p, open to designers worldwide, will explore the parametric mix of new raw materials and the re-use of elements from Carnival floats and costumes, transforming them using generative design processes and new digitally fabricated joint components, to create interventions for micro-venues and urban furniture in the Porto do Rio region.
Taught by AA Staff, recent AA graduates, and computation and fabrication professionals, the studio-based workshop will include extensive instruction in Rhino Grasshopper (including GECO, and Galapagos, to integrate environmental optimization, simulation and parametric control) and digital fabrication processes using laser cutter, CNC-milling and rapid-prototyping machines, sponsored by DS4 and SEACAM, all of which will be used to produce one-to-one design prototypes.
MORE INFORMATION AND APPLICATION: http://rio.aaschool.ac.uk/andhttp://www.aaschool.ac.uk/STUDY/VISITING/rio.php…
ake a modest notice about the two new Ladybug components, one of which creates a 3d terrain shading mask and another one which visualizes and exports horizon angles. A terrain shading mask is essentially a diagram which maps the silhouette of the surrounding terrain (hills, valleys, mountains, tree tops...) around the chosen location, and account for the shading losses from the terrain. It can be used as a context_ input in mountainous or higher latitude regions for any kind of sun related analysis: sunlight hours analysis, solar radiation analysis, view analysis, photovoltaics/solar water heating sunpath shading...
My home town is an example of the shading caused by the terrain. Here is how it looks from the tallest building in the town:
And the created terrain shading mask:
A mask for any land location up to 60 degrees North can be created:
There will also be a support for a few major cities above this limit.
Both Terrain shading mask and Horizon angles components can be downloaded from here. An example .gh file can be found in here.
Component will prompt the user to download and copy certain files in order to be able to run.
It was created with assistance from Dr. Bojan Savric. Support on various issues was further given by: Dr. Graham Dawson, Dr. Alec Bennett, Dr. Ulrich Deuschle, Andrew T. Young, LiMinlu, Jonathan de Ferranti, Michal Migurski, Christopher Crosby, Even Rouault, Tamas Szekeres, Izabela Spasic, Mostapha Sadeghipour Roudsari, Dragan Milenkovic, Chen Weiqing, Menno Deij-van Rijswijk and gis.stackexchange.com community.
I hope somebody might find the components useful.…
st between those two applications. But as soon as every frame is re-calculated I noticed that intersection function is very slow. It is actually so slow, that maximum number of polygons to play with is only 10 or less.
Could you help me to find a faster solution for my script?
calculation of intersection lines;
//////////////////////////////////////////////////////////////////////////////////////////
import ghpythonlib.components as ghcompimport rhinoscriptsyntax as rsdef ctr(crv): pts = ghcomp.Explode(crv)[1] pts = ghcomp.CullDuplicates(pts,0.001)[0] return ghcomp.Average(pts)pts = []lines = []ctr_c1 = ctr(C1)for crv in C2: if ctr(crv) != ctr_c1: int = ghcomp.CurveXCurve(C1, crv)[0] if int: [pts.append(x) for x in int] lines.append(rs.AddLine(int[0],int[1]))
/////////////////////////////////////////////////////////////////////////////////////////////
The overall description of the script:
a)Processing+ghowl is used for moving objects and physics
b)python script (slowest part) calculates intersection lines
c)intersected parts of polygons are rotated in 90 degrees.
I have attached grasshopper and processing files. (processing is not necessary to test the script)
Thank you in advance,
Pereas.
