nted" in space (at instance definition creation phase): indicates the obvious fact that if garbage in > garbage out (try it).
2. Load the GH thing. Task for you: Using Named Views locate the points of interest as described further and make a suitable view. That way you can navigate rather easily around (hope dies last).
3. Your attractors are controlled from here:
The slider in blue picks some attractor to play with. You can use this while the K2 is running.
4. Don't change anything here (think of it as a black box: who cares how it works? nobody actually):
5. Enable the other "black box": job done your real-life stuff is placed:
6. Enable the solver: your "real-life" things start to bounce around:
7. Go there are play with the slider. A different attractor yields an other solution:
8. With real-life things in place if you disable the C# ... they are instantly deleted and you are back in lines/points and the likes:
9. Either with instance definitions or Lines/points change ... er ... hmm ... these "simple" parameters and discover the truth out there:
10. Since these are a "few" and they affect the simulation with a variety of ways ... we need a "self calibrating" system: some mini big Brother that does the job for us. Kinda like applying safely the brakes when it rains (I hate ABS mind).
NOTE: the rod with springs requires some additional code ,more (that deals with NESTED instance definitions) in order to (b) bounce as a whole and at the same time (b) elongates or shrinks a bit.
More soon.
…
ng/702/30
EDIT: DK2 works, not with positional tracking yet (14/09/15)
Source is here:
https://github.com/provolot/RhinoRift
Steps:
1) Download these files (also attached below):
https://github.com/provolot/oculus-grasshopper/raw/master/oculus-grasshopper_v0.4.ghx
https://github.com/provolot/oculus-grasshopper/raw/master/OpenTrackRiftGrasshopperUDP.ini
https://github.com/provolot/oculus-grasshopper/raw/master/oculus-grasshopper-test_v0.1.3dm
2) Download OpenTrack - http://ananke.laggy.pk/opentrack/, and setup/install. Once installed, double-click to open.
3) In OpenTrack, load the 'OpenTrackRiftGrasshopperUDP.ini' profile. Click the 'Start' button and move your Rift around - make sure that it looks like the Yaw/Pitch/Roll data is being sent. TX/TY/TZ will all be 0, as Oculus doesn't have absolute positioning data.
4) In Rhino, open the test 3dm. You'll notice that there are two viewports - called 'LeftEye' and 'RightEye'. These have been placed to mimic where the screens should be for the Oculus Rift --- but only when Rhino is in fullscreen mode, with the command 'Fullscreen'. The placement needs to be tweaked, but should work.
If you want to use your own model, you can load your own .3dm file in Rhino, then you can right-click on the viewport name, and go to Viewport Layout > Read from File. If you then load my test file, Rhino should open my two viewports, sized correctly, onto your model.
The placement of these viewports need to be tweaked; if you find a better viewport layout, upload an empty Rhino file with your viewports, and we can share eye-layout 'templates'!
5) In Grasshopper, open the .ghx definition. Everything that is multiple-grouped is a value that can be changed. Two things here:
- IPD: Set this and convert it to the proper units for your model.
- Left/right viewport names. In this case, leave this as-is, since you're using my example file.
6) Turn on the Grasshopper Timer, if it isn't on already.
7) In the GH definition, toggle 'SyncEyes' to be True. Then, in the left viewport, try orbiting around with the mouse. The 'RightEye' viewport should move around as well, pretty much simultaneously.
8) In OpenTrack, click 'Start', then toggle 'ReadUDP' to be True. You should see the 'OpenTrackInfo' panel fill with data that's constantly changing.
9) Move around the landscape with your camera, and when you set on a starting view that's ideal, click the triangle of the Data Dam component to 'store' the data.
10) Finally, toggle 'OculusMove' to be true. If all works correctly, both viewports should move based on the Rift's movement.
Let me know if you have any problems!
Cheers,
Dan…
Added by Dan Taeyoung at 11:47pm on December 10, 2013
g the most appropriate mover at best price can be tricky and challenging task for you. However you can hire the best mover in India within you budget by doing some research with some of good companies. Requesting questions to packers and movers will help you find out a reliable moving company. Here are top questions to ask movers when hiring the one for your move.
Movers and Packers Pune
http://www.movingexpert.in/packers-and-movers-in-pune.html
http://www.movingexpert.in/packers-and-movers-in-delhi.html
Is your company registered and properly licensed?
It does not take foremost and good question to ask mover before you finalize the services of one. You must go with a mover that is registered and properly licensed.
