Two things:
90 X 5 is wrong. There are 360 degrees in a circle so just use a constant (360), or 90 X 4.
Don't flatten the output of 'Flip' before 'IntCrv'.
If your angles go from -180 to +180, but you'd rather they went from 0 to 360, then just add 360 to every angle and then use the [Mod] component to wrap it back down into the 0...360 range.
This is an example showing the connection of the Xbox 360 3D camera with Grasshopper for Rhino using the firefly kinect function. To address the DMX LED spot...