Here it the RhinoScript that I am using:
'Option Explicit
'Rem Script written by Giulio
'Rem Script version lunes, 10 de noviembre de 2008 21:00:00
'Rem This script is licenced to you under the conditions shown at
'Rem http://www.giuliopiacentino.com/this/
Call Main()
Sub Main()'starts command
Dim arrLfStart(),arrRxStart(), arrLfEnd(), arrRxEnd(), arrLinks(), i 'sets intergers
Dim links: links = 36 'number of cylinders (links)
ReDim arrLfStart(links), arrRxStart(links), arrLfEnd(links), arrRxEnd(links), arrLinks(links) 'combines integer with number
Dim angleDist:angleDist = Rhino.PI / 10
For i=0 To links 'sets integer
'The following sets the path
arrLfStart(i) = Array(Cos(i-angleDist)*3 + Cos(i*12)*12, Sin(i-angleDist)*3 + Sin(i*12)*12, i*5)
arrRxStart(i) = Array(Cos(i+angleDist)*3 + Cos(i*12)*12, Sin(i+angleDist)*3 + Sin(i*12)*12, i*5)
arrLfEnd(i) = Array(-Cos(i-angleDist)*3 + Cos(i*12)*12, -Sin(i-angleDist)*3 + Sin(i*12)*12, i*5)
arrRxEnd(i) = Array(-Cos(i+angleDist)*3 + Cos(i*12)*12, -Sin(i+angleDist)*3 + Sin(i*12)*12, i*5)
'The following adds cylindars according to specified points
Call Rhino.AddCylinder(IntraPts(arrLfStart(i), arrRxStart(i), 0.5), IntraPts(arrLfEnd(i), arrRxEnd(i), 0.5), 0.5)
Next
'The following adds surfaces to the path
Call Rhino.AddLoftSrf(Array(Rhino.AddInterpCurve(arrLfStart), Rhino.AddInterpCurve(arrRxStart)))
Call Rhino.AddLoftSrf(Array(Rhino.AddInterpCurve(arrLfEnd), Rhino.AddInterpCurve(arrRxEnd)))
End Sub
Function IntraPts(byRef p1, byRef p2,byRef n)
'Rem This function gives the first point out if you use n=0,
'Rem with n=1 it gives the second point.
IntraPts = Array( p1(0)*(1.0-n)+p2(0)*n, p1(1)*(1.0-n)+p2(1)*n, p1(2)*(1.0-n)+p2(2)*n )
End Function
I know that the script works in RhinoScript. If anyone could help me out I would appreciate it.…
Added by Adam Smith at 1:57pm on September 9, 2010
shift. I realize I can use 'replace branch' but I do not have an available mask to utilize. I have simplified the problem to its simplest form so my question is understandable, however, the tree I am trying perform this operation on is a much larger 3 digit path address.
{1;3;2}
{2;3;4}
{3;5;4}
{4;3;7}
Change the above list to the list below.
{0;3;2}
{1;3;4}
{2;5:4}
{3;3;7}
I wish for a more robust arsenal of branch manipulation components. Most of the things I need to do are possible with the existing components, however, many operations take several components to perform even simple manipulations. Since branch/path manipulation is so integral to using GH successfully, it seems the GH community would be well served by enhancing the available path manipulation components.
Thanks,
Stan
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