mers considering extreme sports reject mainstream retailers and like to check out small stores rather of at chains plus malls. Several smaller retailers discuss trends in sports shoe sales. http://skateszone.com/
Though athletic shoes and sports stores and from doorways retailers have reported somewhat uptick in footwear sales due to the increase in extreme sports, the particular beneficiaries inside the trend are independent surf and skate niche stores.
Some West Coast surf and skate shops stated teenagers and even more youthful Generation Xers are not only rejecting traditional sports, but they're also shunning mainstream retailers and malls meant for smaller niche shops transporting hard-to-come-by brands.
Eddie Miyoshi, district manager at Atomic Garage, a 3-store chain situated in Gardena, Calif., stated the soaring recognition of skateboard footwear has boosted the retailer's total footwear business 20-thirty percent this year, rather of '95.
Skate footwear presently represent 80-90 % of Atomic Garage's shoe sales, while couple of years back, Dr. Martens and Timberland drove the retailer's footwear business.
Like many retailers, Miyoshi pointed to Airwalk since the trend's catalyst.
However, if Airwalk broadened its distribution to larger chains, which are frequently located in malls, only a few skate shoe customers adopted. Rather, many youthful males have switched for your skate shops for additional elusive brands like Etnies, Duffs, and Electricity Footwear by Circus. By refusing to market bigger retailers or sports stores, these brands are increasing their cachet among youthful consumers.
"Kids don't want stuff which have been within the shops,In . Miyoshi added.
Searching ahead, Miyoshi forecasted skate shoe sales will remain strong through spring '97 provided "the [hot] vendors don't auction other [non-particularly shop] retailers."
"Skaters and non-skaters are rebelling against mainstream retailers so on to surf and skate shops for many looks," echoed Mark Richards, co-online sources Val Surf, a 3-store chain situated in North Hollywood, Calif. Soaring sales of skate footwear have driven total footwear receipts up 25 percent this year rather of '95.
"The quantity of that increase might be connected while using exposure of maximum games? I am unsure. [Skate footwear] may also be actually the think about the moment,In . Richards acknowledged. And in relation to getting this right look, youthful customers can be very picky.
"Skateboard footwear is a huge category for people, but we're not able to own the brands, Etnies, Duffs, Electricity and Nice, simply because they won't sell us," stated Mark Anderson, buyer at Chick's Sports, a six-store chain in Covina, Calif. "We have people coming every single day requesting them." Consequently, skate footwear have consistently ongoing to obtain about 5 % of Chick's overall footwear business. http://skateszone.com/the-top-8-best-skateboards-for-beginners-reviews-2017/
Nonetheless, some outdoors, niche sports and sports retailers are noting the growing recognition and coverage of maximum sports will receive a modest impact on footwear sales. Trailrunning footwear and approach/outdoors crosstrainers will be the two groups benefiting the very best inside the recognition. Like the skate shoe business, some retailers realize that styling instead of function frequently drives sales of individuals footwear.
"At this time the merchandise is a lot more visual than function," stated Chet James, gm of Super Jock 'N Jill, Dallas, speaking about trailrunning footwear. Still, James noted the current hype over adventure sports helps draw more customer traffic. "The marketing campaigns and media help bring growing figures of people in, nonetheless they frequently occasions day an issue that increases results on their own account,Inch he conceded.
John Wilkinson, executive vp inside the 85-store chain Track 'N Trail, Eldorado Hillsides, Calif., stated the shop has "seen some activity in approach footwear," but he requested the amount of consumers depend in it commercially sport. And, instead of accelerating total footwear business, Wilkinson speculated elevated sales of approach footwear and trailrunners are gnawing away at traditional hiking shoe and boot volume.
But Dan Bazinet, president of Overland Exchanging, a 34-store chain situated in Westford, Mass., believes the company-new looks have breathed existence for the wilting hiking boot category. "[Approach-type footwear] don't represent the lion's participate the hiking market, nonetheless they have elevated the hiking business and provided us extra sales," Bazinet stated.
He designated Timberland's Treeline Series and Rockport's Leadville line as strong performers. Unsurprisingly, he noted the company-new looks are attractive to youthful consumer base than traditional hikers.
For that month of June, sales of men's hikers were up 49 percent at Overland, rather of June '95, while sales of women's hikers were up 17 % for that month. Bazinet also attributed elevated sales that shops walked inside the hiking business, departing that business for that specialists.