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derstanding of the graphical algorithm editor, and then dive into more complex parametric models. We’ll also learn tricks to keep our project responsive and enjoyable to use.Course outline
covering similar content as the first part of the primer(http://www.grasshopper3d.com/page/tutorials-1)
novel material
duration: 3 days (24 hours)
Including
An understanding of the Grasshopper interface and the visual programming theory
Base parameters, large numbers of points and vectors, and small geometrical instances
Data flow
Troubleshooting definition problems and solutions
Know the main component types
Be able to join, and manage connections and trees
Expressions for both calculation and boolean creation
Understand Data Matching and casting
Managing long lists of objects within Grasshopper
Have an understanding of the functioning of Grasshopper components
Experience creating definitions
Parametric geometry examples, like attractors and list culling
Re-utilizable modeling examples: colored panelization, surface population, gradient and picture sampling and manipulation, catenary line and weaving
Spline animation examples
Getting ready to prepare own definitions in groups
More information...
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elivering their latest workstation and graphics technology.
Intensive computing and exceptional graphics technology will deliver generative modeling and computing to its next level.
Participants will learn the ease of use of Grasshopper within Rhinoceros, so they could start creating their own generative design.
Who should attend:
1. Professionals in design and engineering industry who would like to gain more knowledge and productivity
2. Students who would like to extend their knowledge to the next level
3. Supporting IT who would like to provide even more efficient tools for engineers and designers
4. Engineering and Design Enthusiasts
Participants should send an email to fani@m3kom.co.id, to receive an invitation and its detail.
For further technical information about the event, feel free to ask Rendy (tihe.tihe@gmail.com).
This event will consist of the sneak preview of most anticipated real-time rendering for Rhinoceros: V-Ray RT for Rhino.
Hopefully, this will also initiate the establishment of Indonesia's generative modeling designers community in Indonesia.…
this workshop is to materialize a chair designed with help of generative algorithms via robotic fabrication. To design the form of the chair we will go through an intensive course of generative design techniques, k-means clustering, structural analysis and optimization done with the help of Anemone, Galapagos, Millipede and other plugins. Finally we will employ a 6-axis robot with custom tooling to fabricate the chair via robotic rod bending. No prior experience with Grasshopper or robotic fabrication is required, although basic knowledge in 3d modelling would be an asset. // APPLICATION The deadline for application is 13.03.2017 Apply by sending email titled ‘workshop_chair’ to workshops@aan1.net // INFO If you have any more questions check the www.aan1.net website or contact us with email workshops@aan1.net // FEE We have special pricing for students, as well as an early bird offer. Check the Eventbrite list to get more details. Please bear in mind that a limited amount of seats is available (minimum 8 people, maximum 16). ORGANIZERS: Maria Smigielska, Mateusz Zwierzycki, AAn+1 TUTORS: Maria Smigielska, Mateusz Zwierzycki PRICES: Early Bird Student 280 E Early Bird Pro 320 E Regular Student 300 E Regular Pro 350 E…
p 10 "Scripting Reality – Integrating 3D Point Clouds in parametric design workflows".
This research-based workshop will introduce participants to thegeometrical class of point clouds and ways to handle, manipulate, analyse and script with them. Participants will as well have the chance to get first-hand knowledge in the handling of 3d capturing devices and to link their outputs directly into a design environment.
The workshop poses especially the question of how changes on architectural scale can be tracked over time. Related algorithmic concepts and the Volvox plugin, allow for the first time to directly access and manipulate point clouds in a parametric design environment, will be introduced to the workshop participants. A 1:1 experiment on the ETH campus will provide a testbed. Participants will learn point cloud processing and learn to track objects solely on the base of point cloud analysis, find deviations against the planned and visualise the results.
The workshop is led by Mateusz Zwierzycki, Martin Tamke and Henrik Leander Evers. FARO provides several 3d scanners with helical adapters and acccess to the FARO SDK for the workshop. The workshop is modestly priced with 160CHF.
register now.
