that list to 1 and -1: 1,1,1,1,-1,-1,-1,-1,1,1,1,1...
Do definitely look more closely at lists, treas, cull, weave, etc. though. They are the solutions to 65% of GH problems.…
{2:2} {2:3}
Each branch has 10 points. I'd like all the points in {0} to draw lines to each sub-branch {0,#}, {1} to {1:#}, etc. I am simply confounded, how would this be accomplished?
Thanks!
…
for instance
if i have a bunch of pionts, say "4", i want the connection of them without getting connections within the same 2 points.
the answer should be (4X3) / (1X2).
4}
{0;2;0}
{0;2;1}
{0;2;2}
{0;2;3}
{0;2;4}
You cannot flip this because this is more complex than a rectangular matrix. You're going to have to do the mapping yourself. Try a Path Mapper with the following masks:
{A;B;C}(i) -> {A;B;i}(C)
Which should give you a structure that results in 3 lofts.
--
David Rutten
david@mcneel.com
Poprad, Slovakia
…
Added by David Rutten at 3:18pm on November 27, 2011
owing:
{0}0. d1. e2. f
3. g4. h5. i
{1}0. a1. b2. c
3. g4. h5. i
{2}0. a1. b2. c
3. e
4. f
5. g
Thought maybe I could use relative Item but I cant figure out how to do an offset that includes multiples.
…