Some retailers draw a good example concerning the hiking boom of two yrs ago combined with the current extreme sport phenomenon. "Plenty of bigger chains will get a specific percent in the industry while [extreme] sports remain a fad because they are selling cost-point type gear," described Steven Carre, assistant hard goods buyer at Adventure 16, a six-store chain situated in Hillcrest.
"However individuals [true enthusiasts] will say `we need real gear' and may shown up at us. That will help us after a while. What Size Skateboard good for an 3 4 5 6 7 8 9 10 11 12 13 14 year old
…
We are posting a few experiments, created with the work-in-progress RABBIT 0.2. We plan to release it within a week or two…
RABBIT 0.2 has a lot of new features:…
Added by Morphocode at 8:42am on February 23, 2010
tura significa confrontarsi con l’architettura ‘free-form’, in cui indagare liberamente la generazione di forme, a prescindere da ogni principio compositivo, statico o costruttivo.Il workshop di costruzione è un momento di sperimentazione didattica sulle strutture resistenti per forma, un'occasione per confrontarsi con problemi costruttivi reali, per superare la dicotomia tra progetto e realizzazione, forma e struttura.
Lecture >> 26/04 >> info qui
Dialogo tra architetture organiche nel segno della sostenibilità: il panorama italiano contemporaneo a confronto.
Laboratorio di progettazione >> 27-29 aprile >> + Laboratorio di costruzione >> 4-6 maggio >> info qui …
of tensiles ... the Birdair/Taiyo Kogyo combo is like the 3 big German luxury saloon car makers combined (I mean that in 99.99% of cases you'll end up buying a S Class or an ugly 7 series or that 8 quattro).
So ... in a nutshell: It's a ping-pong thing: you design the "outline", Birdair calculates the membrane related forces, you test custom components (MSC Nastran, STAAD, RAM etc), you get feedback from someone capable to do these in real-life (like Donges GmbH), you argue about the cost (hideous, as usual), you replace bespoke custom cast things with commercially available ugly bits ... etc etc etc.
The big issue is that the whole design is supposedly a thing carried over under "some" BIM umbrella ... therefore the master composer must be either Revit (no thanks) or AllPlan (ditto) or AECOSim (yes please).
But these archaic things they don't understand an iota from MCAD stuff (most notably the assembly/component discipline or advanced feature driven nested components). But all things considered Microstation + Generative Components + AECOSim + Bentley structural analysis verticals define the most complete solution that you can use.
Moral: Chaotic chaos, what else?
PS: I'll post the full (quite complex) GH definition soon - among other stuff: using the real-life items shown imported as blocks to Rhino and "mapped" in space (PlaneToPlane) via GH/C#.…
unique properties (color, UV map, vertex normal) the vertex is duplicated. So if you weld a mesh using the weld command with an angle tolerance of more than 90 degrees you're left with a box with 6 faces and 8 vertices.
It's quite a common way to describe meshes, Also the way your graphics card consumes meshes, so there's little CPU processing needed to process the meshes and feed them to the graphics card. If it's hard drive space you're worried about, there may be some compression possible. Apart from primitives, I don't know a geometry that do not represent a box by having four faces (including maya's polygons).
A mesh is considered closed when there are no naked edges. So for boxes this does not return false. I assume that internally spatial queries are used (or perhaps a check if the vertices are exactly the same)(see https://github.com/mcneel/rhinocommon/blob/master/dotnet/opennurbs/opennurbs_mesh.c )
Conclusion: If you want faces to show as having a (semi) creased edge, you'll have a vertex direction for each vertex.
However, if your goal is to make gears, I'd skip the whole part of creating meshes, and leverage Breps and extrusions to create the geometry, or using Extrusion (the geometry) might be a solution to create lightweight geometry, and forget about creating meshes yourself.
…
ed. This image shows the problem:
If this is not what you are seeing on your own machine when you hook up your HBZones to a panel, then you have not uploaded the right Rhino and Grasshopper file.