How many years has your company been in relocation business?
This specific will give you an ideas about experience of a moving company. You must go with only a professional mover on your move. Don't consider only long history of a valerse but additionally check its perfect background in the business.
Are you insured or do you provided goods insurance on move?
It is essential to select an insured company or a company that provides you goods insurance service on your move. An insured mover will cover the loss if your goods are however damaged or lost in transit.
Do you have your own transportation vehicles and necessary equipments?
The good moving company has its own especially designed goods carriers and moving trucks for safe vehicles of goods from one spot to another. A good company has its own necessary equipments for easy packaging, loading, unloading and undoing of goods.
Do you provide warehousing or safe-keeping facility?
If you need storage of your household belongings for a period on your next new house purchase then you must ask this question. You need to go with a mover that also provide warehousing & storage facility.
Ask about the staff members and works of the company?
An individual must ensure that the staff member of company is professionally trained and friendly as well.
Ask about details of their previous customers or clients?
May hesitate to ask details or information of prior customers of the movers and packers. A good mover will almost always be happy to provide you references.
Aside from these questions you should never forget to make clear about price, services, concealed cost, surplus charge and other details which you need to know on your move. You must ask about written and biding estimates. You should go with a mover that delivers you written binding estimate for your next big move. In fact , you should make each and everything crystal clear before finishing the services of one great Packers and Movers in India. I hope you will find these pointers helpful.…
ag gets pinned in Temeswar)
7 days of training + exhibition and party!
During the the first 3 days we have prepared a training course where the participants will get acquainted with the basic notions and elementary algorithms in Grasshopper. Within the following 4 days you will have to apply your general knowledge in order to design and produce a 1:1 mockup of the digital model.
It’s going to be massive!
_ORGANIZERS AND TUTORS:
F-O-R
Oana Simionescu
Alex Cozma
DtArchLab + Idz
Ionut Anton
Dana Tanase
T_A_I
Irina Bogdan
_HOSTS:
EduKube Multimedia Center
Find out how to apply here and make sure to keep an eye on our blog. You cand also keep yourself updated by following our facebook page.
See you at EduKube, Timisoara on the 16th of July!
…
dello spazio. In dipendenza dal proprio modo di interazione ambientale, gli edifici possono essere distrubuiti e/o aggregati in modalità appropriate in modo da accumulare o disperdere gli effetti della loro interazione e il proprio impatto sull'evoluzione delle relazioni future. A livelli più bassi si può, ad esempio, considerare la distribuzione di componenti o caratteristiche lungo un involucro.
Approcci basati su unità funzionali operano una proliferazione basata sulla ripetizione indifferenziata e insensibile all'ambiente, risultando in una discretizzazione di matrice convenzionale e nella separazione tra edifici, edifici e contesto o spazi interni ed esterni; un diverso tipo di approccio, basato sulla condizione (termine usato nella sua doppia accezione di indicatore dinamico della tendenza di sviluppo dell'ecosistema e in quella causale – if a then b), introduce una forma di proliferazione che sfida e scioglie la dicotomia artificiale: molte piante crescono ovunque le condizioni portino ad esse beneficio, senza riguardo per limiti codificati nello spazio in cui si sviluppano. Le implicazioni sulla negoziazione dello spazio e sulla definizione di soglia sono notevoli; il sistema produce un campo armonicamente articolato e differenziato di fenotipi a partire dal genotipo attraverso un processo di "estetica delle forze" guidata attraverso lo strumento digitale.
A livello urbano questo può tradursi nella proliferazione di infrastrutture o di spazi che mettono in discussione la concezione statica di "confine" e "unità" in favore di modelli in grado di generare una gamma più estesa di inflessioni tra livelli di complessità e indirizzarli per abilitare e rendere accessibili potenzialità d'uso a loro volta articolate e complesse.
Il tema sarà dipanato attraverso le giornate del workshop sviluppando aspetti teorici e tecnici dell'approccio parametrico generativo, con particolare attenzione a strategie di design urbano basate su caratteristiche endogene (vincoli interni del sistema) ed esogene (fattori ambientali) allo scopo di stimolare l'esplorazione di soluzioni sistemiche innovative.
Il numero dei partecipanti è stabilito tra le 15 e le 20 persone per offrire un tutoraggio proficuo ed una effettiva esperienza di learning ad ogni iscritto.
