radiance parameters to get rid of blotching. To add another level of complexity to my problem, I am running simulations with a translucent material with the following properties: void trans testTrans
0
0
7 0.478 0.478 0.478 0.000 0.010 0.178 0.635
I have had no issues with the renderings when I use clear glazing, as seen on this image:
However the blotching-issue becomes very noticeable when I introduce translucent glazing into the scene:
For the two above cases I used the following parameters:
_av_ is set to 0
xScale is set to 2
_ab_ is set to 6
_dc_ is set to 0.5
_aa_ is set to 0.2
_ad_ is set to 2048
_st_ is set to 0.5
yScale is set to 2
_ps_ is set to 4
_ar_ is set to 64
_as_ is set to 2048
_ds_ is set to 0.25
_pt_ is set to 0.1
_dr_ is set to 1
_pj_ is set to 0.9
_dp_ is set to 256
_dt_ is set to 0.25
_lr_ is set to 6
_dj_ is set to 0.5
_lw_ is set to 0.01
I ran another test with increased Radiance parameters and got the following output:
with the following parameters:
_av_ is set to 0
xScale is set to 6
_ab_ is set to 6
_dc_ is set to 0.75
_aa_ is set to 0.1
_ad_ is set to 4096
_st_ is set to 0.15
yScale is set to 6
_ps_ is set to 2
_ar_ is set to 128
_as_ is set to 4096
_ds_ is set to 0.05
_pt_ is set to 0.05
_dr_ is set to 3
_pj_ is set to 0.9
_dp_ is set to 512
_dt_ is set to 0.15
_lr_ is set to 8
_dj_ is set to 0.7
_lw_ is set to 0.005
Although the second blotching case is much better than the first, it is still very bad for hours when the sun is lower in the sky. The above images are rendered for a clear sky at 18:00 in Germany in a West-facing room.
Sorry for the long post! Can someone help? Kind regards, Örn
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innovation technologies and academic realms. We believe that this association will allow participants to be part of the art community of the Guggenheim museum and the academic environment of the UPV -more particularly the ETSASS Escuela Tecnica Superior de Arquitectura de San Sebastian. Moreover, the partnership with Tecnalia will enable us to work together with their most advanced media and research and innovation groups.
The program will start with a symposium in June at the Guggemheim in Bilbao and will be followed by a workshop in July at the Alhondiga in Bilbao and ETSASS digital fabrication laboratory in San Sebastian. The works produced at the visiting school will be exhibited from September on at the Alhondiga in Bilbao:
-To introduce the research topic of the visiting school, the workshop will be preceded by a one-day-long symposium. This event will initiate a debate between professionals, theoreticians and scientists from the field, to discuss about alternative and critic methods of environmental adaptability.
-The workshop will investigate new design processes to produce context sensitive environments from a critical perspective. Local ‘materials’ such as user behaviour, social patterns or environmental analysis will inform the design process.
In order to construct this agenda, the workshop will invest on digital design and fabrication strategies by studying data-feed protocols, environmental simulation software and algorithmic design. To work within actual conditions, the site will be proposed by the Bilbao authority as part of the future city and planning intentions.
-A prototype of the best project from the workshop will be fabricated in the Tecnalia installations. To build this prototype, we will take advantage of the robotics and fabrication department in Tecnalia. In September 2012, an exhibition will be held at the Alhondiga comprising the works developed at the visiting school and the prototype produced in collaboration with Tecnalia.…
o find a feasible solution and show the advantage of such methodology.Registration at trainings@parametric.supportTUITION FEE: 400 EUR (Early Bird) till 30.05450 EUR (Regular)OUTLINE:During the workshop you will learn:- difference between calculation by hand and FEM,- study of simple a structure in Karamba,- free form structure,- cross section optimization, - single objective optimizationPROGRAM:Day 1- introduction of some case study,- example of standard calculation by hand and with commercial FEM software as SAP2000 in order to show the difference in term of time and feasibility of Karamba,- understanding of Karamba component with few easy example:- simple supported beam;- multi supported beam;- truss structures with different layout;- curved beam;Day two- Analyzing a free form surface with beam and shell element;- using genetic algorithm to find the solution with minimum displacement;- cross section optimization;TUTOR:Marco Pellegrino, structural Engineer graduated at the University of Pisa, he worked at AEIprogetti, he participated in several conferences such as: Design Modelling Symposium in Copenhagen and AA Summer School. He is interested in applied new media to structural design. He runs Ingegneria Parametrica fanpage.Marco is a currently working at Parametric Support.This event is for Grasshopper advance users.…
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Adaptation (http://agile-iot.eu/adaptation) will be hosted as a satellite event with Tech Open Air, a yearly festival held in Berlin of around ideas of tech, music, art and science. The exhibition will be held in Agora Rollberg, an experimental center for sustainable and artistic practices in the heart of Neukölln.