http://www.aag2016.ch/workshop-10/
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d object1. Traceback: line 96, in join, "c:\Program Files\Rhinoceros 5 (64-bit)\Plug-ins\IronPython\Lib\ntpath.py" line 102, in openStudioPath, "C:\Users\Jurrijn\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\honeybee\config.py" line 247, in <module>, "C:\Users\Jurrijn\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\honeybee\config.py" line 2, in <module>, "C:\Users\Jurrijn\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\honeybee\radiance\command\_commandbase.py" line 2, in <module>, "C:\Users\Jurrijn\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\honeybee\radiance\command\gendaymtx.py" line 3, in <module>, "C:\Users\Jurrijn\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\honeybee\radiance\command\__init__.py" line 7, in <module>, "C:\Users\Jurrijn\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\honeybee\radiance\__init__.py" line 3, in <module>, "C:\Users\Jurrijn\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\honeybee\_hbanalysissurface.py" line 1, in <module>, "C:\Users\Jurrijn\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\honeybee\hbsurface.py" line 1, in <module>, "C:\Users\Jurrijn\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\honeybee_grasshopper\hbsurface.py" line 44, in script line 53, in __init__, "C:\Users\Jurrijn\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\honeybee\config.py"
It seems a problem with python.. Thanks in advance for any help.…
thing that MicroStation does (or doesn't). The eternal debate between us is that they focus to the so called BIM aspect of things (and obviously on interoperability matters - that said IFC2*4 is" implemented" in certain Bentley verticals like BA and others) whilst I'm after assembly/component puzzles (and on that matter ... MS ...hmm... to put it politely is not exactly CATIA and/or NX, he he).
On the other hand this paranoid obsession with Level/Layer driven CAD (I hate it) defines a red thick line between CAD and MCAD - because the most intelligent importer can't emulate the way that Siemens NX/CATIA classifies objects - and without control power means nothing.
On the other hand Microstation V9 (...soon) has interesting scripting capabilities (think Modo rather Generative Components) ... meaning that Grasshopper could work there in a rather nice way. I think that I must talk for that to Ray (he recently ditched the ancient legacy MS render engine in favor for the Luxology/Nexus engine). Ray still is negative to buy Act3D mind (hope that you know the mother of visual scripting - the Quest3D VR thing).
On the other hand - within the broad AEC aspect - things these days are different (especially in fast developing countries the likes of UAE, Saudi Arabia, certain ex USSR "democracies" etc etc). Studies are outsourced even at Preliminary Design stage to various sub-contractors (they undertake the Study completion per discipline as well). This means that N separate groups doing M aspects of the whole ... meaning entropy^(N*M) - that's chaos in plain English.
With this in mind I'm quite (a lot) skeptical about the practical meaning of the whole exchange thing in AEC - at least with regard the countries mentioned (not to mention that several portions of a modern AEC thing are made via MCAD apps - chaos^chaos.
I'll back with more focused issues on that matter.
But the big question is: Grasshopper of Generative Components? Well...let's talk serious SS bikes instead: think a Ducati 1198 and a BMW S1000RR (I have them both): which is "best"? The thing is that not always the best bunny is the fasted bunny and not always the fasted bunny is the best bunny.
Cheers,
Peter
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ty to work in a new and exciting space, where design, art, technology and fashion meet.
If you guys are looking for a full- or part-time job, or know an expert who is - we're happy to with meet him/her. We're located in the Lower East Side, New York.
What the person will be doing:
- Provide technical vision for product and infrastructure features
- Work with Marketing/Product Management to enhance the user experience
- Develop (with our team) our e-commerce customization platform
- Manage our real time 3D modeling platform
- Mentor 3D modelers and developers, define and document development methods, and share best practices
- Review and recommend improvements to product architecture
What we require:
- BA/BS/ BARCH degree OR CS/EE/Engineering degree preferred
- EXTENSIVE 3d modeling, rhino and grasshopper experience
- Experience building online computer games
- Experience creating natural and fractal patterns and forms in 3d
- UV Texture Mapping bit mapping (texture mapping)
- Experience managing a development team in projects with tight SCHEDULES
- Architecture, programing, scripting, Media or Fashion industry experience preferred
- Experience implementing web interfaces using XHTML, CSS, Javascript, and AJAX
- Experience in recommendation engines and algorithms
- Interest in working in an early stage fast-paced environment…