artes y Jueves 18:00 a 22:00 Sábado 10:00 a 14:00
Durante el curso el participante conocerá y entenderá los fundamentos de programación y sus aplicaciones usando Processing: una plataforma de desarrollo en lenguaje java, que surgió en MIT, creada por investigadores enfocados a procesos numéricos y/o generativos para arte y diseño. Se realizarán ejercicios programados para generar gráficas, volúmenes o situaciones kinéticas en tiempo real, basado en algoritmos o reglas complejas y en el procesamiento de datos, soluciones que permitirán comprender temas esenciales como datos primitivos y datos compuestos, algoritmos generativos, geometría 2D y 3D paramétrica, programación estructurada y programación orientada a objetos, control de flujo, variables y ámbito de variable, entre otros temas.
NOTA: Es requisito para cursar los talleres del Bloque 1 y Bloque 2 que los alumnos inscritos tegan bases sobre programación. Este taller forma parte del propedéutico para el Diplomado.…
Added by Alberto Lara at 9:37pm on February 12, 2012
be useful for ?
The only Kangaroo input that currently uses Tree access is the Geometry input. All the others have only Item access.
As you know, normally with item access inputs on a component or script, if you provide that input with a list or a tree, it behaves roughly as though you have multiple separate copies of the same component with each of those branches or list items as an input.
However, because I store information (such as particle positions) between iterations, it looks as though trying to use multiple branches for things like the Kangaroo Force input doesn't work, because the data from separate branches ends up mixing.
One time this is useful is that you can provide 'Reset' with a list of 'True,False,False,False...' and get multiple frames or instants in time as an output (and I guess this shows that it is not really keeping things separate like with other components, because each item in the list is using the result from the previous item).
If you want to simulate several things in parallel (e.g. relaxing 10 different meshes at once), you can always just input them all into the same simulation, but don't include any interactions between them. If you need to keep the results in separate branches for downstream operations, then you can do so using the Geometry input.
So I can't see much advantage in being able to have different simulations running in different branches - except maybe if you wanted to do something like run each of the relaxations with a different timestep - and this currently doesn't seem worth the headache it would be trying to get all the paths to operate separately. Though if you have a compelling reason why it would be useful then I'd reconsider.
I hope that makes things clearer…
ont. outputs 2 lists. a with neighbors in front and b without.
i have attached a final screenshot, a rhino testfile with ca points and the final definition.
this is the code:
'Declare and Initialize data
Dim i As Integer = 0
Dim j As Integer = 0
Dim pts_count As Integer = pts.Count() - 1
Dim new_ptsA As New List(Of On3dPoint)
Dim new_ptsB As New List(Of On3dPoint)
Dim temp_pt1 As On3dPoint
Dim c As Integer = 0
'Loop through base points
For i = 0 To pts_count
c = 0
For j = 0 To pts_count
If pts(j).x = pts(i).x And pts(j).z = pts(i).z And pts(j).y = pts(i).y - 10 Then
Print("neighbor in front")
temp_pt1 = pts(i)
new_ptsA.Add(temp_pt1)
c = 1
End If
Next
If c = 0 Then
Print("NO neighbor in front")
temp_pt1 = pts(i)
new_ptsB.Add(temp_pt1)
End If
Next
'Assign new points
A = new_ptsA
B = new_ptsB
be aware that the code assumes a grid width and depth of 10x10.
volker.
…
f Virtual Build Technologies will debut their Rhino plug-in RhinoBIM and showcase its functionality. The presentation will cover using RhinoBIM for Structural Design Modeling, Structural Analysis, and more.
Title:
RhinoBIM Debut Webinar
Date:
Friday, March 4, 2011
Time:
9:00 AM - 10:30 AM PST
…
Added by Mary Fugier at 1:04pm on February 24, 2011
I went with 3 blocks:
Create a bloc:
Defined color:
I create a randomized list (several possible method, here is jitter):
With Anemone plugin create an algo for move object:
Result:
Anaysis of result:
Animate random seed slider (0 to 10):
…
Added by Rémy Maurcot at 3:24am on November 27, 2014
horas.
Los datos al contextualizar la fachada serán:
Vehículos (ISD: input social data)
Personas (ISD: input social data)
Edificaciones contiguas: (UI: urban input)
Sol (Radiación e iluminación): (EFI: energetic flow input)
Creación de energía solar y térmica: (ECI: energetic contribution input)
Objetivos específicos:
Cada asistente generará una fachada contextual a esos 5 inputs.
