to the native pixel size for software that support high DPI screens, and only Rhino 5 is scaled x2 looking exactly as in my previous 1080p laptop.
I'm not applying this fix to Rhino 6 as it does support high DPI (and maybe at some point I might want to look at a high res Grasshopper canvas despite the tiny toolbars and unaligned, cropped text).
Rhino 6 and Rhino 5 side by side in the same screen set at 2160p:
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Added by Vicente Soler at 1:30pm on November 28, 2015
ts (Rhino 6 and everything that came after the plugin itself was written).When I tested it, it had some issues with a large number of lines and if parameters weren't carefully tuned it failed to produce consistent meshes.If some of you has time and skills on their hands, there is the source code available on GitHub (link is in the description). For personal use, time ago I updated a definition by David Stasiuk to make nodes and beams, based on 3D Convex Hull component. You can still find it here:https://www.grasshopper3d.com/xn/detail/2985220:Comment:1745216Warning: in Rhino 6 the Starling Convex Hull component doesn't seem to work well, you can use the 3D Convex Hull from the MeshEdit plugin instead (https://www.food4rhino.com/app/meshedit - just substitute the 3D Convex Hull component in the definition and it should work fine).…
ions - essentially Shape Changing. Pufferfish mainly uses parameters and factors for inputs for more custom control over operations like tweens and grids as opposed to grasshoppers usual division count inputs. These components are accompanied by support components which are useful methods for tween / blend / morph / lattice operations such as making curves compatible, a custom curve graph mapper, and a multi-threaded morph to twisted box. In addition, there are extra components which simplify some common grasshopper operations such as testing for equality within a tolerance and rounding to nearest numbers. Please email me if you find any bugs. Works with Grasshopper for Rhino 5, Rhino 6, Rhino 7 WIP, and Rhino Mac.
Instagrams: @ekimroyrp & @designmorphine
Download:www.food4rhino.com/app/pufferfish…
Added by Michael Pryor at 2:23am on October 17, 2017
r visual programming tools in the games world. MS's Kodu, looks interesting. Kismet and Visual3d look even more interesting..... mainly because they are more 'interactive' or 'reactive', rather than DAG-based.
Seems like the evolution path for GH-similar apps is:
1. base 3d or CAD app based on C/C++ code.
2. Add scripting language interface
3. Add some kind of visual interface
4. Add graph sorting / propagation engine
5. Re-jig base 3d or CADD app to make managed/interpreted scripts run faster, multi-threaded.
6. Add dynamic typed language, DLR stuff
6. ....
6. Add constraints solver...?
7. Rebuild CAD display engine to be procedural at the GPU level?
Seems like there are available tools for converting scripts into some kind of flowchart. There are even visual debuggers. MS even has something called the 'Debugger Canvas'. Spreadsheet constraints.
Seems like the time is ripe for lots of new apps like GH.
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lled CGA, which does what I think you are looking for. Download the trial version: http://www.esri.com/apps/products/cityengine2/index.cfm
and then try the Shape Grammar tutorials (6 and 9 of the following page):
http://video.arcgis.com/series/62/cityengine
Best regards,
Eduardo…
Added by castroecosta at 6:40am on November 25, 2012
installing or running.Here is the direct link to download the PanelingTools installer. Simply double click the downloaded file and follow the prompts to install:https://www.rhino3d.com/download/panelingtools/1/wip/rcImportant Note:You will need the latest Rhino 6 Beta to run the new PanelingTools. Download from here:https://www.rhino3d.com/download/rhino-for-windows/betaIf you own Rhino 5.0 License, then you can access Rhino 6 Beta now. Grasshopper installs and runs as part of Rhino 6 Beta.You can download older versions of PanelingTools and access documentation from one of the following:- PanelingTools Wiki: https://wiki.mcneel.com/labs/panelingtools- PanelingTools at Food4Rhino: http://www.food4rhino.com/app/panelingtools-rhinoA great place to post questions and suggestions is the McNeel Discourse Forum:https://discourse.mcneel.com/For those of you using PanelingTools in Rhino Mac, you can continue to access PT thought the commandline (type pt, and the commands will auto-complete). You can also access PT Grasshopper components by following the instructions here:http://www.grasshopper3d.com/group/panelingtools/forum/topics/pt-gh-for-the-rhinowip-for-the-macRelease Notes November 14, 2017:-------------------- PanelingTools is now compiled against the public Rhino 6 SDK. This will help with quick updates and improvements independent of the Rhino release cycle.- Paneling data is compatible between Rhino 6 Beta and earlier Rhino versions.- ptGridExtrude1 allows defining a rotation base point when you set a rotation axis (from point becomes the base).- Fixed the paneling output of partial patterns when the grid does not extend far enough to accommodate a full unit pattern.- ptWeaveGrids has now an option to weave by columns. It used to support weaving by row only.- Writing a reading managed patterns has been re-written.- Fixed a number of various bugs.Enjoy!Rajaa IssaRobert McNeel & Associates…
glass panel).
2. This actually means that the parts on duty they don't differ that much. Meaning that we can use an "average" size (and "local" topology) acting as the Jack for all trades.
3. Meaning that we can effectively solve the abstract topology with an abstract app the likes of GH and then place in properly defined coordinate systems all the real-life bits and nuts ... closely "emulating" a pro solution (that could "adjust" the parts as well).
4. This means that one particular C# needs more lines of code since as it is it defines cable axis on a per nod to node basis ... but in fact these are defined as the min segment between curves (circles to be exact).
5. Additionally the end part of each strut differs depending on how many pairs of stabilizing cables are used (either 2 or 1). Meaning some lines of code more for defining the proper coordinate systems for the instance definitions.
6. This is the reason that I've postponed mailing to you the 4 horsemen (because PRIOR finishing the whole you MUST define what parts to use: the classic bottom-top design approach).
But in order to receive the Salvation (aka: Apocalypse) you MUST answer correctly to a simple puzzle:
Provided that money is no object, pick your car:
1. Ferrari 245 (Less is more)
2. Lancia Stratos (Lethal).
3. Cobra 427 (Men only)
4. Ford GT40 (Mama mia)
5. Ariel Atom (Mental)
6. Aston Zagato GTB4 (Sweet Jesus)
7. Fulvia HF Fanalone (THE racer)
8. Lambo Miura (Enough said)
9. Lotus Elise (Just add lightness)
10. Alfa Romeo 8C Competizione (In red)…