radius / 3 Then field_value += 1 * (1 - 3 * test_dist ^ 2 / radius ^ 10) ElseIf test_dist >= radius / 3 And test_dist < radius Then field_value += (3 / 2) * (1 - test_dist / radius) ^ 10
Not sure yet how to reduce the new angled beam artifacts.
The question remains whether there is a superior function that avoids bulge completely so I can start rationally designing bulk objects with mere lines.
Actually, if I move a parentheses to make both powers into divisors and tweak the sliders, I get rid of nearly all bulge, while improving the corners:
If test_dist > 0 And test_dist < radius / 3 Then field_value += 1 * (1 - 3 * test_dist ^ 2 / radius ^ 10) ElseIf test_dist >= radius / 3 And test_dist < radius Then field_value += (3 / 2) * (1 - test_dist / radius ^ 10)
That I can work with!
…
a seed, and instead creating a pattern where each color has a seed/control slider for each row? For example, row 1: brown 2, tan 6, yellow 7, purple 3, repeat. row 2: brown 6, tan 1, yellow 4, purple 10, repeat. row 3: yellow 5, purple 1, brown 3, tan 10, repeat. row 4: purple 2, brown 7, tan 3, yellow 4, repeat. Then repeat that sequence up the wall? For each color, the number in the sequence should be adjustable.
Thank you again for your help!…
ee 3)
{5}
0 15
{6}
0 16
And I want to place points at every possible combination of these coordinates, treating Tree 1 as X coordinates, Tree 2 as Y coordinates, and Tree 3 as Z coordinates. Also, I would like the list of points to be a tree with paths corresponding to the coordinates. Wouldn't it be nice if I could plug these trees into a Point XYZ, with a new "branch cross reference" method, and get the following result?
{0:3:5}
0 {10.0, 13.0, 15.0}
{0:3:6}
0 {10.0, 13.0, 16.0}
{0:4:5}
0 {10.0, 14.0, 15.0}
{0:4:6}
0 {10.0, 14.0, 16.0}
{1:3:5}
0 {11.0, 13.0, 15.0}
{1:3:6}
0 {11.0, 13.0, 16.0}
{1:4:5}
0 {11.0, 14.0, 15.0}
{1:4:6}
0 {11.0, 14.0, 16.0}
{2:3:5}
0 {12.0, 13.0, 15.0}
{2:3:6}
0 {12.0, 13.0, 16.0}
{2:4:5}
0 {12.0, 14.0, 15.0}
{2:4:6}
0 {12.0, 14.0, 16.0}
In this form of cross referencing, every combination of individual branches from the different lists is used as separate input, and the output for each combination is put onto a branch in the result whose path is the concatenation of the input branch paths used.…
Added by Andy Edwards at 7:03pm on November 3, 2009
s 8, 4, 2, 10, 1, 3, 8, 4, 2, 0. But then for the end result to maintain all numbers above 5 but replace all numbers below with a defined number..Let's say zero. So then the list would read...8, 0, 0, 10, 0, 0, 8, 0, 0.…
n the SetA lenght there could be a boolean to toggle an append function.
SetA = {U, V, W, X, Y, Z} ,
SetB = {1, 2, 3}
Imap = {10}
Append = True >> Result = {U, V, W, X, Y, Z, 1, 2, 3}
Append = False >> Result = {U, V, W, X, Y, Z}
This is different from the "list insert" component that you wrote but I find it more intuitive. Maybe I just have a problem with the name, I would understand it better if it was called "Item insert"... I'm no english expert so I may be completely wrong.
Perhaps there could be two components one "Item Insert" and another "List Insert"...
ReplaceItem would also be very useful.…
Added by Frane Zilic at 1:57pm on September 10, 2010
h i get 5 points (kinkos), Lets say 0,1,2,3,4,...But all segments are of different sizes,..that is, I know the distance between 0 & 1 is 2 units,Distance btw 1 & 2 = 3 unitsDistance btw 2 & 3 = 1 unitDistance btw 3 & 4 = 4units,..How do i do this division,. Could anyone help please,..Thank you…
circles that can be populated (for each radius size) is set as an integer (or slider)
(ie. radius 1.5 = 10 , radius 3= 6, radius 6 = 6, radius 9=4)
Conditions are:
1) Each of the circle has a radius of influence,
Radius of influence = double the radius of the circle)
(3, 6, 12, 18)
2) Any overlapping circles in either: Radius of influence or the Circles are removed so that
No circles overlap.
3) There must also be 4 circles set at the corner points of the grid - These must be circles with a radius of 3 or 6
If you can do that I will be amazed as i've been trying for weeks! :(
Ive attached a sketch of what im looking for…