adybug are running the same weather file. with the exception that I converted the epw to a wea file using EergyPlus converter so it can be read by ecotect weather tool.
I modified the cooling and heating base temperatureof the CDH-HDH component in order to match those used by ecotect (heating = 18 degC, cooling = 26 degC)
1. What are the units that CDH-HDH component returns ( I guess it should be Kelvin Hours- Kh)
2. Heating deg Hours seams to match perfectly
3. Cooling deg Hours are completely different. LB returns a maximum value of 158.3 for July while ecotect returns a maximum value of 1430 for July.
Please refer to the images
thank you all in advance
…
ve Intermediate Insight of Computational Design Strategies While Exploring Rangoli Art form in 2 Dimension and 3Dimesion in which Participants will not only be trained to Digitally Design using Parametric software's but they will also be trained to Fabricate them in reality.
This Course will be explored in manner where Participants will understand inter-dependency of Rhinoceros3D & Grasshoper3D through a unique Hybrid Teaching Method While Exploring Rangoli Geometry .
The course will also take participants through Topics such as - Computational Thinking, - Computational / Parametric Design, - Computational Rangoli Exploration, - Digital Fabrication, - 3D Visualization ( Rhino3D 6), - Making Info-graphics & Design Diagrams ( Rhino3d 6 ).
Participants will also be doing a Project at the last Leg of Workshop in which they will implement the skill they gained in first Few Weeks.
{ Tutor } Nitant Pixelkar (Computational Artist / Designer, Mumbai)
Nitant Hirlekar A.k.a. Pixelkar, is a Computational Artist. He graduated from Rachana Sansad school of Interior Design 2011, Mumbai. In Academics He Bagged Two Gold and One Silver Medal on National Level.
In his post academic days, he came across the Emerging Computational Techniques in Design industry in which Algorithm serves as a main Functional part. He uses Algorithms to Deconstruct the Captured images in Pixelated form using the Grid of the Desired Indian Art Forms.
He Heads Collective Group Named "Mutation Lab” which is a multidisciplinary Design & Art Cell. Where they Explore Computational Approach while Designing Various Scales Spatial Installation, Digital Fabrication, Interactive Installations and Computational Consultancy for Various Architects.
He has exhibited his first artwork in Kalaghoda Arts Festival for in 2014 And further in 2016 and 2017.In 2015 he exhibited in Dharavi Biennale” organized by Wellcome Trust,London & Sneha Organisation, Mumbai Which was internationally acclaimed. In 2016 he got Featured on a TV show - The Creative Indian's as an Absolut Creative Indian of the Week.
Academically he is been involved in Many Computational Design Workshops / Elective Studios for School of Interior Design (Rachna Sansad), LS Raheja College of Architecture & Rat-Lab (Delhi).
{ Participants } The Course is aimed at Architecture, Interior Design, Product Design,Furniture Design & Fashion Design Students and Professionals. However we would be thrilled to have any Interdisciplinary Artist / Creator/ Maker to join the Course as well.
{ Level }
Intermediate
{ Timing } Monday To Friday - 6:00 PM to 9:00 PM (15 Hours/ Week = 5 Week X 15 Hours = 75 Hours )
{ Dates } Registration Ends - 24th April 2020 **Subejct to Availablity
{ Workshop Dates } 4th May 2020 To 5th June 2020
{ Venue } Lower Parel,Mumbai ( Details To Be Announced )
{ Schedule }
{Registration Form}…
ts of spheres, that are behind the camera, appear. This normally happens with weird lens length settings. The camera needs a 45° viewing angle and therefore might fall into this category. Maybe there is a good solution to get rid of this issue?
Issue #2: I have no clue how to run the screenshot calculation at the end of the solution. Normally I wanted to color the spheres in the video with the "Custom Preview" component, but they would not show up in the saved picture, since custom preview was calculated later than the screenshot component "Cubemap"
Issue #3: The calculation of an equirectangular image takes quite a while. ~4 seconds. Thats still good compared to the 9 seconds i had in the beginning. Multithreading through parallelizing could improve it even more, but it wouldn't work for me.
