e possible to change the component definition making possible to customize the number of outputs.Now Dispatch moves "true" values to A and "False" values to B
INPUT:
L (List to work on) -> 1, 2, 3, 4, 5, 6, 7, 8
D (Dispatch Pattern) -> True, False
OUTPUT:
A (List) -> 1, 3, 5, 7
B (List) -> 2, 4, 6, 8
Could it be possible/useful to modify it so it could dispatch items to several outputs, like:
INPUT:
L (List to work on) -> 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
D (Dispatch Pattern) -> A, B, C
OUTPUT:
A (List) -> 1, 4, 7, 0
B (List) -> 2, 5, 8
C (List) -> 3, 6, 9
maybe I'm missing something and there's already a component with this function... I have been searching on the forum for half afternoon, but can't find anything about it!
Thank you!…
Hi Danny
Er...indeed you have a strong point...but what about the rest of PLines? - or Pipes if you prefer (8good + 1bad = 9/3 = 3 per peripheral truss).
Looks good, How can I then select those circles as a branch? For example,
I want to divide all the Radius 3 circles into 8 parts, all radius 9 into 6 parts etc.
Many Thanks for your help
ace. What I am trying to do is then take these indexes and arrange them to fit a grid - so that all shared edges meet up. e.g. Surface 0 shares edges with surfaces 7 and 8, surface 7 shares edges with 19,4, 3, surface 3 shares and edge with 8 etc. What I need to do is graphically represent this in a grid, so that I can map out the uvs and effectively solve the problem of surface seams. Does anyone have a clue how to do this kind of 2d shuffling?…
and says "repeat every Nth element", meaning say if N was 3, I would get A B C C D E F F G H. I would also like to be able to then insert a list of 3 elements in between each of the repeats. For example, I wanted to insert: 1. 1
2. 2
3. 3 into the list, I would get A B C 1 2 3 C D E F 1 2 3 F G H. It seems like an easy task, but I cannot for the life of me figure out how to do it, I must be making a very basic mistake. I am new to grasshopper, so any and all help I could get would be GREATLY appreciated!…
byte-accuracy red, green, blue channels) = 27 bytes. More likely 28 bytes as colours are probably stored as 32-bit integers, allowing for an unused alpha channel.
28 * 800,000 equals roughly 22 megabytes, which is way down from 9 gigabytes. That's a 400 fold memory overhead, which is pretty hefty.
Grasshopper stores points as instances of classes, so on 64-bit systems it actually takes 64+64+3*8 = 152 bytes per point*, which adds up to 122MB, still way less than 9GB. It would be interesting to know where all the memory goes...
* Grasshopper points also store reference data, in case they come from the Rhino document. This data will not exist, but even so it will require 64-bits of storage.…
Added by David Rutten at 4:13pm on December 11, 2014
have 1 tree with 8 branches and 6 items each.
Weave kinda does it but it order the point wrong as it puts 1 item from each tree and then the remaining 3 items from the middle tree last.
Thank for any help.
…
a follow up question... how do I wrap a list onto itself at a certain frequency?
i.e. I want the list {1;2;3;4;5;6;7;8;9}
to become {1,4,7; 2,6,8; 3,6,9} wrapped every 3rd item
Added by Joshua Jordan at 5:30pm on November 17, 2012