Entenderá la plataforma de Grasshopper
Comprenderá los conceptos de diseño generativo
Usará los conceptos de programación orientada a objetos (POO)
Generará renders y modelos físicos de la fachada (Fabricación digital)
Costos: $3,250 alumnos $4,180 alumnos de posgrado y profesores $4,830 profesionales
Aulas VI salón 6205, ITESM CEM
Informes: (55)-34449396 mexdf@krfr.org bioarchitecturestudio@gmail.com
Para más información visitanos en:
Fachadas ContextualesWorkshop >Fachadas Contextuales< KRFR|SEEDKRFR|SEED Red Internacional de Investigación OR/gan
http://www.bioarchitecturestudio.wordpress.com
…
300895
FB: https://www.facebook.com/ChidoStudio
FB: https://www.facebook.com/WEDOTdesign
Detalles:
Instructores:
Arturo de La Fuente (Chido Studio Argentina)
Eliana Monaco (Chido Studio Argentina)
Luis de La Parra (Chido Studio Mexico)
WS ROSARIO
Lugar:
DOSCASAS
ROSARIO: Sarmiento 1232 Planta Alta (2000 Rosario)
Fechas:
Viernes 16 de Mayo 2014 – 11:00 – 19:00 hs
Sábado 17 de Mayo 2014 – 11:00 – 19:00 hs
Domingo 18 de Mayo 2014 – 11:00 – 19:00 hs.
WS BUENOS AIRES
Lugar:
GARAGELAB
BsAs: Roseti 1380 CABA
Fechas:
Jueves 22 de Mayo 2014 – 18:00 – 21:00 hs
Viernes 23 de Mayo 2014 – 18:00 – 21:00 hs
Sábado 24 de Mayo 2014 – 11:00 – 20:00 hs.
Domingo 25 de Mayo 2014 – 11:00 – 20:00 hs
Importante:
Todos los niveles de experiencia son bienvenidos el único requisito es tener un entendimiento básico de los programas CAD y una actitud positiva hacia el aprendizaje de dichas herramientas. Necesitas llevar una laptop, nosotros te instalamos los programas de prueba.
Si planeas venir de fuera de la ciudad avísanos y te pondremos en contacto con otras personas que también vayan a hacerlo para en caso de desearlo puedan compartir su lugar de estancia.
Al participar en el workshop obtienes el 50 % de descuento en la licencia educacional Rhinoceros por medio de Rhino Chile.
COSTOS:
Profesionales: $1600
Estudiantes: $1400
Si ya realizaste algún Workshop de Chidostudio tenes un 20% descuento en esta inscripción.
Si venis en grupo con 2 amigos más cada uno tiene un %20 de descuento.
Proceso de Inscripción:
El participante deberá un mail a bsas@chidostudio.com donde se le enviará el procedimiento y medios de pago.
El depósito mínimo para reservar la matrícula es del 50% el resto deberá ser cubierto el día del evento.
Una vez que el depósito se haya llevado a cabo el participante deberá enviar a este correobsas@chidostudio.com los siguientes datos:
Nombre completo
Email
Teléfono
Institución educativa u Oficina
Archivo adjunto del recibo del depósito bancario
En cuanto recibamos la información immediatamente nos pondremos en contacto para especificar los pasos a seguir.
Contacto:
Arturo de La Fuente
bsas@chidostudio.com
Tel: (+54) 11-57268799
…
main attention is set on easy to handle interface , which should be used at a early stage of conceptual design to respond to external and internal influences in a intelligent and sustainable way.
Participants will use the software Grasshopper as a parametric modeling plug-in for Rhino. The usage of this graphical algorithm editor tightly integrated with Rhino’s 3-D modeling tools open up the possibility to construct highly parametrical complex models. To generate this complexity we will use live linkages to several programs listed below:
• Autodesk Ecotect Analysis and Radiance via GECO
• Processing, Excel or Open Office via gHowl
• FEA software GSA via SSI
In this 3 intense days, the participants should learn the workflow of the plug-ins with the help of examples and get an overview of the different software’s, there possibilities for evaluating the performance of a design or the usage of additional tools to be not chained to a single system .
