rom the sky and not the general parameters of your simulation like ambient bounces (ab), ambient divisions (ad), etc.
Instead, you want to change the RadParameters that you plug into your Daylight Simulation Recipe. Here you can see this component outlined in red:
-Chris…
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r).
http://www.agrob-buchtal.de/en/cd/produkte/produkte_seiten_13045.ht...
2. 1 puts some "modular Z" increment puzzles (for more than obvious reasons). Additionally the excavation cost VS any ECO-benefits ... (heat exchangers in the foundation blah blah). OK that means that the footprint it's also modular., not to mention the whole composition (potentially).
3. So: use the projection ONLY for defining where a given footprint meets the terrain (see the yellow and blue things in V2) and then LOFT pairs (see PlanA, B) of profiles into 2 DISTINCT portions ("solids" so to speak): (a) the basement (or at least something where some potential partitions could being classified as "underground" spaces), (b) the classic building.
4. By doing 3 ... keep an eye on 2 as well (Don't forget the classic minor terrain "adjustments" around each building (meaning usage or "tmp" solids), access roads/pavements (ditto), potential connection of basements (parking), soil stabilization issues, bad seismic behavior on unevenly(Z) formed basements etc etc).…
below:
The comand prompt window (see attached image) seems to put -ad 1000 as default even if it seems to be set to 512 in grasshopper. In contrast to -ad, the modification of -ab to 3 has been taken into account. Have you set minimum values for RADparameters? If yes, would it be possible to force them to custom values?
Thanks in advance for your help
Best regards,
Aymeric…
sität der Kreativwirtschaft) den heurigen "3D Austria Tag" ankündigen zu dürfen:Vortragsprogramm:Einlass ab 9:009:30 – 10:30: Virtuelle Landschaften mit VUE xStream Vortragender: Helge Maus (pixeltrain)10:45 – 11:30: Interaktive Anwendungen mit Unity Pro Vortragender: Dietmar Godina (Playpublic)11:45 – 12:30: Praxisbeispiele & Neuheiten zu Rhino 5 Vortragende: Albert Wiltsche und Markus Manahl (TU Graz)12:30 – 13:15: Mittagspause13:15 - 14:00: Praxisvortrag: Architectural Rendering mit VRay, 3DStudio max und Photoshop Vortragender: Martin Frühwirth (Atelier Frühwirth)14:15 – 15:00: Praxisbeispiel: Mercedes A-Klasse Präsentation mit Cinema 4D & V-RAY Vortragender: Niki Vuckovic (immortal-arts)15:15 - 16:00: Praxistipps & Neuheiten zur Adobe CS6 Vortragender: Martin Dörsch (Adobe)16:15 – 16:30: Adobe Team Cloud & VIP Lizenzprogramm Vortragender: Markus Fiala (CG Shop)16:45 – 17:45: VFX-Workflow für Guerillas - Hollywood mit SynthEyes, Cinema 4D, und AfterEffects & Plugins Vortragender: Helge Maus18:00 Ende der VeranstaltungIm Foyer werden wir Infostände von Autodesk, Chaosgroup (V-RAY) und Rhino haben - nützen Sie die Gelegenheit und informieren Sie sich - neben den Vorträgen - auch persönlich an den Infoständen bei unseren Experten!Die Teilnahme ist KOSTENLOS, aufgrund der begrenzten Platzanzahl ist jedoch eine Anmeldung per e-mail an office@kkkc.at erforderlich.…
ey provide all the means to what I try to achieve.
What I need is to get a fast (as possible) evaluation of passive heat/solar gain from a certain facade. I know my building can cool to a certain degree (lets say 80 W/m2 - now lets forget other internal gains) and I want to be sure my facade is not letting excessive amounts of heat into the room/building. Normally I would make a full blown simulation to count my overheating hours and thereby evaluate my facade. To speed up the process, the idea is just to evaluate overheating hours in a faster way. So what I am thinking is that excessive amounts may estimated by counting high intensity irradiation patches in a critical sky-component or whatever such thing would be called that surpasses my sensible cooling load. My hope is that any facade visible to the sky-patches would very similar to the number of overheating hours if properly calibrated to a simulated model. However I have no idea right now, if this can be done.
Why do this? Speed, convenience, whole building thermal analyses.
@Chris and @Abraham The critical sky-component is made with LBs radiance component radiation and filtering the beam-components with highest effects from a yearly epw-file.