Schedule: Opening: 11th July 6pm-10pm Exhibition: 12th-14th July, 10am-6pm
Get your free ticket at: https://www.eventbrite.de/e/using-iot-to-create-art-using-art-to-envision-iot-tickets-33497054592
The continuously developing AA Visiting School that takes place successfully on a global scale during the recent years and promotes a cosmopolitan pedagogical approach had visited the city of Chania. Under the theme “Progressions”, IVI has been the output of the intense workshop dealing with generative architectural design and digital fabrication techniques where architectural students and architects participated from Greece and abroad.
The project was designed and realized in Lektorio studio space in the old city district of Chania. The completed installation was also presented at the exhibition space of Sabbionara Gate of the Centre for Mediterranean Architecture, co-organized by the Municipality of Chania and KEPPEDICH KAM enabling public visits.…
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Today we have gone live, and the plugin is available on Food4Rhino. You will find an installer package, sample files, and a demo video on getting started:
http://www.food4rhino.com/project/human-ui
Visit the Bitbucket Repo and poke around in the code:
https://bitbucket.org/andheum/humanui
Check out today's coverage in Architect Magazine:
http://www.architectmagazine.com/technology/nbbj-releases-human-ui-to-bring-parametric-modeling-to-the-masses_o
Finally join our group and ask any questions or post any comments here:
http://www.grasshopper3d.com/group/human-ui
See below for detailed description!
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Human UI
Primary Development by:
Lead Developer: Andrew Heumann / andheum / @andrewheumann
Product Manager: Marc Syp / marcsyp / @mpsyp
Contributing Developer: Nate Holland / nateholland / @_NateHolland
Gone are the days of faking a user interface by laying out sliders and text panels and hiding wires on the Grasshopper canvas. Human UI interfaces are entirely separate from the Grasshopper canvas and leverage the power of Windows Presentation Foundation (WPF), a graphical subsystem for rendering user interfaces in the Windows environment.
OLD NEW
In other words: Human UI makes your GH definition feel like a Windows app. Create tabbed views, dynamic sliders, pulldown menus, checkboxes, and even 3D viewports and web browsers that look great and make sense to anyone--including designers and clients with no understanding of Grasshopper.
Human UI has been in development at NBBJ for over a year, as part of a larger NBBJ Design Computation initiative to deliver our tools internally as Products -- with fully automated installation, managed dependencies, analytics, documentation, and “magical” user experience. Human UI has been a huge component of the user experience part of this puzzle, and we are excited to share it with the larger Grasshopper community so that others can benefit from it and contribute to its development.
The initial release of Human UI is accompanied by a few simple examples to get you started, but we have developed sophisticated user interfaces with these tools at NBBJ and will slowly be rolling out more advanced examples. We also look forward to opening up the development to the community and seeing what new features and paradigms we can add.
Download the plugin at Food4Rhino and get started building Custom UIs for Grasshopper right away! We are happy to answer any questions or field discussion in the dedicated Grasshopper Group. Please join us!
Join the Grasshopper Group
http://www.grasshopper3d.com/group/human-ui
Download the plugin + sample files
http://www.food4rhino.com/project/human-ui
Visit the Bitbucket Repo
https://bitbucket.org/andheum/humanui
We look forward to seeing where this project takes you, please share your projects made with Human UI!
Sincerely,
Design Computation Leadership Team, NBBJ
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ur setup. Can you say what sensor you are using? Are you using an Arduino to write this ascii information to the serial port? If so, there may be some formatting code for the string that you'll need to do to get the Read component to function properly. I see that you were able to open the port and Start reading... so my first thought is that the data is formatted correctly....
