rsi giornalieri (livello base) dedicati a 4 diversi topic Rhinoceros - 8 febbraio Grasshopper - 16 febbraio Rhino cam - 8 marzo Stampa 3D - 9 marzo
tutor: Amleto Picerno Ceraso, Francesca Viglione, Gianpiero Picerno Ceraso.
. Arduino for interaction (livello base-medio) 15, 16 marzo Il workshop parte dalle basi della programmazione di arduino fino ad arrivare all’interazione tra un oggetto fisico ed un imput informativo tutor: Gianpiero Picerno Ceraso
. Grasshopper advanced: “Complex surface” (livello medio) - 18, 19, 20 marzo Il workshop ha come obiettivo lo sviluppo di superfici complesse rispondenti ad informazioni provenienti dall’ambiente. Il corso parte dalle nozioni di Grasshopper fino ad arrivare alla possibile realizzazione di un oggetto tramite le tecniche di fabbrizazione digitale. tutor: Amleto Picerno Ceraso nb: è richiesta una conoscenza base di Grasshopper
. Emotional design (livello alto) 23, 24, 25 marzo Il workshop verterà sull’acquisizione, registrazione e manipolazione di tali dati/emozioni tramite Grasshopper e il loro utilizzo per controllare i parametri del design di specifici oggetti che diventeranno quindi, essendo customizzanti con le specifiche emozioni dell’utente, istanze e memoria tattile di precise esperienze. tutor: Andrea Graziano nb: è richiesta una conoscenza base di Grasshopper
. Fabricated fashion (livello alto) 26, 27, 28, 29, 30 marzo Il tema del workshop verte sulle tecniche di progettazione digitale applicate al fashion. tutor: Luis e Elizabeth Fraguada nb: è richiesta una conoscenza base di Grasshopper
. Blender (livello alto) - 16, 17, 18 maggio tutor: Andrea Graziano
. Interaction design: Arduino + Grasshopper (livello medio) - 2, 3, 4 maggio Il corso ha l’obiettivo di indagare processi di interazione tra le persone e gli ambienti in cui vivono attraverso il responsive design. nb: è richiesta una conoscenza base di Grasshopper e Arduino. tutor: Amleto Picerno Ceraso del Mediterranean FabLab e Antonio Grillo del FabLab Napoli.
info su costi: http://www.medaarch.com/2765-il-nuovo-calendario-attivita-firmato-medaarch/
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to be mortal sin). There are much more cases where two floating points will not be exactly the same.
You correctly point out that there's a limitation around 15 to 17 digits. (s/r are about this size). In proportion the error between the two numbers is about 2.67E-16.
Not sure what you're trying to accomplish with the ExactArithmatic / ExactNumber? But if you change the type from double to decimal in C#, this testcase will succeed.
decimal a = 12312.23223213M;decimal b = 12455343.123187843M;decimal r = (a + b + b) * a * b;decimal s = (a * a * b + b * a * b + b * a * b);decimal e = r - s;
// e = 0
.NET floating point numbers:
https://msdn.microsoft.com/en-us/library/9ahet949.aspx|
Floating point guide: http://floating-point-gui.de/
This is also why you never should compare floating point numbers to check if they're exact, but if they're close enough.
I still have no clue where you would want to be going from here? What problem are you trying to solve?…
oxes in the most efficient way within boundaries of object and follow the following constraints. The Goal: To fit 125 boxes in the most efficient way inside the total area. Starting Variables: (1) 40% of the Boxes need to be between 60 and 85MSQ. (2) 40% of the boxes need to be between 86 and 110MSQ.
(3) 20% of the boxes need to be between 111 and 125mSQ. The breakdown doesn’t have to be exact to give the script some flexibility. Meaning you can have 41% +39% +20% = 100%.
Constraints:
1. A total MAXIMUM area of approximately 1600M per layer.
2. A maximum of 8 layers for a total of 12,800M per layer. Optimization can make as little or as many as 8 layers vertical to accommodate all boxes. So if script can achieve with 3 levels great. If needed all 8 levels, that's fine too. However, pay attention to next constraint (#3).
3. Approximately 15% of that space on each layer is off limits. (internal area) (blue area in example script) and the shape of the boundary cannot be modified to accommodate box design resulting in jagged lines for the internal area.
