r this or that etc etc).
3. I would strongly advise to use some decent feature/dimension driven CAD app in order to create families of concrete deck/beam(s) profiles "manually" (the good old way PLUS recording history and using parameters for the steps taken). Find a friend who knows, say, AECOSim and ask for a small demo on that matter (specifically ask what DDD is [Dimension Driven Design]). Then you can have these in Rhino/GH, define some topology, do the "solid" and if 1M of decks/beams are required rather use instance definitions and plane to plane transformations (that's what the Orient component does) instead of creating 1M clone objects.…
In the mean time get this that does hollow Breps (shell solids in classic solid modelling CAD apps) using a highly unusual (and not recommended at all) Method - see inside C#. Of course Rhino takes ages to do it ... but that's rather expected (Rhino is a surface modeller). Doing this in many Breps ... well ... I wish you good luck.
NOTE: Obviously the right/proper way to do it is NOT using scale: Instead > get the BrepFaces offset them (inwards ) then use the Brep.CreateSolid (breps)[0] Method ... then ... blah, blah ... but the gist of the approach is rather clear (I do hope).
best, Lord of Darkness…
ion, extract structural data, produce 2d drawings, and exchange data with other external software. Nemo also includes free tools to create parametric shapes, such as Naca profiles, hydrofoils, keels, rudders, blade propellers, and sail plans.
Born in 2018 as an academic research project at ENSTA Bretagne, Nemo grew up since, immersed in professional naval architecture practice with L2Onaval.
From 2021, Nemo is now available for purchase with commercial or educational licenses. Following license levels are provided to fit every needs depending of user activity :
Free (Designer)
Level 1 (Section + Hydrostatics + Visualization)
Level 1 + 2 (Section + Hydrostatics + Visualization + Resistance + Structure)
We can also help you make best use of our software, provide project guidance, establish specific workflow and create custom tools.
Requirements
Microsoft Windows 10 or Apple Mac OS 12 Monterey :
McNeel Rhinoceros 7 SR26
(Other Rhinoceros, Windows and Mac OS versions have not been tested but may work)
Additional info
Food4Rhino Download
Discourse Forum
Facebook Page
Linkedin Page
Nemo Website
Credits
Authors : Mathieu VENOT
Contributors : Paul POINET, Laurent DELRIEU
…
on
This combined with a nice tutorial from one of my favorite websites:
https://visualizingarchitecture.com/
The guy above uses very basic renderings from his digital models and uses Photoshop to create extraordinary results.
If you do not like the "finished" look - maybe take a layered approach - layer some grasshopper over rhino over some hand rendering etc... Think of your rendering as an information center for the project - good example - http://ltlarchitects.com/non-profit-foundation-headquarters
Diagrams:
The diagram is the key drawing you will use to get your point across. Good examples can be found by BIG Architects and Morphosis. These diagrams are processional - building the process to the culmination of the project. You could also take the approach of a diagram that explains the project at a more finished level - like such:
http://www.archdaily.com/87669/marina-beach-towers-oppenheim-architecture-design
Or something more exploded and conceptual like this:
http://www.67a2.com/blog/wp-content/uploads/2011/03/exploded-ped.jpg
Site stuff:
You can use a plug-in like Elk to bring in an OSM file - this is a bit let invasive then using GIS (Heron would be a plug-in to bring in GIS).
http://www.food4rhino.com/app/elk?ufh= (look at instructions on bringing in OSM)
https://www.openstreetmap.org/user/new (need to sign in - it's free!)
Another good tool is from LMN Architects.
https://lmnarchitects.com/tech-studio/fabrication/contour-tool/
An interesting program in beta testing:
http://www.earthgenome.org/
…
first appeared in software like maya I believe where there are options for the translations (move, scale, rotate) called discrete move, discrete scale, and discrete rotate. This meaning you can only move, scale, or rotate them by specified interval values.
"Are there non discrete vectors and polylines" A single vector is of course discrete. The discrete we refer to in the image above is about discretisation across the collection of vectors forming a polyline. A polyline is discrete after it is made. This discrete is about the process of making that polyline. Telling the polyline to be "x" amount of angles only in advance.
Vectors and lines are already discrete in segments when compared to curves yes, but not in angle as there is an infinite possible number of angles in a world axis (continuous). There is no control over how many angles. A curve might subdivide into 100 angles when converting into a polyline in which case it may not be as useful for the construction of some joints or bends, say you wanted only 1 joint type then you would force the polyline to only have 30 degree angels with discrete vectors (of course this wont follow the curve as close but will be more optimized from a fabrication or bending standpoint) Consider these as more discrete - discrete lines (discrete in segmentation and angle). Rather than a polyline having infinite possible angles to represent a curve - these can have a pre-determined amount of angles - in the case of this image it looks like there are only 14 possible directions the line can move. As for the fillet, that is just after the fact - the important thing is how the original lines were generated.
