accept untrimmed surfaces, only Open Brep, but sometimes, seemingly out of the blue, the Open Brep changes into Untrimmed Surfaces and vice versa. I've already checked the unit tolerance in Rhino, that made no difference. Any ideas about where I could be going wrong?
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Second issue is that some of the geometries should 'curl' outside their grid boundaries. I need to be able to play with the grid size while the geometry maintains its position.
Also, the first set of these geometries (bottom of image) should translate as a flat surface. But the points 1 and 3 tend to stick to the 2nd Grid - creating openings on the side. How could I fix that?
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Third issue is that the geometries seem to be a little 'squished' at their plane normal (right until where the 2nd Grid offsets). I tried adding a number slider between the [z-vector] in the ptCoordinates and the [translation vector] in the Move component.. but that isn't working. Ideally I wouldn't need to control the offset distance, the shapes would retain proportion automatically. Any ideas?
Thanks so much in advance! :)
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anually update the definition for the changes to have an effect. Also, it's not very user friendly to change data using commands (you can add them to the toolbar).
I recently did a definition that required custom attribute data per object. Since objects could vary in number it was easier to have the data attached to the object rather than in a spreadsheet. I only needed 3 or 4 values per object, so i just added them to the name of the object in the form of "a;3;500". I have the object properties window open all the time so this way it's easy to quickly change the values.
It would be great if rhino's GUI allowed to add and change custom attribute data easily. Cinema 4D does this very well. I think David was working on a plugin that did this but i doubt it's still in development.…
Added by Vicente Soler at 4:10pm on October 12, 2009
hi everyone
i have tree geometries with tree names (1,2,and 3). and i have 8 cells, for example. i want to move the geometries to the cells with the same name.
i appreciate for any help.1.3dm
1.gh
e major and minor radius. It does not have a way to specify two points and the distance sum to the two points as parameter.
So I made some conversion to do that:
Since my friend is trying to model drawing ellipse by a string, the length input is based on the length of string loop, not the distance sum. Look at the following image and you will understand:
Similarly, I have also modeled what would happen if there are three pins with one string loop. Result is a shape that consist of 6 ellipse segments. The reason of this is not too obvious, there are basically 2 cases: the string are taut between one side of the triangle, or the string is taut between 2 sides.
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s that I just can't quite figure out.
Zoom in of the lower left hand corner...
1. First off, I am not sure why two versions of the rectangles are showing, the original and the scaled versions from the image. This doesn't appear to be affecting my final results, so not a big deal, but would like to understand why there are two and get rid of the original rectangles if possible.
2. I would like to change the scaling factor of the the rectangles in the Y direction. They are currently scaling too small based on the image I provided. Is there a way to set a lower value minimum so that the rectangles are not quite so small. Please not that I am only wanting to scale the rectangles in the Y direction. I want the X to currently remain constant.
3. Lastly, I would like to offset the grid points in the y direction randomly so that the image does not seem so gridded. These should shift no more than 3/8 of the distance between the grid from the center point.
Desired Result:
Any help is greatly appreciated!…
Added by Josh Sawyer at 10:48am on September 17, 2017