4. All generated squares/rectangles must have at least 3m touching an outside border (The Green lines).
5. All boxes must also be touching minimum 1M of border of the blue line.
6. If the boxes generated go outside the green boundary, they must be fillet to maintain the straight lines of the green boundaries.
7. Get as many of the boxes as possible a view towards the dots.
Could any one provide me a method or a way to start, if there are any useful links, please share with me. Thank you!…
Boxes in the most efficient way within boundaries of object and follow the following constraints.
The Goal: To fit 125 boxes in the most efficient way inside the total area. Starting Variables:
(1) 40% of the Boxes need to be between 60 and 85MSQ. (2) 40% of the boxes need to be between 86 and 110MSQ.
(3) 20% of the boxes need to be between 111 and 125mSQ. The breakdown doesn’t have to be exact to give the script some flexibility. Meaning you can have 41% +39% +20% = 100%.
Constraints:
1. A total MAXIMUM area of approximately 1600M per layer.
2. A maximum of 8 layers for a total of 12,800M per layer. Optimization can make as little or as many as 8 layers vertical to accommodate all boxes. So if script can achieve with 3 levels great. If needed all 8 levels, that's fine too. However, pay attention to next constraint (#3).
3. Approximately 15% of that space on each layer is off limits. (internal area) (blue area in example script) and the shape of the boundary cannot be modified to accommodate box design resulting in jagged lines for the internal area.
4. All generated squares/rectangles must have at least 3m touching an outside border (The Green lines).
5. All boxes must also be touching minimum 1M of border of the blue line.
6. If the boxes generated go outside the green boundary, they must be fillet to maintain the straight lines of the green boundaries.
7. Get as many of the boxes as possible a view towards the dots.
Could any one provide me a method or a way to start, if there are any useful links, please share with me. Thank you!
…
re is my problem... I need to arrange Boxes in the most efficient way within boundaries of object and follow the following constraints.
The Goal: To fit 125 boxes in the most efficient way inside the total area. Starting Variables:
(1) 40% of the Boxes need to be between 60 and 85MSQ. (2) 40% of the boxes need to be between 86 and 110MSQ.
(3) 20% of the boxes need to be between 111 and 125mSQ. The breakdown doesn’t have to be exact to give the script some flexibility. Meaning you can have 41% +39% +20% = 100%.
Constraints:
1. A total MAXIMUM area of approximately 1600M per layer.
2. A maximum of 8 layers for a total of 12,800M per layer. Optimization can make as little or as many as 8 layers vertical to accommodate all boxes. So if script can achieve with 3 levels great. If needed all 8 levels, that's fine too. However, pay attention to next constraint (#3).
3. Approximately 15% of that space on each layer is off limits. (internal area) (blue area in example script) and the shape of the boundary cannot be modified to accommodate box design resulting in jagged lines for the internal area.
4. All generated squares/rectangles must have at least 3m touching an outside border (The Green lines).
5. All boxes must also be touching minimum 1M of border of the blue line.
6. If the boxes generated go outside the green boundary, they must be fillet to maintain the straight lines of the green boundaries.
7. Get as many of the boxes as possible a view towards the dots.
Could any one provide me a method or a way to start, if there are any useful links, please share with me. Thank you!
…
rch, september, june.
I did two kind of simulation. The first one - just one hour 10h and then 15:30. The second, 10:00 to 15:30h. I think that's something wrong with the results kWh/m² because the biggest values for radiation, are for winter. And the results simulation 10:00 to 15:30h the result are different too, the biggest values for winter (june), then september, march, and them december (summer)
The results are (kWh/m²)
10:00h 15:30h 10 to15:30h
21/03 0,69 1,15 2,61
21/06 1,14 1,13 3,71
23/09 0,96 0,90 2,79
21/12 1,31 1,22 2,45
I will be very gratiful with your answer I'm using this software to a important academic work, and in my Country Its not commom use this software, I don't know anyone that could help me with this. I'd like to encourage university start to use this kind of software.