Especially ISSUE #2 is annoying and does not allow me to create a nice video. I would be glad if someone could assist me in this.
I actually tried already ExpirePreview or Solution, but maybe I used it the wrong way...
Best,
Martin…
ez Melgarejo.
http://bioarchitecturestudio.com
Costos:
ALUMNOS, EXATEC y PROFESORES TEC. $2000.00 Pesos.
ESTUDIANTES EXTERNOS: $3000.00 Pesos.
ESTUDIANTES DE POSGRADO Y PROFESORES: $3500.00
PROFESIONALES: $4000.00 Pesos
Objetivos:
El curso está dirigido a cada diseñador, artista, ingeniero, arquitecto y médico que quiere obtener una sólida base en modelado generativo y paramétrico dentro del flujo de trabajo en Rhinoceros.
En el curso se explorarán y construirán estructuras en el espacio paramétrico, incorporando entidades geométricas (Curvas, Superficies, Puntos, etc…) y usando patrones algorítmicos para la generación de estructuras con metabolismos contextualizados.
Cada paso será soportado con ejercicios que gradualmente incrementarán su complejidad.
El alumno aprenderá cómo trabajar con asociación geométrica y parámetros. Para perfeccionar asociación geométrica – asociación entre partes, asociación dinámica – las formas geométricas son generadas al seguir la conexión lógica entre la parte geométrica y sus restricciones, dimensión paramétrica y él proceso dinámico del diseño: Estimulamos el pensamiento relacional para la construcción de Diseño y Arquitectura de alto desempeño.
Mayor información
Arch. David Hernández Melgarejo.
E-mail: contact@bioarchitecturestudio.com
Tel. (55) 5361 8785 (55) 5361 6459…
strictly with code (BTW: did you crossed Rubicon?).
1. See this: Imagine a curve (say a "rail") that is divided N times and then circles are created with random radii. Circle control points (9, that is) are sampled (obviously) into a DataTree where branches are the rail divisions. Let's call the control points: "start" seed points.
2. Imagine a capability ... that stores all these (the original "seed" control points) into a "parameter" and then each time that a change occurs to them (varying the x/y, on a per point on a per branch on a per plane basis[that provides the Z]) stores the "modified point" into the parameter (at the same index with the old: meaning "deleting" the old) ... and then some other code gets that data and makes curves and lofts them. Reset means: sample again the original "seed" points into that "parameter". Closing are reopening the definition has no effect: the lofted stuff is derived from the (internalized, so to speak) modified points (from the "parameter").
3. A variety of "automation" is available: for instance if you jump from branch to branch and from item to item the value of the selected point is inquired and the sliders that control the new x/y are "set" to 0,0 (meaning no change - yet) values. There's mo "store" mode: it works automatically as far as you modify points or you hit the reset button
4. This does that (only achievable with code):
5. Obviously points can been replaced with anything ... and thus ... we can individually modify items in collections ... and forget for ever attractor points and all that (OK where appropriate, he he).
I'll post 30 similar examples soon in the forthcoming mother of all threads: "GH goes (at last) interactive". Watch this space.
BTW: study the "animation" where points with index 6 are "sequentially" modified. I've added some delay in order to give you time to get the gist of the whole thingy.
best, Lord of Darkness
…
this was about some boring building I wouldn't respond ... but here we are talking sardines.
Here's my take on that matter:
1. The 4 C# first create/use a nurbs, then define some random planes (and transformations) and then (a) either they place some humble stripes or ... er ... (b) sardines as instance definitions (NOTE: Load Rhino file first).
2. All important decisions are the ones in yellow groups.
3. You control what you get via this (priority on stripes or sardines? that's the 1M Q):
4. If you decide for sardines (the right thing to do) then you must ENABLE the Sardiniser(C)(tm)(US patent pending) as follows:
5. The vodkaFactor on that Sardiniser C# adds some spice in the sardine placement (it does that by altering the priority on the "composite" transformation in use: first randomly rotate then planeToPlane .... or the other thing?).
