I know there's a component to give a circle that is tangent to 3 input circles, but is it possible to get just an arc that is tangent to 3 circles using GH components?
e perimeter of each floor into 32 points (as you can see in the draws). I want to connect each point like a dual direction net. I think that i have to use some math parameter to filter the points of the list that i want to join, but i just can't find the way. In theory i know that i have to join the 0 point of the first curve to the 1 of the second, and then to the 3, and son on ... and after this the opposite (the 0 to the 32, to the 31). Anyone has an idea? …
What are B and C supposed to be? I mean, they have to resolve to actual numbers.
So given the tree:
{0} [0;1;2;3]
{1} [0;1;2;3]
{2} [0;1;2;3]
{3} [0;1;2;3]
What is it you're after?
Added by David Rutten at 8:59am on October 21, 2017
ter file and notices that there is a lock on cluster 2, when hovering over it it says User A has it opened and maybe has a back log of recent saves. so user B goes to work on cluster 3, he clicks cluster 3 and it's contents explode outward revieling the definition of the roof. Now in User A's file cluster 3 has a lock on it. User B finishes and saves and closes an the definition folds back up into cluster 3 and now cluster 3 in user A's file has an update symbol. User A clicks it and now the roof is updated in user A's file.
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kind of “update” of the script above. So what I need:
Is it possible, to divide these frames into various size in the horizontal axe? Just like windows with different size?
I'm looking forward to hearing from you soon!
Kind regards
C.Render…