2d grid from
grasshopper but in 3d, fully controllable of course. I want to do something
like the image in this web
site:http://news.cnet.com/Photos-Weaving-high-tech-fabrics-of-the-future—page-12/2009-1008_3-5667576-12.html
I figured that connecting points and lines kind of works (point and line input AB command) but the line length changes when I move a
point. What I want to be able to do is to move a point and drag others but keep
the line segments constant, just as a real net.
…
Added by Jesus Garza at 8:28am on February 23, 2010
ehow acquire different settings/are calculated differently. Appears at random “rows” of points, sometimes it all works fine, so I need to do a series for the error to show. See images below.
In the Ladybug fly run the VT of the window changes.
It’s taken me a day and a half to track this error down. Phew.
I get the same error on two different comps.
What is causing this? Does anyone get the same error? Images below created with RADquality set to 2, and 7 cores. Fiddling with Radsettings dont help, I think, except error goes away with very low ab.
…
ne – power of the many è un corso advanced level che studia la produzione di effetti complessi a partire dalla modellazione di comportamenti semplici su un insieme strutturato con un numero alto di elementi. Attraverso un approccio generico e scaleless sarà possibile affrontare la tematica generale su più fronti e in una molteplicità di declinazioni possibili. Il corso è rivolto a chi,indipendentemente dal proprio background (urbanistica, architettura, ingegneria, design, arte o altro) già possiede una esperienza di base con Rhinoceros e Grasshopper, e desidera sviluppare aspetti di gestione avanzata del flusso di articolato di informazioni attraverso una strategia guidata basata su esempi pratici e sull’implementazione di un progetto personale sul tema generale del “field behaviour”. Sarà trattato anche l’utilizzo di alcuni plug-ins quali gHowl e WeaverBird. Il numero dei partecipanti è fissato a un massimo di 20 per offrire un tutoraggio proficuo ed una effettiva esperienza di learning ad ogni iscritto.
[.] Temi:
teoria
. complessità, emergence, effetti di campo (field behaviour), sensibilità, efficienza multiperformance
tecnica
. dati:gestione e manipolazione avanzata del data tree, streaming e visualizzazione; transizione, blending e modulazione delle geometrie; generazione e controllo multiperformance di popolazioni di componenti; attrattori, drivers e tecniche di modulazione avanzate; uso delle mesh con WeaverBird; ottimizzazione con Galapagos
[.] Dettagli :
Tutors: Alessio Erioli + Andrea Graziano – Co-de-iT
Si richiede esperienza di base nella modellazione in Rhino (equivalente a Rhino training Level 1, il Level 2 è gradito – la documentazione per il training è disponibile gratuitamente all’indirizzo: http://download.rhino3d.com/download.asp?id=Rhino4Training&language=it) e nell’uso di Grasshopper (la suddivisione di una superficie NURBS in componenti tramite isotrim è data come base assodata)
. luogo:
IreCoop – via Vasco De Gama 27 _ Firenze
. durata:
25-27 febbraio 2010 – 3 giornate consecutive _ orario 9:00 – 18:00
. costo:
professionisti – 450.00 € studenti – 280.00 €
. note:
scadenza iscrizioni: 20 febbraio 2010 il corso sarà attivato con un numero minimo di 15 iscritti al termine sarà rilasciato un attestato di frequenza gli iscritti dovrano venire muniti dei propri laptop con software installato. una versione free per 30 giorni è disponibile sul sito www.rhino3d.com
. contatti:
iscrizioni + info alloggi: www.irecooptoscana.it (Cosa offriamo > formazione > altri corsi)
info sul corso: info@co-de-it.com…
50 and reduced the 'cell size' slider to 0.5. When the 'Azimuth' angle is changed to 180 +- 90 (dawn or dusk), the points are widely dispersed, reducing the density and increasing the number of cells in the "sparse grid". Under these conditions, the number of cells was ~2000 and the Profiler time for 'Boundary' went up to a full minute or more each time 'Altitude' or 'Azimuth' was changed.
So I created this code to benchmark some alternatives and found two interesting things:
'Boundary' surface performance (v.1) is not linear. As the number of surfaces goes from 1000 to 2000, the time per surface goes up dramatically.
I tried three alternatives for creating a rectangular surface at a given point that are all substantially faster: v.2, v.3 and v.4. For 2000 points, v.4 is 150 times faster than v.1 !!!
Performance of v.2, v.3 and v.4 are similar and all scale up very well. To benchmark beyond 2000 points, I recommend disabling the VERY SLOW v.1. At 5000 points the 'Pop2D' component takes ~11.3 seconds but v.3 and v.4 take less than one second to generate 5000 surfaces!
See boundary_2015Nov19a.gh attached.
So I replaced the 'Rectangle' and 'Boundary' components in my sun reflection model with v.4 in focus_2015Nov19b.gh (also attached) and the performance is amazing.
I'm sure someone has mentioned this performance issue with 'Boundary' on the forum before but as with many things, I didn't realize what a major obstacle it can be until I discovered this for myself.…
Added by Joseph Oster at 9:16pm on November 19, 2015
grout lines, a tile surface and tile perimeter poly line). I then use that as a Mesh (from Rhino) in the second definition.