Thank you
Camila
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se presentarán una pieza cortada con láser o CNC.Extracto de TemarioIntroducción Fundamentos Grasshopper Image Sampler V-Ray Interiores Que es es CNCFundamentos Interfase Visualización - Grasshopper V-Ray Exteriores Arboles de datos Corte, Laser e impresión 3dTeoria de Curvas Componentes y parametros Listas de datos V-Ray Materiales Clusters ToleranciasTranspocición Vectores y reticulas -Atractores Series y rangos Teoria de Superficies Conexiones Estrategias de modelado para manufacturaSimetrias Transpocisión parametrica Formulas Panelizacion Teoría de Ensambles Teoría de archivos para corteAtractores Cull Random Información del taller:Fechas: del 8 al 26 de Junio de 2015Sesiones: 8 de 3 hrs y presentación finalDuración: 27 hrs.Días: Lunes,Miércoles y ViernesHorario: de 19:00 a 22:00 hrsPrecio : $4,500 Apartado: $2,000Pago oportuno (antes del 1 de Junio): $3,500PAQUETESTaller y Rhino 5.0 Educativa: $6,500.00 Taller y Rhino 5.0 Comercial: $21,000.00 *Sólo hacemos reembolso en cancelaciones con un mínimo de 15 días previos al taller.info@dimensiontallerdigital.comtel oficina (55) 50160634…
ison, construct a 15' long plywood bench for Mark Weston's Digital Fabrication Studio, Spring 2013.
Rhino and Grasshopper were used to design the bench parametrically in 3D. The model was then contoured in the computer to generate 129 sections. Each section was cut out using a 3 Axis CNC Router. 520 spacers separate each contour by 3/4" to make the bench's total length. 3/8" all-thread rod runs through each segment of the bench. When tightened, the rods put the plywood pieces in compression, holding each section together without glue.
We estimate apprx. 200 man-hours went into this project over the course of less than a week. The project contains 129 contour pieces, 520 spacers, roughly 120 feet of threaded rod, 40 nuts, 40 flat washers, 40 lock washers, and 2.5 gallons of waterproof sealer.…
n en el diseño y fabricación digital de formas complejas y euclidianas.
Tomando como plataforma Grasshopper con RHINO, se explora y optimiza el diseño y fabricación de topologías complejas bajo los entornos de "Grasshopper", "RhinoNest" y "RhinoCAM" así como la parte de renderizado tipo high-end con Brazil.
D-O-F De 8:00 AM a 12:00 PM y de 1:00 PM a 5:00 PM
Contenidos:
1. Modelado Avanzado y sus Tecnicas. Aplanado y Desarrollo de Superficies.Anidado y distribución Nesting.
2. Introducción al Diseño Paramétrico.Definiciones Avanzadas de Grasshopper,posibilidades y limitaciones. Ajustes de escala para impresión y corte.
3. Introducción a la Manufactura en CNC - RhinoCAM 2.0.
4. Guía Paso a Paso para la realización de un Renderizado usando Brazil 2.0. Presentación DIGITAL de proyectos.
Docentes:
Andrés González - CEO McNeel Miami
Ovidio Cardona - Especialista en RhinoCAM y Zebra
Juan David Moreno - Especialista en Rhino y Brazil
Inversión:
$650 000 (Incluye licencia Educativa y Certificación de McNeel)
$550 000 ( Incluye Certificación de McNeel)
Informes:
Bits LTDA Tel: 412 30 15
Laboratorio de Imagen Facultad de Arquitectura Tel: 430 94 32…
ng code for Rhino6 and Visual Studio 2013 while typing on Grasshopper 2.0
I launch Rhino and Grasshopper each time, takes about 15~17 seconds to load both programs, it takes about 25 seconds to compile the entire project. Because of this I don't write and test tiny amounts of code, I write and test large amounts, then use the debugger to fix bugs.
As For debugging, yes, i'm able to step into my code via Visual Studio. but most of my time i'm not debugging - i'm developing and making small changes and compiling more than 40 times a day.
40 sounds about the right order of magnitude. Somewhere between 5 and 500 I'd say, depending on whether I'm debugging something big or writing a lot of new code.
I'd love to hear about any suggesstions of ways of work that you do that'll save me alot of time.
I wish there was a way to run Rhino with 'GH Developers' flag that'll run much faster.
You can not load certain plugins when starting Rhino. That may speed up loading times, but probably not significantly.
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David Rutten
david@mcneel.com…
Added by David Rutten at 3:00am on January 6, 2014