[.] Temi
. teoria
. condizione, genotipo/fenotipi, transizione, mappatura, eleganza, sensibilità, spazio
. tecnica
. dati:gestione, manipolazione, visualizzazione
. generazione di geometria da dati
. logiche parametriche applicate al design
. genotipo/fenotipi
. attrattori, mappers, drivers e tecniche di modulazione
[.] Dettagli
Istruttori: Alessio Erioli + Andrea Graziano + Davide Del Giudice – Co-de-iT (GH & design tutors).
Si richiede esperienza di base nella modellazione in Rhino (equivalente a Rhino training Level 1, il Level 2 è gradito – la documentazione per il training è disponibile gratuitamente all'indirizzo: http://download.rhino3d.com/download.asp?id=Rhino4Training&language=it).
Luogo :
presso NETFORM – via Alessandro Cialdi 7, Roma
Orario :
9.00-18.00.
info:
info@a-m-u-r-i.it
Phone:
+39 338 4201162
iscrizioni:
http://www.cesarch.it/…
low cost fabrication techniques developed by RC6, a research laboratory based at UCL / The Bartlett School of Architecture. A part of Bartlett's BPro programme, RC6 traditionally engages in the development of design methodologies positioned at the overlap of digital and analogue computation, primarily investigating concepts which merge traditional, low-tech manufacturing processes and advanced technological concepts.Topic of this workshop - Composite Bodies - represents RC6’s ongoing research into hybridised material systems consisting of soft membrane materials and light-weight infill aggregates. In this particular case, from a material point of view, we will be looking into custom designed lycra pieces, filled with styrofoam beads and spheres and constrained with series of performative stitches. The resulting parts will be coated with latex and used to create series of interlocking components and surfaces.The workshop itself will consist of 2 stages. The first two days will be dedicated to intensive software training sessions. Students will be introduced to multiple digital platforms focusing on scripting in Processing and 3D modelling/sculpting in Maya/ZBrush. Aim is to enable students to understand algorithmic design processes and procedural modelling techniques and to help them to learn how to customize pre-made scripts and how to embed them in their individual workflows.The remaining five days will be dedicated to the fabrication of a spatial installation. Students will learn how to translate digital models into prototypical components and work alongside tutors to aggregate those into one large-scale architectural object which will be exhibited as part of SBODIO32 Exhibition for Milan Design Week 2017.Dates: March - April 2017 RC6 Program Director:DANIEL WIDRIGwith IGOR PANTICSTEFAN BASSINGSOOMEEN HAHMWorkshop Tutor:IGOR PANTICLead Designer at Zaha Hadid ArchitectsVisiting Lecturer at UCL Bartlett School of ArchitectureTeaching Assistants:Thomas Bagnoli, Evgenia Makroglou, Kalliopi Mouzaki, Darshan Singhaniaucl bartlett rc6 graduate studentsSoftwares: Maya, Rhino, Grasshopper, Processing*Previous knowledge of the softwares is not compulsory. Fabrication Tools: Lycra, Styrofoam beads, Latex, Sewing machines…
Added by Amrvitaloni at 9:38am on February 25, 2017
azione parametrica e generativa attraverso Grasshopper, plug-in di programmazione visuale per Rhinoceros 3D (uno dei più diffusi modellatori NURBS per l‘architettura e il design). Il workshop mira a gestire e sviluppare il rapporto tra informazione e geometria lavorando sui sistemi ad involucro in condizioni specifiche.La discretizzazione di superfici (pannellizazione Nurbs o Mesh), la modellazione delle geometrie attraverso informazioni (siano esse provenienti da analisi ambientali, mappe o database) e l’estrazione e la gestione di queste informazioni, richiede la comprensione di strutture di dati al fine di gestire completamente processo che va dalla progettazione alla costruzione.I partecipanti impareranno come costruire e sviluppare strutture di dati parametrici per informare geometrie ‘data-driven’ e come estrarre le informazioni rilevanti da tali modelli per il processo di costruzione.