Think of it a bit like AutoCad's Tracking settings that lock you into drawing at specific angles.
Anyway check out the plug-in here and I am sure you will understand as soon as you open the example files: http://www.food4rhino.com/app/discrete-vectors…
chitecture for quite a while. I've been through all versions of 3DS Max and I've used Maya and Softimage as well. In the last 3 years though, I started using the 3D apps as an architectural design tool, but you must already know that this it not the main purpose of them.
That's when a friend of mine introduced me to GH and I was blown away by it. This is like THE perfect thing for design. I'm currently designing a high-rise for a city here in China where I live and it has a very intricate twisting, thus I took the leap and started learning GH, but I think they time it'll take me to learn it will far exceed the time of this deadline so I did the whole model in 3Ds Max, but it was a real pain in the ass moving every individual row of vertices manually, and leading myself but nothing but rudimentary techniques to make it look right, and still, it doesn't look as I want and when having to modify it, it's just another full exhausting day at work.
Anyway, that's briefly the reason. I'm hoping to learn a lot from here. If you have any essential sources (preferably updated) from where I can push my knowledge do let me know please!
Thanks!!…
meaning that the C# does all the work as a standalone "app"):
Plan B: Sweep1 > it doesn't work > "Karma" without doubt, he he.
Plan Z: use C# as a stand alone ring maker (Lot's of information is provided in case of failure(s) [for instance: outwards offset + sharp corners + fitOffsetCurve false]). If you opt for that, delete all the rest. To allow the C# to do the rings you just toggle createBreps true:
Plan A: toggle createBreps false and use gates to redirect flow to Plan A components.
Plan C: by pass C#, make your sections via components and connect the resulting List to the (top) Gate that controls the sections List. Not recommended for a variety of reasons ... but if you insist ...
best, Peter…
if you can't resolve the details ... well ... they do that as well. For Europe contact my good friend Peter Stevens. (BirdAir).
In general: PRIOR designing ANYTHING (at all) you must formulate some kind of collaboration with a specialized manufacturer. Problem is that ... er ... if they don't know you they don't give much attention (this is a rather "closed" AEC sector).
On the other hand if your membrane is bespoke designing the components (anchor plates, masts, tensioners etc etc) and/or using bespoke ones available in the market (not many around. mind)... well ... this IS the core of the matter. Rhino is NOT suitable for that kind of stuff by any means.
Kangaroo 1/2 is the way to go when inside GH. Other apps especially the "pro" ones are very expensive. BirdAir has the best software for that matter but is mostly an internal product available as well only for few "strategic" partners as they call Architects who can design that kind of stuff.
Other than that have some fun:
Tensile Membranes test3 - Grasshopper
And this ... well ...is about NOT doing it:
Need help about using Kangaroo for form finding
…
can work in any node of a given hierarchy tree (loaded in your work session) by making the node "active". "Nodes" can be other things as well (like workplane, clip definitions etc).
Why to do that weird thing? Well, think any design being "flat" > meaning that all objects are placed in a single file (and in a single layer). Not that good > although the items are present you barely can handle them (because power is nothing without control, he he).
Let's go one step further: we can start classifying objects in "groups" (like a directories/files organization in any O/S). This means, in MCAD speak, creating assemblies (a void thing kinda like a directory) that contain components/entities (kinda like files).
Several steps further we end up with severely nested "arrangements" of entities (an assembly could be parent of something and child of something else).
For instance, it could be rather obvious the logical classification of a "geodetic" (so to speak) structure like this : a 40000m2 "hangar" defining some thematic park.
I mean : a void master that owns 4 equal void segment sets that own 4 "legs" that own various geodesic structural members + cables + membranes + you name it etc etc.
Each "leg" owns the concrete base (Shared) and a rather complex set of objects.
Notice that some tensile membrane "fixture" combos (see above)...act as perimeter light fixtures as well...meaning that the membrane tension plate may could be a child of a void "light" parent...or may could be a "stand alone" assembly etc etc.
These arrangements can be internal (belonging in, say, a x node within the current active file) or external (belonging in a y node within another file). If they deal with the same (topologically speaking) object they define clusters of Shared entities (or variations)- where only the view transformation matrix changes (in the simple scenario, he he). For instance the disk shown above is a Shared Assembly that owns the bolts, the plates, the tension member etc etc. Selective Instancing allows modifying some attributes without affecting the topology (i.e. the geometry).
The whole (terrible) mess is controlled by some tree like "dialog" (in Catia is "transparent") that is called Structure Browser. By controlled I mean (1) display/display mode with regard any tree member combo/selection set (assembly and/or component) in any View (2) clip state control (3) active status (for modifications/variations) (4) workplane control (5) drag and drop ownership control (6) ....
Now...what if I would chan…