rve
10 curve
11 curve
12 curve
13 curve
...and I'd like to rearrange the order in which the curve are listed, to something like this:
{0,0,0}
0 curve
1 curve
8 curve
9 curve
10 curve
11 curve
2 curve
3 curve
4 curve
5 curve
12 curve
13 curve
6 curve
7 curve
I hope this makes sense.
Thank in advance for any advice,
John…
7, 9, 12 and 13 to be able to rotate freely around the y axis at nodes 2, 3, 6, 7, 10 and 11 respectively. The last 2 conditions, for elements 12 and 13, doesn't give any problems, but the first 4 does.
Any help?
…
know how to solve.
It appears in
11 - Honeybee Energy Modeling - The Laws of Geometry in E+ Part 3: Curved Geometry
where I need to retrieve .idf file,
and shows this message:
1. Solution exception:'hb_EPZoneSurface' object has no attribute 'punchedGeometry'
I've added .gh file at a state where I meet the problem.
Also, I've looked around the forum and found some mention OpeanStudio related problems, mainly one's lack of it. Could it be the source of the problem, because I only followed Installation Instructions and haven't installed OpenStudio.
…
erations, is not it?
This is what I finally want and how I plan to do it:
In the starting tree, points are listed accordingly to the (11) 4-side-panels they belong to. I need to do a tree where each of the 11 lists contains not the points composing the panels but the points code of the points composing the panels. the point code is the number in the flattened list that refers to the points (like, panel 1 is made of points n 0,1,4,18, and so on). To do this, I suppose that I will use my tree of 11 lists of 33 true-false values, and apply it to cull 11 times a series of numbers from 0 to 32. I ll post it if it works!…
nique name like in your example {0;0},{0;1},{0;2},{0;3} where each path contains 11 elements(curves,points,values,etc)
so if you want to restructure the structure first right click on path mapper and take create null mapping which reads your current path structure into the component
after that you can additional write on the left side to the existing path (i) as variable for the elements and then on the right side type in the structure you want to achieve
maybe {A;i}(B) so after that you have 11 paths where each have 3 elements
hope that helps…
vector * number
8. number * point
9. point * number
10. complex * complex
11. colour * colour
12. colour * number
13. number * colour
--
David Rutten
david@mcneel.com
Seattle, WA…
Added by David Rutten at 10:39pm on November 12, 2010