2. I can tile out the mesh surface and rotate all the tiles in 90 deg. increments.
To get what I wanted. I took the Mesh and have copied it in series to make a grid. I can then control the dimensions of the grid. X and Y extents. I can also rotate the tiles around their centers.
The spacing of the grid is set from an edge curve of the tile (or mesh). This sets the size of the squares in the grid themselves.
See definition, images and Rhino 4 File, to give the definitions a shot. I have labeled how to use them.
My question -- how can I randomly rotate squares in my grid? I would like the deg of rotation to be random and also which tiles they are.
Also how might I rotate (every other tile) for example? So that I can control the pattern more?
Thoughts?
Thanks!
…
ror when it comes to points on edges of the surface.I guess it is because normal vectors at a few of points are invalid. After all, because of these invalid points, an error message comes out which is saying " Runtime error (PythonException) : Unable to add polyline to document " and it results in no output. Please give me some help if you know how to handle this problem. I post a code below.Thanks in advance.
---------------------------------------------------------------------------------------------
import Rhinoimport rhinoscriptsyntax as rsimport mathimport ghpythonlib.components as gh
output_crvs = []
for pt1 in input_pt :output_pts = []newPt = pt1output_pts.append(newPt)
while len(output_pts) <= 100: newPt = outputpoint(base_srf, newPt, distance_factor) output_pts.append(newPt)
output_crv = rs.AddPolyline(output_pts)output_crvs.append(output_crv)A = output_crvs
def outputpoint(base_srf, input_pt, distance_factor):centre_point = rs.AddPoint(0,0,0)height_point = rs.AddPoint(0,0,10)
zaxis = rs.VectorAdd(centre_point, height_point)
cp_pt = rs.SurfaceClosestPoint(base_srf, input_pt)normal_vector = rs.SurfaceNormal(base_srf, cp_pt)drain_vector = rs.VectorCrossProduct(normal_vector, zaxis)
dvector2 = rs.VectorUnitize(drain_vector)dvector3 = rs.VectorRotate(dvector2, 90, normal_vector)
mpt = gh.DeconstructVector(distance_factor*dvector3)moved_pt = rs.PointAdd(input_pt, mpt)moved_uv = rs.SurfaceClosestPoint(base_srf, moved_pt)output_pt = rs.EvaluateSurface(base_srf, moved_uv[0], moved_uv[1])
return output_pt…
g from a list of 12 items I would find all the combinations taking just 4 at time.
I'd use a Stream gate that takes the indexes of the items and pass them to a list item in order to select just the items of the combination. Doing so I can choose a single combination of index at time to pass to the list item.
In this moment all the data come out from the first gate, all the others are empty.
If I pass these index to the list item it gives me an error (probably because of the data structure).
*long version*
I start from a list of 12 segments, all of them with the starting point in common and the ending point distributed regularly in the space. It's a quite simple starting point.
What I'm trying to achieve is to find all the possible spatial configurations made of 2, 3, 4 segments. I started with 2 segments so I've 12^2=144 possible configurations but just 4 different configurations that can intuitivelly be recognized (60°, 90°, 120°, 180°).
Doing the same with 3 segments generates 12^3=1728 configurations and I don't know how many different ones. With 4 segments I've got 12^4=20736 possible configurations.
As you can imagine many configurations are identical but just with a different orientation so at the end I'll have to parse geometrically the output to delete duplicates (I'll address this later on).
Please could you help me to figure out how to mix these segments in different configurations?
Thank you in advance.…
per bake commands to bake the connected geometry with the corresponding materials.
mxDiff is a simple diffuse material. Only reflectance color for 0° and 90° are exposed.
mxEmit is a basic emitter material. You can set light color, power and efficiacy of the emitter.
mxBasic is the most complex material for now. You can set all the properties of a single layer material including. Use this for transparent materials.
mList is your way if you don't want to create your own materials. This component returns a list of all the materials on the Maxwell scene manager. Make sure this is evaluated after you add your own materials if you want to see them in the list.…
y case. Here's the thing. There is this subject at my university where we are assigned a famous building and we need to recreate it in Rhino. We're given bonus points if we manage to code some interesting part of it in Grasshopper. So far so good, I'm doing pretty well with Rhino and by far I am happy with the results I've achieved with modelling the given building. Harbin Opera House by MAD is the building I'm trying to model. There is one particular surface:I've built this surface in Rhino and now I'm trying to map pyramids on it. Not only have the pyramids to be different in height, but their height has to be dependent on the curvature of the surface. I'm getting some results but it seems to be exactly the opposite of what I need. I want to have higher/spikier pyramids where my curvature analysis shows red/blue and lower/slopier pyramids where the analysis shows green colour.At the moment I'm not really sure how the code I have works, but it seems that the height of the pyramids is dependent on a distance from a point in space to the projection of the cap-point of a pyramid.Here're my Rhino and Grasshopper files:surface1.3dm
surface1.ghI'd be grateful if someone of you guys could handle my problem. I've got one more issue with this surface, but once I get a solution to the first 1 will let know what the second one is.Thanks in advance and keep well!…