lled CGA, which does what I think you are looking for. Download the trial version: http://www.esri.com/apps/products/cityengine2/index.cfm
and then try the Shape Grammar tutorials (6 and 9 of the following page):
http://video.arcgis.com/series/62/cityengine
Best regards,
Eduardo…
Added by castroecosta at 6:40am on November 25, 2012
s for some solution "as it is" no matter the cost? (that's an extra stupid approach, very old fashioned). Do you use EvoluteTools Pro and/or Kangaroo for "optimization" ?
2. What is the FEA/FIM stuff in use? Do you expect "from/back" interactions? (If this is not doable ... increase this or that etc etc).
3. Do you validate real-life components with FEA/FIM? By what means you design these components? - present and/or future (inside Rhino?). This makes things "interesting" in a variety of ways (we need to extensively talk about that - Skype). The problem is that Rhino IS NOT a feature driven solid modeling app and thus ... a "certain" bottleneck arrives in no time: In the CATIA world you design ("MANUALLY") a parametric history driven component that "complies" to his parent "directives" (say: the Topology) and/or "imposes" his rules to his parent. This is what we call top<>bottom design approach (would become a standard across the AEC industry pretty soon: in around 123 years give or take some). This is far and beyond from what Rhino can do - but we DO make real-life things don't we?
4. Are all these things under a BIM umbrella ? What BIM? What type of details (blue prints) you deliver? (or you just make the thing?).
5. By what means cost is restricting/encouraging the solution? By what means you get feedback from component(s) cost that is outsourced? (i.e. outside your company). Do you monitor all things via some RDBMS? (that's Data Base).
6. What are the long term plans for dealing with such solutions? Using what apps (even in theory for the moment).…
to the native pixel size for software that support high DPI screens, and only Rhino 5 is scaled x2 looking exactly as in my previous 1080p laptop.
I'm not applying this fix to Rhino 6 as it does support high DPI (and maybe at some point I might want to look at a high res Grasshopper canvas despite the tiny toolbars and unaligned, cropped text).
Rhino 6 and Rhino 5 side by side in the same screen set at 2160p:
…
Added by Vicente Soler at 1:30pm on November 28, 2015
ts (Rhino 6 and everything that came after the plugin itself was written).When I tested it, it had some issues with a large number of lines and if parameters weren't carefully tuned it failed to produce consistent meshes.If some of you has time and skills on their hands, there is the source code available on GitHub (link is in the description). For personal use, time ago I updated a definition by David Stasiuk to make nodes and beams, based on 3D Convex Hull component. You can still find it here:https://www.grasshopper3d.com/xn/detail/2985220:Comment:1745216Warning: in Rhino 6 the Starling Convex Hull component doesn't seem to work well, you can use the 3D Convex Hull from the MeshEdit plugin instead (https://www.food4rhino.com/app/meshedit - just substitute the 3D Convex Hull component in the definition and it should work fine).…
are using rhino 5 planktonMesh (http://www.grasshopper3d.com/group/plankton) and starling (http://www.food4rhino.com/app/starling) are good options when modelling just with polylines with n vertices.…
r visual programming tools in the games world. MS's Kodu, looks interesting. Kismet and Visual3d look even more interesting..... mainly because they are more 'interactive' or 'reactive', rather than DAG-based.
Seems like the evolution path for GH-similar apps is:
1. base 3d or CAD app based on C/C++ code.
2. Add scripting language interface
3. Add some kind of visual interface
4. Add graph sorting / propagation engine
5. Re-jig base 3d or CADD app to make managed/interpreted scripts run faster, multi-threaded.
6. Add dynamic typed language, DLR stuff
6. ....
6. Add constraints solver...?
7. Rebuild CAD display engine to be procedural at the GPU level?
Seems like there are available tools for converting scripts into some kind of flowchart. There are even visual debuggers. MS even has something called the 'Debugger Canvas'. Spreadsheet constraints.
Seems like the time is ripe for lots of new apps like GH.
…
ror that there are three unrecognized objects in the file and it prompts me to locate the following components:
ZombieKangaroo
SpringsFromLine
PullToSurf
But it also says these are in Kangaroo Components v1.000. Are these not also in Kangaroo2? If not, which version of Kangaroo must be installed? The Kangaroo project on food4rhino (https://www.food4rhino.com/app/kangaroo-physics) doesn't have a v1.000.
Any help would be MOST welcome. Even if that just means telling me where to find those components to load manually into my Library. Thanks!
I'm running Peacock 0.99.4.3 in Rhino 5, 6 and 7.…