2) You have not run your HBZones through an EnergyPlus simulation. You need to do this in order to get data with which to construct the indoor temperature map. I would strongly recommend following along through the first 8 videos of this tutorial series before trying to construct an indoor radiant temperature map of your own project (https://www.youtube.com/playlist?list=PLruLh1AdY-SgW4uDtNSMLeiUmA8YXEHT_)
3) You are using components from the last stable release, which is fine but you should know that there has been a lot of development on the indoor temperature map workflow in the last 20 days (there is now a much cleaner workflow that integrates the air and radiant temperature with comfort alanyses now on the github). If you imagine using this workflow frequently, I would recommend updating with the Ladybug_Update Ladybug and Hopneybee_Update Honeybee components. See the attached recent file for how the workflow is currently structured.
-Chris…
is set up to manipulate strings into an STL file that is quite different from how Grasshopper defines meshes, in that an STL seems to define each face by XYZ points, Grasshopper wants a single list of all vertex points and then has an allied lists of topological connectivity according to vertex number, so for now I just hacked it to spit out points minus so many duplicates it generates for STL:
Right now it has an internal 3D trigonometric function I added input sliders to control, that creates surfaces that look a lot like molecular orbitals.
So how do I make a mesh? I failed to make a single mesh face from each STL face since AddMesh seems to want a list, so I tried making a single list and matching it with a simple ((1,2,3),(4,5,6),(7,8,9)...) array of connectivity but it hasn't worked yet since the STL list of vertices has duplicates that won't work for Grasshopper and removing the duplicates scrambles the connectivity relation.
After some work on this and seeing the output, I figure I could just randomly populate the mathematical function with points instead, unless it really gives a better mesh result than other routines. I'm not sure what to do with it yet, even if I get the mesh figured out.
import rhinoscriptsyntaximport RhinoPOINTS_CONTAINER =[]POINTS = []class Vector: # struct XYZ def __init__(self,x,y,z): self.x=x self.y=y self.z=z def __str__(self): return str(self.x)+" "+str(self.y)+" "+str(self.z) class Gridcell: # struct GRIDCELL def __init__(self,p,n,val): self.p = p # p=[8] self.n = n # n=[8] self.val = val # val=[8] class Triangle: # struct TRIANGLE def __init__(self,p1,p2,p3): self.p = [p1, p2, p3] # vertices # HACK TO GRAB VERTICES FOR PYTHON OUTPUT POINTS_CONTAINER.append( (p1.x,p1.y,p1.z) ) POINTS_CONTAINER.append( (p2.x,p2.y,p2.z) ) POINTS_CONTAINER.append( (p3.x,p3.y,p3.z) )# return a 3d list of values def readdata(f=lambda x,y,z:x*x+y*y+z*z,size=5.0,steps=11): m=int(steps/2) ki = [] for i in range(steps): kj = [] for j in range(steps): kd=[] for k in range(steps): kd.append(f(size*(i-m)/m,size*(j-m)/m,size*(k-m)/m)) kj.append(kd) ki.append(kj) return ki from math import sin,cos,exp,atan2 def lobes(x,y,z): try: theta = atan2(x,y) # sin t = o except: theta = 0 try: phi = atan2(z,y) except: phi = 0 r = x*x+y*y+z*z ct=cos(PARAMETER_A * theta) cp=cos(PARAMETER_B * phi) return ct*ct*cp*cp*exp(-r/10) def main(): data = readdata(lobes,10,40) isolevel = 0.1 #print(data) triangles=[] for i in range(len(data)-1): for j in range(len(data[i])-1): for k in range(len(data[i][j])-1): p=[None]*8 val=[None]*8 #print(i,j,k) p[0]=Vector(i,j,k) val[0] = data[i][j][k] p[1]=Vector(i+1,j,k) val[1] = data[i+1][j][k] p[2]=Vector(i+1,j+1,k) val[2] = data[i+1][j+1][k] p[3]=Vector(i,j+1,k) val[3] = data[i][j+1][k] p[4]=Vector(i,j,k+1) val[4] = data[i][j][k+1] p[5]=Vector(i+1,j,k+1) val[5] = data[i+1][j][k+1] p[6]=Vector(i+1,j+1,k+1) val[6] = data[i+1][j+1][k+1] p[7]=Vector(i,j+1,k+1) val[7] = data[i][j+1][k+1] grid=Gridcell(p,[],val) triangles.extend(PolygoniseTri(grid,isolevel,0,2,3,7)) triangles.extend(PolygoniseTri(grid,isolevel,0,2,6,7)) triangles.extend(PolygoniseTri(grid,isolevel,0,4,6,7)) triangles.extend(PolygoniseTri(grid,isolevel,0,6,1,2)) triangles.extend(PolygoniseTri(grid,isolevel,0,6,1,4)) triangles.extend(PolygoniseTri(grid,isolevel,5,6,1,4)) def t000F(g, iso, v0, v1, v2, v3): return [] def t0E01(g, iso, v0, v1, v2, v3): return [Triangle( VertexInterp(iso,g.p[v0],g.p[v1],g.val[v0],g.val[v1]), VertexInterp(iso,g.p[v0],g.p[v2],g.val[v0],g.val[v2]), VertexInterp(iso,g.p[v0],g.p[v3],g.val[v0],g.val[v3])) ] def t0D02(g, iso, v0, v1, v2, v3): return [Triangle( VertexInterp(iso,g.p[v1],g.p[v0],g.val[v1],g.val[v0]), VertexInterp(iso,g.p[v1],g.p[v3],g.val[v1],g.val[v3]), VertexInterp(iso,g.p[v1],g.p[v2],g.val[v1],g.val[v2])) ] def t0C03(g, iso, v0, v1, v2, v3): tri=Triangle( VertexInterp(iso,g.p[v0],g.p[v3],g.val[v0],g.val[v3]), VertexInterp(iso,g.p[v0],g.p[v2],g.val[v0],g.val[v2]), VertexInterp(iso,g.p[v1],g.p[v3],g.val[v1],g.val[v3])) return [tri,Triangle( tri.p[2], VertexInterp(iso,g.p[v1],g.p[v2],g.val[v1],g.val[v2]), tri.p[1]) ] def t0B04(g, iso, v0, v1, v2, v3): return [Triangle( VertexInterp(iso,g.p[v2],g.p[v0],g.val[v2],g.val[v0]), VertexInterp(iso,g.p[v2],g.p[v1],g.val[v2],g.val[v1]), VertexInterp(iso,g.p[v2],g.p[v3],g.val[v2],g.val[v3])) ] def t0A05(g, iso, v0, v1, v2, v3): tri = Triangle( VertexInterp(iso,g.p[v0],g.p[v1],g.val[v0],g.val[v1]), VertexInterp(iso,g.p[v2],g.p[v3],g.val[v2],g.val[v3]), VertexInterp(iso,g.p[v0],g.p[v3],g.val[v0],g.val[v3])) return [tri,Triangle( tri.p[0], VertexInterp(iso,g.p[v1],g.p[v2],g.val[v1],g.val[v2]), tri.p[1]) ] def t0906(g, iso, v0, v1, v2, v3): tri=Triangle( VertexInterp(iso,g.p[v0],g.p[v1],g.val[v0],g.val[v1]), VertexInterp(iso,g.p[v1],g.p[v3],g.val[v1],g.val[v3]), VertexInterp(iso,g.p[v2],g.p[v3],g.val[v2],g.val[v3])) return [tri, Triangle( tri.p[0], VertexInterp(iso,g.p[v0],g.p[v2],g.val[v0],g.val[v2]), tri.p[2]) ] def t0708(g, iso, v0, v1, v2, v3): return [Triangle( VertexInterp(iso,g.p[v3],g.p[v0],g.val[v3],g.val[v0]), VertexInterp(iso,g.p[v3],g.p[v2],g.val[v3],g.val[v2]), VertexInterp(iso,g.p[v3],g.p[v1],g.val[v3],g.val[v1])) ] trianglefs = {7:t0708,8:t0708,9:t0906,6:t0906,10:t0A05,5:t0A05,11:t0B04,4:t0B04,12:t0C03,3:t0C03,13:t0D02,2:t0D02,14:t0E01,1:t0E01,0:t000F,15:t000F} def PolygoniseTri(g, iso, v0, v1, v2, v3): triangles = [] # Determine which of the 16 cases we have given which vertices # are above or below the isosurface triindex = 0; if g.val[v0] < iso: triindex |= 1 if g.val[v1] < iso: triindex |= 2 if g.val[v2] < iso: triindex |= 4 if g.val[v3] < iso: triindex |= 8 return trianglefs[triindex](g, iso, v0, v1, v2, v3) def VertexInterp(isolevel,p1,p2,valp1,valp2): if abs(isolevel-valp1) < 0.00001 : return(p1); if abs(isolevel-valp2) < 0.00001 : return(p2); if abs(valp1-valp2) < 0.00001 : return(p1); mu = (isolevel - valp1) / (valp2 - valp1) return Vector(p1.x + mu * (p2.x - p1.x), p1.y + mu * (p2.y - p1.y), p1.z + mu * (p2.z - p1.z)) if __name__ == "__main__": main() # GRASSHOPPER PYTHON OUTPUTPOINTS = rhinoscriptsyntax.AddPoints(POINTS_CONTAINER)POINTS = rhinoscriptsyntax.CullDuplicatePoints(POINTS)…
8.3.0 ************* IDF Context for following error/warning message: ************* Note -- lines truncated at 300 characters, if necessary... ************* 829 Construction, ************* indicated Name=PELLE001 ************* Only last 10 lines before error line shown.....
