ves not fat beams.
(3) Extract the triangular "unit cell" from one of the faces.
(4) Simply move/scale them into place onto each 3D mesh face using box morph or equivalent transformation.
(5) Flesh out the truss lines with various plug-ins, especially Cocoon marching cubes.
Now looking at Intralattice, I see nearly the exact same workflow!:
"1. We first begin with a cell component, which will generate a unit cell. This unit cell is the basis for the lattice topology.
2. The next stage involves a frame component, which will populate a design space with the unit cell, based on various parameters.
3. The final stage involves a mesh component, which will convert the lattice wireframe (a list of curves) to a solid mesh, which can be 3D printed."
Distinction: my definition is for thick surfaces that enclose empty space. Intralattice is more fully filling 3D based on a 3D unit cell. Mine is for what may be called a 2 1/2D or 2.5D cell since its completely reliant on the pseudo 2D form of a mesh surface despite it's 3d curvature.…
I would be willing to pay for your help, be it me watching on a screen share session, telling me how to do it after its finished, skype session, or what have you.
In essence I have taken 24 pictures of a city skyline and would like to plot maybe 6 random points, and as time changes in 24 min segments some 3D cube rhino elements would change in 3 dimensions (Height,Width, Depth) in correspondence to the three RGB colors that the points would proceed.
So as the skies and colors change in each different snapshot these 6 cube buildings in rhino space would change. Maybe 0,0,0 being nothing, and 255,255,255 being the largest they can be.
Any suggestions or any help would be great and I could pay you for your time. Paypal, check in the mail etc.
Thank you so much! One on one help is really needed.
- Matt
mstehman88@gmail.com…
Added by Matt Stehman at 6:39pm on December 7, 2014
new component "OSM 3D roof"):
2) Simplified 3D roads can be created by using the network of OSM polylines (through new component "OSM 3D road"):
3) 3D forest.Up until now, Gismo supported generating a single 3d tree whenever such tree was present in openstreetmap.org database. Now it is possible to generate 3d trees in forest areas, by randomly positioning the 3d trees (through new component "OSM 3D forest"):
4) Boolean 3d shapes.Gismo's "OSM 3D" component generates shapes as parts: for example, if a building has irregular shapes across its height, they will all be created individually. Trying to merge them with Grasshopper's "Solid Union" component can sometimes fail.New Gismo "Rhino Boolean Union" components tries to overcome this issue by using a much better Rhino version of this command.
5) Library of common GIS color palettes (gradients).A single component containing 22 of the common color palettes used in GIS applications as ArcGIS and QGIS. For example: elevation, aspect, precipitation...
6) Url to location.Thanks to idea by Alex Ng, it is possible to extract location from a link of the following map websites: Openstreetmap, google maps, bing maps, wego.here, waze:
Version 0.0.3 can be downloaded from here:
https://github.com/stgeorges/gismo/zipball/master
Example files from here:
https://github.com/stgeorges/gismo/tree/master/examples
New suggestions, testing and bug reports are welcome!!…
Added by djordje to Gismo at 1:39am on January 29, 2019
comerciales. Rhino permite comunicar ideas en el desarrollo, investigación, manufactura, marketing y proceso de construcción de un producto o espacio, antes de ser construido y genera documentos constructivos para la elaboración de los mismos. Permite exportar los archivos a las extensiones comerciales más utilizadas en la industria como DXF, DWG, Illustrator y 3ds entre muchos otros. La gran cantidad de extensiones suplen las necesidades especificas para arquitectura, diseño de producto, calzado, joyería, ingeniería, manufactura y visualización fotorealista.
Grasshopper es una extensión de Rhino que permite el modelado paramétrico sin tener conocimientos de programación o matemáticas avanzadas, facilitando el desarrollo de modelos de alta complejidad a partir de formas simples o complejas.
Dimension
Del 12 Septiembre al 14 de Octubre de 2011
Sesiones: 15 de 3 hrs
Duración: 45 horas
Días: lunes, miércoles y viernes
Horario: de 19:00 hrs a 22:00 hrs
Costo:
Pago único: $4,000 (antes del inicio del taller)
Pago fraccionado: $4,500
Primer pago: $2,000 para reservar tu lugar.
Segundo pago: $1,250 - 26 de septiembre
Tercer pago: $1,250 - 3 de octubre
Es necesario traer Laptop Propia
En caso de requerir factura se cobrará el i.v.a.
…
hat are repercussion of the underlying geometry. For example the valence of the defining mesh determines the connections. So some nodes have 6 'arms' others only 5. Its not noticeable at first but once you see it, you cant un-see it…
Added by Nick Tyrer at 5:16am on December 16, 2015
Spread wood slats along base surface
Manipulation 2: Bulge wood slats along base surface
The idea is to try an maintain the structural integrity of the wood slats. The base spacing between the wood slats is 6" on center. And the length without deformation is 330'.
During both type of manipulations, the wood slats should not intersect, but the spacing can get tighter. The closest they can go is butting one another. The edges have to be maintained.
I know how to do this in Rhino using 'squish', doing the manipulations in plan / xy-plane and then 'squish back' or use 'flow along surface'. But I am looking for a more dynamic way to manipulate it 3d using attractors.
See attached images. I started with Danny's 'Stripe model attractors' definition, but do not know how to translate this onto the 3d surface / 3d lines / wood slats. Any help with this would be amazing.
I have attached the base rhino file along with Danny's definition. Thanks in Advance.…