(e.g. parametrical accentuation, parametrical formation, parametrical reaction)
TIME AND LOCATION
27th – 29th September 2010Leopold-Franzens university innsbruck/austria
Technik Campus | ICT - building
Technikerstraße 21a
A - 6020 Innsbruck | Austria
47°15’50.71”N 11°20’43.45”E
detailed program as pdf-version
FOR WHOM
All levels are welcome (students & professionals)
The only requirement is knowledge of Rhino and Basic Grasshopper.
You will need a level which corresponds to the Grasshopper Primer course outline.
FEES
21 hours
professionals: 395€
students (bachelor/master): 250€.
REGISTRATION
please send a email to to.from.uto@gmail.com attached with following information :
Last Name
First Name
Date of Birth
Nationality
Email Address
Current Address
Profession or proof of student status
After submitting you will receive an email with a PayPal link to complete registration.…
he block, because then it is definitely an instance. So say I have a block with some simple geometry in it. Now I copy that block say 10.000 times. The rendering of the viewport in Rhino shouldn't slow down at all. But it does. It seems like even though it is using blocks (ie. instances) the viewport renderer sees 10.000 different 3D objects and hence slows down. This is what I dont understand. In any 3D software if I copy the same object 10.000 times, the viewport doesn't really slow down at all. But if I do the same in Rhino, for all view modes except Wireframe (since its very performant), the viewport becomes ultra slow. I mean like 1fps slow. What I usually do is have an Octane Render viewport open, then hide the layer with the geometry in Rhino. Now the Rhino viewport is really fast, because it is not showing anything. Meanwhile I am moving in the Octane Render viewport and it is doing near real-time unbiased rendering faster than even the shaded view in Rhino. Octane recognises that all the blocks are instances and loads it into memory only once, but not all 10.000 objects. That must be why the Rhino viewports slow down linearly with increasing number of copies of the same geometry, while in Octane and other 3D software there is no difference between 10, 1.000 or even 100.000 copies of the same geometry.
Its just something really odd I noticed in Rhino, that I have never noticed in any other 3D software.
Maybe you know something about this. Its kind of hard to find information on it. But I believe if the Rhino viewport would support instance rendering like all the others, this wouldn't be a problem.
Surely Panelling tools is one of those cases where you can very quickly end up with a lot of copies of the same geometry, just transformed in different ways, the same way instances are, so I believe Panelling Tools would benefit from it.
I believe this is related to it and would be great:
https://discourse.mcneel.com/t/wish-viewport-proxies-for-blocks/31428
There are several mentions in the Rhino forum, like: https://discourse.mcneel.com/t/rhino-viewport-is-very-slow/18765
Someone mentioned that Rhino 6 will get some viewport improvements. Lets hope it includes instancing.
…
th the most crucial and imposing challenges that Mexico City faces and the ways in which architecture and urbanism can shape the metropolis at different scales. In these sense the progamme sees the city as a laboratory where the virtual and experimental tradition of the Architectural Association finds a fertile and concrete ground for the application of its methodology in Mexico.
“Manufactured Landscapes/Manufactured Urbanities” explores the metropolitan condition understood as a manufactured process by and for human beings. Henceforth the traditional opposing concepts, artificial vs nature, are replaced under the premise, nature does not exist, where nature is not natural but naturalised and the artificial is not an external or impose construct but manufactured intrinsically.
With this as a starting point the programme will study 2 instances of Mexico City’s “Manufactured Landscapes/Manufactured Urbanities”: The ravines in the west of Mexico City, last bastion of the existing “Nature” and its crucial role in the viability of Mexico City and social housing, as the fundamental construct of the “artificial” habitat in the metropolis´s urban tissue. These “Manufactured Landscapes/Manufactured Urbanities” and the ways in which they are designed, produced, reinvented regenerated, show a vast spectrum representative of the crucial urban conditions to be address and therefore they posed an enormous urban and architectonic challenge to confront in order to apply contemporary design methodologies.
To tackle the complexities of the “Manufactured Landscapes/Manufactured Urbanities”, the programme will immerse students and staff in a 10 day intensive workshop within a multidisciplinary environment where national and international experts from various fields will enrich their proposals. Students will work in architecture and/or urban scale teams and will critically assess the impact of their multiple scales interventions.
A backbone of lectures, talks and seminars, including local and international speakers, are designed to broaden and reflect the relevance and the importance of the topic for Mexico City. Finally a public exhibition of student’s work will be held at Centro Cultural de España in autumn 2013.
…