he code within a limited number of turns. I suggest you check 양방하는법 and learn more interesting things about games. The game is not only challenging and fun, but it also helps to improve cognitive skills such as critical thinking, problem-solving, and pattern recognition. Mastermind has stood the test of time and remains a beloved game for all ages.…
Added by MichaelD0112 at 12:25am on April 10, 2023
omponent that increases in the x-axis (example below).
A1 A2 A3 A4 A5 etc...B1 B2 B3 B4 B5 etc...C1 C2 C3 C4 C5 etc...D1 D2 D3 D4 D5 etc...
This is as far as I've gotten:
I have collected my points on the grid into a "List Length" component and input that into a "Series" which input into a "Function" with the expression Format("A{0}",x). The result labeling resembles the example below.
A1 A2 A3 A4 A5
A6 A7 A8 A9 A10
A11 A12 A13 A14 A15 etc...
Any help is appreciated.
Thank you in advance.…
represent the list rearrangement. It would also be great for this to accommodate variable list lengths because the u/v gridlines on the original surface are tbd
…
, a1200)}) Is there any way I can make this list into {a1, a2, a3, a4, -a5, -a6, -a7, -a8, a9, a10, a11, a12, -a13, ..... , a1200} ? ( 4 positive signs then 4 negative signs and so on) - alternating every nth in general.
or
2. Is there any way (workaround) to get negative angle value from 2 vectors? I know 'ANGLE (of 2 vectors)' component by itself doesn't work and I know why too. I have feeling that the reflex angle output might be useful but again, matter of list manipulation.
Any help would be greatly appreciated. Thanks in advance.
Hyo
…
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Added by kavehoshkooh at 3:25pm on September 11, 2015