inition loaded.
It supports to be like this:
0-20 : true
from 21 : false
but this is what I get:
0-1 : true
2-10 : false
11-20 : true
from 21 : false
I have no clue what is happening to value 2-10?
Even trying component ‘expression’ the problem still the same.
Does anyone know where the problem is?
…
ee 3)
{5}
0 15
{6}
0 16
And I want to place points at every possible combination of these coordinates, treating Tree 1 as X coordinates, Tree 2 as Y coordinates, and Tree 3 as Z coordinates. Also, I would like the list of points to be a tree with paths corresponding to the coordinates. Wouldn't it be nice if I could plug these trees into a Point XYZ, with a new "branch cross reference" method, and get the following result?
{0:3:5}
0 {10.0, 13.0, 15.0}
{0:3:6}
0 {10.0, 13.0, 16.0}
{0:4:5}
0 {10.0, 14.0, 15.0}
{0:4:6}
0 {10.0, 14.0, 16.0}
{1:3:5}
0 {11.0, 13.0, 15.0}
{1:3:6}
0 {11.0, 13.0, 16.0}
{1:4:5}
0 {11.0, 14.0, 15.0}
{1:4:6}
0 {11.0, 14.0, 16.0}
{2:3:5}
0 {12.0, 13.0, 15.0}
{2:3:6}
0 {12.0, 13.0, 16.0}
{2:4:5}
0 {12.0, 14.0, 15.0}
{2:4:6}
0 {12.0, 14.0, 16.0}
In this form of cross referencing, every combination of individual branches from the different lists is used as separate input, and the output for each combination is put onto a branch in the result whose path is the concatenation of the input branch paths used.…
Added by Andy Edwards at 7:03pm on November 3, 2009
taken into account from this range. So the larger the range, the better the weather sample, but I would say if you can't find better than that, 10 year range will do the job.…
radius / 3 Then field_value += 1 * (1 - 3 * test_dist ^ 2 / radius ^ 10) ElseIf test_dist >= radius / 3 And test_dist < radius Then field_value += (3 / 2) * (1 - test_dist / radius) ^ 10
Not sure yet how to reduce the new angled beam artifacts.
The question remains whether there is a superior function that avoids bulge completely so I can start rationally designing bulk objects with mere lines.
Actually, if I move a parentheses to make both powers into divisors and tweak the sliders, I get rid of nearly all bulge, while improving the corners:
If test_dist > 0 And test_dist < radius / 3 Then field_value += 1 * (1 - 3 * test_dist ^ 2 / radius ^ 10) ElseIf test_dist >= radius / 3 And test_dist < radius Then field_value += (3 / 2) * (1 - test_dist / radius ^ 10)
That I can work with!
…
run the simulation I get this in the command line:
An error occured in the display pipeline @ 10:35:29(856ms)An error occured in the display pipeline @ 10:35:29(856ms)An error occured in the display pipeline @ 10:35:30(387ms)An error occured in the display pipeline @ 10:35:30(387ms)
etc
etc
I have tried changing between Windows and Open GL in 'Pipeline and Conduits' settings in Options> Appearance> Advanced Settings> Other Settings - doesn't solve the problem.
I am running:
- Rhino 4 SR 8
- Grasshopper 0.80004
- Kangaroo 0.044
rhino model and grasshopper definition attached....
any help would be really appreciated!!
thanks,
Jeg…