with 10 ordered curves. These in turn are to be interated in a move slider( 10 vectors).
As I plug these 3 new grafts in the move slider though, these curves all iterated 10 times (100 curves total) instead of being lifted one at a time.
…
circles that can be populated (for each radius size) is set as an integer (or slider)
(ie. radius 1.5 = 10 , radius 3= 6, radius 6 = 6, radius 9=4)
Conditions are:
1) Each of the circle has a radius of influence,
Radius of influence = double the radius of the circle)
(3, 6, 12, 18)
2) Any overlapping circles in either: Radius of influence or the Circles are removed so that
No circles overlap.
3) There must also be 4 circles set at the corner points of the grid - These must be circles with a radius of 3 or 6
If you can do that I will be amazed as i've been trying for weeks! :(
Ive attached a sketch of what im looking for…
he flocking to stop at 30 ft instead of it bounce back at the boundary of box.
2. Can you set the distance between the flocking line so that you can create space inside it whenever you use geometry wrapper?
3. Can you make the flocking revolve around the certain geometry, line or points?…