)
2. pulling vertices to a sphere - two faces of the initial facet dome anchored (files: relaxation 02)
3. pulling vertices to the initial geometry (facet dome) no anchor points (files: relaxation 03)
The cell pattern of the lamp kinda looks like this:
You can find it here: http://www.grasshopper3d.com/forum/topics/kangaroo-0-095-releasedgroupUrl=kangaroo&x=1&groupId=2985220%3AGroup%3A120977&id=2985220%3ATopic%3A972434&page=2#comments
Done with Plankton (of course without the "gradient increase" appearance), but in fact not, I took a look at Daniel Parker's Plankton example files, and it's not quite the same thing. Also the cells aren't planar...
The last problem is that during the relaxation attempts that I did, the biggest initial cells became enormous, and it's not like that in the elegant project by Andrew Kudless, that I'd like to achieve.
So to sum up:
Goal no 1: Obtain an elegant voronoi /facet dome cell pattern on a sphere (or an ellipsoid surface, whatever).
Goal no 2: How to keep the cells planar in order to be able to loft them later, obtain those pyramidal forms, and assemble easily
Have you got any ideas? Or maybe there's a completely different approach to that?
Cheers, and thanks in advance…