ature of curve or what? And second question, exist some way, how to found a count of point of discontunity on some curve? I tryed this, but it isnt genarally. It still depent on numbre of interavls(1000).
Function discontPt(ByVal crv As onCurve) As list (Of on3dpoint)
crv.SetDomain(0, 1)
Dim T,oldT As Double
Dim pts As New List(Of On3dPoint)
oldT = -1
For i = 0 To 1000
crv.GetNextDiscontinuity(2, 1 / 1000 * (i + 1), 1 / 1000 * i, t)
If oldT <> T Then
pts.Add(crv.PointAt(t))
End If
oldT = T
Next
Return pts
End Function
Thx, Jachym…
etting the stepper speed to 1000 on the quadstepper component. The steppers I'm using are vextas: http://www.interinar.com/vexta-px243m-03aa.html, which have a step angle of .9. So a speed of 1000 should give me an rps of 2.5, but when I set the quadstepper to a speed of 1000, the actual rps I'm getting is really slow, its more like .2 rps. …
r piece out of the mold if you reverse it, befor the porcelain shrink. The porcelain shrink approx 14% between the mold and the final piece after it have been baked.
You have your piece with only a 2 to 4 mm wall thickness It'sdepend of the time you let the "barbotine" dry in the mold before you empty it. Here the thickness is about 2 mm.
Yes the piece is bake in a kiln to approx 1000 °C .
With a thickness from 2 to 4 mm, you can play with the translucidity of the porcelaine to let the light come through like in my voronoî project in 2014 : http://www.grasshopper3d.com/video/vorono…
booleans (True,False), so that every time it resolves when Galapagos changes a value, it resets and calculates 1000 iterations in one go.
This should be much faster than actually displaying every iteration. …