ts of spheres, that are behind the camera, appear. This normally happens with weird lens length settings. The camera needs a 45° viewing angle and therefore might fall into this category. Maybe there is a good solution to get rid of this issue?
Issue #2: I have no clue how to run the screenshot calculation at the end of the solution. Normally I wanted to color the spheres in the video with the "Custom Preview" component, but they would not show up in the saved picture, since custom preview was calculated later than the screenshot component "Cubemap"
Issue #3: The calculation of an equirectangular image takes quite a while. ~4 seconds. Thats still good compared to the 9 seconds i had in the beginning. Multithreading through parallelizing could improve it even more, but it wouldn't work for me.
Especially ISSUE #2 is annoying and does not allow me to create a nice video. I would be glad if someone could assist me in this.
I actually tried already ExpirePreview or Solution, but maybe I used it the wrong way...
Best,
Martin…
enthusiasts!
Anyway, below my result shown from beneath and the definition. I used Weaverbird that you still need to install or work your way around. Other than that, it's all standard components and Kangaroo.
Basically, you make a mesh of springs for the cloth (though it's only an approximation of how a cloth would behave), mesh from lines for the twine grid. You apply gravity from the mesh for the weight of the cloth, and unary forces for the hanging point loads you apply.
It may not be the flexible setup you're looking for, but it's a start. Between the screenshot and the photo, I wasn't sure what you were going for. Also, one row in the grid behaves differently, and I couldn't spot my error. Anyhow... good luck.…
tengo un proyecto de cuando etudiaba que es muy parecido a la del link, la casa 360, yo la llame la casa looping jajajajaja, si es que esta todo inventado