6. Only the finest Da Morgada sardines are used in this definition:
7. Spot the WARNING in the filter related with what sardine to choose > do it wrong and no hard disk on your workstation > no risk no fun > sorry Amigos, he he.
8. 1M question for you all: why placing sardines (it's real-time you know) is WAY faster than creating these humble stripes?
9. Although the sardines are placed in real time as regards your CPU ... the critical factor is your GPU (display mode: rendered).
10.Still WIP (dancing sardines in the next update).
have some sardine fun, best, Lord of SardineLand…
nderstand each other quite well.
I will pick one piece of the PVsurface at the bottom row:
So the label "1" represents the PVsurface for which the shading diagram will be created.
Label "2" is the back facade (made of glass or opaque elements, does not matter).Label "3" represents the row of PVsurfaces above.
Now take a look at how the shading diagram would look like for the mentioned PVsurface. I made some of its parts a bit incorrect on purpose, so that I could clearly the differences a bit easier:
Label "1" would be first type of self-shading. It's the shading which prevents the PVsurface to "see" anything behind its back.Label "2" would be shading from the facade wall to which the PV surfaces are attached to. I deliberately colored it blue, to distinguish it from other two types of the shading. Otherwise it would look black.Label "3" is the second type of self-shading: the shading from the above row of PV surfaces.In literature, you won't find the terms: first and second type of self-shading. I invented them.To my knowledge, when self-shading is mention, this will probably be related with label "3" (second type of self-shading). It's the shading from the adjacent rows of PV modules in front, or like in this case above.So when I said:
You do not have to supply the surfaces additionally to the context_ input. The component will "under the hood" add them to the context_ input to account for self shading. Last year this hasn't been the case, but after the suggestion by Chris Mackey, I changed this feature.
This was related to the first type of self shading (label "1").
And when I said:
However, as we are using the PV SWH System size component, there will be no self-shading. The PV SWH System size component positions the PV rows in such a way, that no self shading will appear for the given minimalSpacingPeriod_ criteria.
This was related to the second type of self shading (label "3").
I should also mention that I made the upper photo a bit incorrect. If you would do the shading analysis, the label "3" would be almost non-existent. Here is how the shading diagram would actually look like:
As mentioned this is because PV SWH System size component will position each PVsurface row in such a way, so that there would be no second type of self shading for the chosen minimalSpacingPeriod_ criteria. In our case, as the minimalSpacingPeriod_ criteria we chose the summer solstice in the Northern Hemisphere from 10 to 14 hours. We should have taken from 9 to 15, but we took from 10 to 14 to as on option of lowering the distance between the PV rows.This means that there will be no second type self-shading all year round from 10 to 14 hours.
Let me know if all of this helps in any way.…
. Now i can duild the angle (i check angle with a vec cross prod). I sort the angles and the node index
now i can pass the point as ventrices to a polyline component.
and at the end the polyline in green
Example of a bad figure
Why bad?
Because i can order the points in the marked area. The angle method is not working enymore.
Point 8 and 9 are ok. Point 6 comes now before the 9.
Point 14 is ok. But point 15 comes before. And so on...
I have no idea how to solve this…
ion y fabricación en un mismo proceso.
Para este taller se han seleccionado un conjunto de técnicas y estrategias para resolver problemas que hoy se presentan en el diseño y fabricación digital de formas complejas y euclidianas.
Bajo dos entornos de trabajo, entre técnicas interactivas y soluciones algorítmicas, se examinan conceptos y casos de estudio que le permitirán al participante decidir como y en que momento estas tecnologías pueden ser utilizadas como aliadas en los procesos de diseño y fabricación. Tomando como plataforma básica Rhino, se explora y optimiza el diseño y fabricación de topologías complejas bajo los entornos de Grasshopper, RhinoNest y RhinoCam.
En el mes de Febrero de 2010 (23 al 26 de febrero) se realizará el Workshop D.O.F Diseño-Optimizacion-Fabricacion en McNeel Argentina,
Está abierto para todas las personas y al participar obtendrás una licencia de Rhino 4.0.