************* 832 AIR WALL2, !- - Layer 2 ************* 833 X-LAM, !- - Layer 3 ************* 834 POLYSTYRENE2, !- - Layer 4 ************* 835 PANNELLO VIP, !- - Layer 5 ************* 836 POLYSTYRENE2, !- - Layer 6 ************* 837 X-LAM, !- - Layer 7 ************* 838 LANA DI ROCCIAS, !- - Layer 8 ************* 839 VANO IMPIANTI, !- - Layer 9 ************* 840 LANA DI ROCCIAS, !- - Layer 10 ************* 841 LASTRA IN GESSOFIBRA, !- - Layer 11 ** Severe ** IP: IDF line~841 Error detected for Object=CONSTRUCTION ** ~~~ ** Maximum arguments reached for this object, trying to process ->LASTRA IN GESSOFIBRA<- ************* IDF Context for following error/warning message: ************* Note -- lines truncated at 300 characters, if necessary... ************* 985 Construction, ************* indicated Name=ROOF001 ************* Only last 10 lines before error line shown..... ************* 988 TRAVETTI, !- - Layer 2 ************* 989 TAVOLATO, !- - Layer 3 ************* 990 POLYSTYRENE2, !- - Layer 4 ************* 991 PANNELLO VIP, !- - Layer 5 ************* 992 POLYSTYRENE2, !- - Layer 6 ************* 993 X-LAM, !- - Layer 7 ************* 994 LANA DI ROCCIAS, !- - Layer 8 ************* 995 VANO IMPIANTI, !- - Layer 9 ************* 996 LANA DI ROCCIAS, !- - Layer 10 ************* 997 LASTRA IN GESSOFIBRA, !- - Layer 11 ** Severe ** IP: IDF line~997 Error detected for Object=CONSTRUCTION ** ~~~ ** Maximum arguments reached for this object, trying to process ->LASTRA IN GESSOFIBRA<- ** Warning ** IP: Note -- Some missing fields have been filled with defaults. See the audit output file for details. ** Severe ** IP: Possible incorrect IDD File ** ~~~ ** IDD Version:"IDD_Version 8.3.0" ** ~~~ ** Version in IDF="8.3" not the same as expected="8.3" ** ~~~ ** Possible Invalid Numerics or other problems ** Fatal ** IP: Errors occurred on processing IDF file. Preceding condition(s) cause termination. ...Summary of Errors that led to program termination: ..... Reference severe error count=3 ..... Last severe error=IP: Possible incorrect IDD File ************* Warning: Node connection errors not checked - most system input has not been read (see previous warning). ************* Fatal error -- final processing. Program exited before simulations began. See previous error messages. ************* EnergyPlus Warmup Error Summary. During Warmup: 0 Warning; 0 Severe Errors. ************* EnergyPlus Sizing Error Summary. During Sizing: 0 Warning; 0 Severe Errors. ************* EnergyPlus Terminated--Fatal Error Detected. 1 Warning; 3 Severe Errors; Elapsed Time=00hr 00min 0.34sec
My question is how i can fix it ??? and why it tell me that:
** Severe ** IP: Possible incorrect IDD File** ~~~ ** IDD Version:"IDD_Version 8.3.0"** ~~~ ** Version in IDF="8.3" not the same as expected="8.3"** ~~~ ** Possible Invalid Numerics or other problems** Fatal ** IP: Errors occurred on processing IDF file. Preceding condition(s) cause termination....Summary of Errors that led to program termination:
Help me pleaseeeeeeee
Happy new year!!!!!…