by its own tangent vector on the curve... and this happens to the last item. Here's the algorithm:
B0 ----> B1
B1 ----> B2
B2 ----> B3
B3 ----> B4
...
…
inal surface, creating buckling.
http://www.grasshopper3d.com/forum/topics/differential-growth-in-curves?id=2985220%3ATopic%3A1313465&page=1#comments
I experimented with many different texture effects. In the end I decided i liked the idea of the outer surface being eroded smooth. With the articulate texture protected within folds.
Full GH (Kangaroo - Meshmachine - Weaverbird - Millipede)…
Added by Nick Tyrer at 5:25am on December 10, 2015
ase to give the same result using a graph mapper with a parabola as in the attached file
Unfortunately it never gave the same result ..... is it a mistake in the book ?!…