created surface with sweep and rotate them with number of division. Section curves of 2Railsweep is defined with 3 Point arc and shape is also controlable.
You can change shape by sliding 16 paramteters.
The definition is rather long, hope somebody can modify with more sphiscated manner.
日本語
パラメトリックにボトルデザインをする.ghxファイルを作成しました。ボトルのプロファイルカーブを、参照となる円に対して、高さ、シフト、オフセットでコントロールポイントの位置情報を与えて定義。次にスイープで分割数だけ回転コピーして作成。
スイープの断面、3点円弧で作成し、形状コントロールするようにしています。
ボトル形状は、16のパラメーターをスライドすることで定義出来ます。
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are using rhino 5 planktonMesh (http://www.grasshopper3d.com/group/plankton) and starling (http://www.food4rhino.com/app/starling) are good options when modelling just with polylines with n vertices.…
r visual programming tools in the games world. MS's Kodu, looks interesting. Kismet and Visual3d look even more interesting..... mainly because they are more 'interactive' or 'reactive', rather than DAG-based.
Seems like the evolution path for GH-similar apps is:
1. base 3d or CAD app based on C/C++ code.
2. Add scripting language interface
3. Add some kind of visual interface
4. Add graph sorting / propagation engine
5. Re-jig base 3d or CADD app to make managed/interpreted scripts run faster, multi-threaded.
6. Add dynamic typed language, DLR stuff
6. ....
6. Add constraints solver...?
7. Rebuild CAD display engine to be procedural at the GPU level?
Seems like there are available tools for converting scripts into some kind of flowchart. There are even visual debuggers. MS even has something called the 'Debugger Canvas'. Spreadsheet constraints.
Seems like the time is ripe for lots of new apps like GH.
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ts (Rhino 6 and everything that came after the plugin itself was written).When I tested it, it had some issues with a large number of lines and if parameters weren't carefully tuned it failed to produce consistent meshes.If some of you has time and skills on their hands, there is the source code available on GitHub (link is in the description). For personal use, time ago I updated a definition by David Stasiuk to make nodes and beams, based on 3D Convex Hull component. You can still find it here:https://www.grasshopper3d.com/xn/detail/2985220:Comment:1745216Warning: in Rhino 6 the Starling Convex Hull component doesn't seem to work well, you can use the 3D Convex Hull from the MeshEdit plugin instead (https://www.food4rhino.com/app/meshedit - just substitute the 3D Convex Hull component in the definition and it should work fine).…
polys with more than 5 vertices. i tried different methods in python. just look at the attatched files. there is a gh file and several dmp files. they must be saved in the same folder because of relative path-references. the dmp files contain all the witten out data in a binary-format. would be very very nice if someone knows a solution! greetings gerd…