. I'm trying to get the points to start from a point and go to other points on the map, but instead of going there in 2d, I'm trying to get it to start from 0 in Z axis and go upto 80m in Z axis and then land back at Z axis when get to destination. I'm trying to create a drone environment in 3D. Would this be possible?
Many thanks,
J…
Iteratively slicing a cube with a collection of planes. Testing the new 3D Voronoi cell slicing algorithm. Still needs optimizing though, slicing with 500 planes still takes 3 seconds.
Added by David Rutten at 4:40am on December 13, 2011