All of the read components look for a specific character (in this case two characters) to indicate when it has reached the end of the line being read and should spit out the data. In this case, Firefly uses the Carriage Return (\r) and Line Feed (\n) to know when it has reached the end of the line. In arduino, these are automatically added to any line if you use the Serial.println("blah, blah, blah"); command. Notice, this is different from the Serial.print("nothing to see here"); command. This doesn't mean that you can't still use the regular print command... it's just you need to use the println command to indicate when you've reached the end of the line. Let's take a look at a simple example.
void setup() { Serial.begin(9600);}void loop() { int sensorValue = analogRead(A0); Serial.print("The value of the sensor is: "); Serial.println(sensorValue);
delay(20); // important to wait some small time so you aren't sending just a ton of info over to GH which will cause it to crash :(
}
The first print statement prints a string to the serial port... and the next one adds the current sensor value... and THEN adds the carriage return and line feed to start a new line. The nice thing about using these together is that you can concatenate any type of data you want. If you were to upload this sketch, you should see a sentence being printed to the serial port that says "The value of the sensor is: 512". I made up the number, but you get the idea. Notice, I also had to include a delay function. You don't always need this (there are other ways to go about this) but the important thing to note is that the loop cycle on the Arduino can run really fast. I mean... really fast. So, you wont want to send so much data over to GH, because this could flood the string buffer in the Read component and cause it to crash (eventually). It's a good idea to add some small time interval just to slow it down a bit. I should say that I've optimized the refresh rate in the next release so it's significantly faster... so hopefully this wont be as big of a problem... but hopefully that helps some.
Now... Why are you writing data to a sensor? Sensors by default are considered inputs... so I'm quite confused as to why you would want to send data back (if you are... then you need some way to handle the string data being sent from GH... this is the whole reason we built the Firefly firmata... it sets up the two-way protocol so you don't have to deal with all of that mess... If you're going to read and write, you're better off just uploading the firmata and using the Uno Read and Write components). Also, I'm not very familiar with the Hyperterm or Advanced Serial Port Terminal... but I will say that could get COM conflicts if you're trying to open the port with different tools. Anyway, I hope some of this helps you get up and running.
Cheers,
Andy
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of a hack to push it to an android device, and you can't use labels, which is a very bad point!
...
I won't buy an Iphone!
The other is Control OSC. It looks rougher, but it has a lot of advantages to me.
+ Game of Life included!
+ you can use and update labels :))
+ Has a nice muti touch widget unfeatured in touch osc
+ You can script the interface using java script manipulation in gh, stream it to your dropbox and update in one "tap", as follows
Does anyone have experience with scripting interfaces for this software? I'm stuck already. I know nothing of java script to begin with. As you can see I managed to format the labels but the osc message I could not find a way, it stays untouched.
Just in case someone knows better, here are my "objects" (I said that right?). The userXXX are replaced in GH.
{ "name":"userName", "type":"Slider", "x":(xPadding + .11), "y": yPadding, "width":.82, "height":.082, "color":"userColor", "min":userMin, "max":userMax, "ontouchmove" : "var roundedvalue = this.value.toFixed(userFix); LbluserName2.changeValue(roundedvalue)", "onvaluechange": "oscManager.sendOSC('/userName', 'f', this.value.toFixed(userFix))",},{ "name":"LbluserName1", "type":"Label", "x":xPadding, "y": yPadding, "width":.1, "height":.05, "color":"userColor", "value": "userName"},{ "name":"LbluserName2", "type":"Label", "x":xPadding, "y": (yPadding + 0.05), "width":.1, "height":.05, "address":"/userName", "color":"userColor", "value": 0},…
to host the annual parade of Samba Schools during the Carnival festival. For the remaining 361 days of the year it stands empty and desolate as a massive dividing wall within its degraded urban context. Renovated in 2012 and now the future site for the 2016 Olympic marathon finish line and archery events, the Sambadromo is receiving renewed international attention, but it drastically needs to accommodate new types of programme and improve its connection with its surrounding context. AAVS Rio de Janeiro will explore ways to intervene within and transform the Sambadromo, with a potential focus on the VIP and Press Rooms ‘camarotes’, which were originally designed to house classrooms when Carnival was not taking place, and are now the site for over-commercialized, under-designed temporary installations during Carnival, and abandoned throughout the rest of the year. Teaching team:The teaching team will be led by Elena Manferdini, from Atelier Manferdini (www.ateliermanferdini.com), to teach and use advanced digital design and fabrication to generate iterative transformations in the creation of new micro-infrastructures. Computational and fabrication skills: The workshop will teach advanced computational design skills. A series of physical models will be built using digital fabrication techniques, such as laser-cutting and rapid-prototyping, that will be taught during the workshop. No previous digital or fabrication experience is needed. Applications: http://www.aaschool.ac.uk/STUDY/VISITING/rio http://rio.aaschool.ac.uk/2015-aa-marathon-runway-sambadromo/ or mail brazilvisitingschool@aaschool.ac.uk…