Para hacer el workshop se requiere un conocimiento basico de Rhino 3.0 o 4.0
Contenidos:
1. Modelado Avanzado y sus Tecnicas. Aplanado y Desarrollo de Superficies.Anidado y distribución Nesting.
2. Introducción al Diseño Paramétrico.Definiciones Avanzadas de Grasshopper,posibilidades y limitaciones. Ajustes de escala para impresión y corte.
3. Introducción a la Manufactura en CNC - RhinoCAM 2.0. Visita al laboratorio CAM.
4. Guía Paso a Paso para la realización de un Renderizado usando Brazil 2.0. Presentación DIGITAL de proyectos.
El workshop tiene una duracion de 32 hrs. (4 dias x 8 horas por dia, horario 9 a 13 hrs y 15 a 19hrs)
Docentes
Andres Gonzalez Posada - McNeel Miami. - Grasshopper - RhinoCAM - RhinoNest
Facundo Miri - McNeel Argentina - Brazil for Rhino.
Se dictara en McNeel Argentina
Ciudad de la paz 2719 3A. - Belgrano - Capital Federal.
Costo del Curso
U$S250+IVA Curso D-O-F SIN entrega de licencia de Rhino 4
U$S350+IVA Curso D-O-F con entrega de licencia de RHino 4 Educativa (solo para docentes y estudiantes).- Precio de la licencia sola U$S195
U$S995+IVA Curso D-O-F con entrega de licencia de Rhino 4 Comercial. (profesionales y empresas) - Precio de la licencia sola U$S995
Contactos:
Facundo Miri
Facundo Miri (54-011) 4547-3458
facundo@mcneel.com
McNeel Argentina
Robert McNeel & Associates
McNeel Seattle - Miami - Buenos Aires
Ciudad de la Paz 2719 3A
www.rhino3d.TV - www.rhinofablab.com
Las personas interesadas pueden llamar al 4547-3458 o enviar mail a facundo@mcneel.com
Quienes esten fuera de la ciudad podran hacer un deposito bancario (solicitar datos de la cuenta por mail) y enviar por mail el comprobante de deposito con siguientes datos:
Nombres completos - DNI - Fecha de Nacimiento - Teléfono fijo - Celular - Correo Electrónico.
Muchas Gracias
You can find the prices at: http://www.rhino3d.com/sales/order-la.htm just click on the "Commercial" o "Student" tab.…
Added by Facundo Miri at 1:10pm on December 10, 2009
mainly grasshopper. (If it were just Rhino it perhaps would have been easier for me). I've been working on it for a while now and I unfortunately am a bit stuck.
Below are some of my concerns:
1) I know the theory of what I'm suppose to do which is to have the rectangular base and scale it then array it up. However I noticed that the thickness of the each lath and support varies. There are 25 laths in all and from the structure diagram I have gathered that there are basically 4 groups of the same thickness from the base going up its the first 9, then 7, then 5 and then the top 3. I just can't seem to figure out how to vary the thickness. I would assume the attached lath and support definition diagrams would help but unfortunately I don't know how to read it. I've tried some formulas which didn't exactly work but I still included them in the file.
2) I also need to figure out how to create the hole in the structure which is the entrance. I know in Rhino I could just Boolean it out but is there a way to do it in grasshopper?
3) I also need helping figuring out the definition for putting the vertical supports in between each row. The diagram says something fancy about "Testing acceptable constraints in flexion and in shear, we find an acceptable eccentricity that varies with each row." Ok maybe it wasn't so fancy but I have no clue how to do that with grasshopper!
4) My lecturer wants a Structure Simulation which I'm going to assume is what number 3 is all about?
I've attached my progress so far and would appreciate any help possible. I'd prefer if anyone could guide me using basic things (without any fancy plug-ins unless it's absolutely necessary).
However, any help is appreciated! Thank you so much in advance.
Cheers!
Jo
…