Modulo 2 – Il workshop, volto a promuovere le nuove tecnologie digitali di supporto alla progettazione e alla fabbricazione, esplorerà l’integrazione tra design e prototipazione tramite processi di stampa 3d di materiale ceramico al fine di comprenderne allo stesso tempo sia il comportamento del materiale che i vincoli e le opportunità offerte dall’utilizzo di tali tecnologie.Infatti utilizzando grasshopper ed una macchina a controllo numerico i partecipanti apprenderanno le modalità per la generazione parametrica dei modelli e la creazione del codice per la loro prototipazione (Gcode creato direttamente in Grasshopper). Il workshop darà quindi ai partecipanti la possibilità di testare direttamente i loro elaborati digitali stampandoli in modo da comprendere come le informazioni articolate tramite tali strumenti di design producano specifici effetti sia morfologici che estetici.…
used of 180 being for the northern hemisphere and 0 for the southern hemisphere.For the optimal tilt, to my knowledge, they are mostly based on correcting location's latitude through a single formula.TOF component is more sophisticated. It essentially replicates the Solmetric's Annual Insolation Lookup tool.What it does is that it creates a grid of points. Each point represents the calculated annual insolation on the surface (PV module, SWH collector, facade, any kind of surface) for a single tilt and azimuth angle.Each point is then elevated according to the annual insolation values. The mesh is created from that grid of points. The portion of the mesh which is the highest, represents the optimal tilt and azimuth angles. So the higher your "precision_" input is, the more points in a mesh you'll have - thus the more precise final optimal tilt and azimuth will be.For the diffuse component of the annual incident solar radiation for each point the Perez 1990 modified model is used. Direct is from classical cosine law, and Ground reflected component from Liu and Jordan (1963).So TOF component calculates the optimal tilt and azimuth based on annual incident solar radiation, not AC energy....…
is also takes place in own system. However, this action can be also carried out successfully by a foreign reference, if this considers the focused system as own. Hence, these two criteria are considered in my reflexions, to make your criticism handier for me.
First the question must be put up, how is it in your case? Of friendly manner you answer this question perpetually with the statement that you are not a partial of the system of the architecture.
Furthermore the question would be appropriate, whether an external reference (eg CAD) determined architecture. This can be answered with no, because determining and influencing are different things.
Because you stress now your criticism as a foreign criticism, within the architecture the assuption must be put up, that this criticism is not unusual new on the one hand (because this condition were also in other times like that, and presumably also always so remain) and further more a lack of goodwill in your criticism comes to light, which perhaps distinguishes an external reference.
Based on your critique, it would be also desirable in the system of the architecture if the academic rules become satisfyingly followed, even if this is no guarantor for good academic works. Nevertheless, there is an aspect which at least tolerates the evident lack in the Interdiziplinarität of the architecture. This is the classical and still valid determination of the architecture, presumably regulates not only the actions of the architects, but also those who want to become it.
Many who stand in your criticism (the students, as well as the teachers, ... ), live in the awareness that architecture is a profession that combines as many areas around the topic of Building, and the architect is even only one dilettante among the external specialists. In this determination dilettantism is revalued rather positively, because this state the architects enables to assess the facets of a complicated building project better and to form thereby the whole result positively. To be a good architect, you should have circumspect specialists around yourself. And exactly this knows the system of the architecture, because "THE ARCHITECT" helps himself with the logic of other systems (to repair on the one hand his own deficits), and to create an artificial complexity, which ultimately aims to be the complexity of human beeing.
Here "THE ARCHITECTS" becomes a quality-spoken, which currently seems the external reference (CAD, BIM) would like to take claim for themselves.
........
If would not thought about it, this might be helpful:http://www.amazon.com/The-Alphabet-Algorithm-Writing-Architecture/dp/0262515806/ref=sr_1_1?ie=UTF8&qid=1376920450&sr=8-1&keywords=mario+carpo"Finally, I’d like to restate my criticisms in general terms. If we are serious about moving architecture and urbanism away from purely artistic considerations and into a more rational arena, there has never been a better time than now. All of us have access to immense computational power which can be applied to problems that have been —until quite recently— intractable. But of course the garbage-in-garbage-out adage holds true; computation can be used to generate large amounts of complexity, but complexity does not equal worth. The only time when it makes sense to invoke computation in the design process is when there is some relevant data that needs to be computed" (David Rutton)I want to make it short, and just ask a few questions, and hope that the following questions are relevant also for you, and not be considered outside your system. i think that the weighting to such questions seem to be more valuable, not for the architects.1. What is wrong from a pure artistic intention?2. What is any sense in purely architectural discourse?3. strictly looked, can be determined sense generally in a purely architectural discourse?4. What is purely architectural discourse?5. What is Funktionalismus or Rationalismus without philosophical support? 6. Would not be the pure functional fulfilment empty ? 7. Would be not a critical position on the promise of purely rational algorithms applied?…