ve a Vertex [V] connected to four other Vertexs [N1-N4].
Each of the has a Value:
V ... 1
N1 ... 5
N2 ... 3
N3 ... 8
N4 ... 11
The Average Filter would set the Value of [V] to
(1+5+3+8+11)/5 = 5,6
The Median Filter would Sort Values and pick the middle one
1,3, [5], 8, 11
Hope that helped...…
know how to solve.
It appears in
11 - Honeybee Energy Modeling - The Laws of Geometry in E+ Part 3: Curved Geometry
where I need to retrieve .idf file,
and shows this message:
1. Solution exception:'hb_EPZoneSurface' object has no attribute 'punchedGeometry'
I've added .gh file at a state where I meet the problem.
Also, I've looked around the forum and found some mention OpeanStudio related problems, mainly one's lack of it. Could it be the source of the problem, because I only followed Installation Instructions and haven't installed OpenStudio.
…
ización de estructuras, panelización de superficies, gestión y conexión con tablas de datos, automatización de dibujo, programación visual … Adjuntamos el temario del cuso. El contenido del curso ha sido revisado y ampliado, gracias a la experiencia de nuestros anteriores. Está orientado a profesionales y estudiantes de arquitectura y diseño en general.
Será impartido por dos Authorized Rhino Trainers en Madrid, en la calle Bailén. Tiene un formato intensivo de 18 horas; el horario es: viernes, de 17 a 21; sábado, de 10 a 14 y de 16 a 20; y domingo, de 11 a 14 y de 16 a 19. El número de asistentes está limitado a un máximo de 8 personas.…
Added by Miguel Vidal at 11:11am on December 17, 2009
ber of mesh vertices is defined as (precision_+1)^2.So if you would like to have its beam, diffuse and ground-reflected components as well, that means 3 * 8760 values per single point.Example: if you set your precision_ input to 20, the number of values would be a couple of millions:
(20+1)^2 * 8760 * 3 = 11 589 480 hourly values
Check the attached definition below. The outputs that you need are: "Ebeam", "Ediffuse", "Eground".They contain annual hourly values for each tilt and azimuth combination (that's what upper mesh vertices represent) in a data tree.…
etting when I merge the three trees, but what I would like to get is:
essentially a tree with 27 branches, each with a single list of either 11 or 21 points.
{0} (N=11)
{1} (N=11)
...
{10} (N=21)
{11} (N=21)
...
{17} (N=11)
{18) (N=11)
{27} (N=11)
Any help would be greatly appreciated.
All the best,
Matt
…
Added by Matt Schmid at 3:06pm on December 4, 2010
where each branch contains all the points generated by dividing each curve, so if you divide into 10 segments, you'll get:
{0;0}(N = 11)
{0;1}(N = 11)
{0;2}(N = 11)
{0;3}(N = 11)
{0;4}(N = 11)
Where the second integer in the curly brackets refers back to the index of the curve in the original list.
Another way to look at this data is to see it as a table. It's got 5 rows (one for each original curve) and 11 columns, where every column contains a specific division point.
--
David Rutten
david@mcneel.com
Poprad, Slovakia…