@Chris Conductive heat gains are also important especially if the facade is badly insulated, so the next step is to filter the outdoor temperature parallel with that critical sky-component and then do a static heat transfer analysis and combine that with the effect from direct sun influence. Again, no idea if it works.
Hope it makes sense. I a little embarrassed I drew you into this little experiment. This was not at all the point of the discussion. But now we are into it I like to know what you think. If it works its kinda neat, at least i think it is.
/K…
pts organize in a data tree without losing the data structure. To create a folding surface as per image attach.
1. Replace items (to create a gradient) / Like the weight culling example.
Path {0} replace all indexes with a new value (a)
Path {1} replace 90% indexes with a new value (a)
Path {2} replace 80% indexes ...
2. Decrease value (a) in relation to path number
3. After Replace the above items value with
for even path number {0,2,...} replace items with a negative number
Did not find a easy way to create data tree that would achieve the above inside GH.
Point 2 & 3 are easy but i could not found a simple solution for points 1.
At the moment the only way i found is to create the list in Excell manually and import/ export or to create a list on indices for each path.
Any hint appreciated.
Might need to wait for the number slider or path mapper to accept input or notation ?
best
Stephane
…
ng (It's a bit similar to the Knapsack problem):
I have a Variable --> XandI Have fix numbers (can we call "pieces") 9,12,15,18
I'd like to reach the X, with the summing of these numbers and using the minimum pieces ,it can't be lower than X, but it can be higher, maximum with 3.After this it has to found the most optimal combination which mostly use the same pieces
E.G.
X=98
The wrong solution is like = 1pcs of 18 = 9pcs of 9
Sum of pieces are 10
OR
= 3pcs of 18 = 1pcs of 15 = 1pcs of 12 = 2pcs of 9
Sum of pieces are 7
The right solution in this case = 5pcs of 18 = 1pcs of 9
(5*18)+(1*9)=99 it's good beacuse it's over with maximum 3 and uses the minimum pieces
Then it sends to a list like18 : 5pcs15 : 0pcs12 : 0pcs9 : 1pcsCan somebody help me ? Or is it possible to make this ?
Thank you…
Added by Petrik Kollár at 1:09am on November 10, 2017
orking in Grasshoper v0.9.00xx (I tried, 9.0010 and 9.0014)
If I try this code
------------------------------------------------------------------------------
System.Globalization.CultureInfo oldCI = new System.Globalization.CultureInfo("en-US");
Object objExcel;
objExcel = System.Runtime.InteropServices.Marshal.GetActiveObject("Excel.Application");
objExcel.Cells(2, 1).Value = "titleA";
------------------------------------------------------------------------------
I see, the message
" Error: 'object' does not contain a definition for 'Worksheets' (line 95) "
Line 95 is the last one < objExcel.Cells(2, 1).Value = "titleA"; >
I've also tried,
Microsoft.Office.Interop.Excel.Application xlApp;xlApp = (Microsoft.Office.Interop.Excel.Application) System.Runtime.InteropServices.Marshal.GetActiveObject("Excel.Application");
But GH C# says
Error: The type or namespace name 'Office' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) (line 89)
What did I wrong??
…
thought that architect's love for drawing comes from the necessity of translate abstract ideas into built 3D reality, and the technology behind that 2D representation has not evolve so much until some decades ago. Our teachers come from that times: times when computers try to find their place in the reality representation world. If you try to imagine that people that have always drawn with pencils adapting to this new tools...some become fan of new methods, other just keep the old fashion workflow (like Andrew said in the article, Schumacher VS Graves)
We've bear (at least Andrew and me :P) in 80's with first video games, computers (I still remember my old x286 with 1Mb RAM and 20Mb of HD and that MS-DOS interface)...New technology was natural for us...But there is a big difference between traditional drawing and new computer aided tools: the learning curve. To draw you only need to take a pen and put over a paper (that interface is understood by children easily) , but traditional computational tools (new touch interfaces are out of this group) are based in a complex logic and environment that is not easy to understand for some people.
In the workshops I'm teaching in, I try to put all that tools (new and old one) in my students hands and motivate them to mix and use them together (Andrew knows a little bit about that :P). Why not to make a lines sketch with GH and then print it and render with some markers?; the last step could be scan the result and enhance it in Photoshop adding textures, vegetation, some background...There are no rules, only a bunch of tools to explore and use to develop your ideas, evolve and finally represent them.
I bet to the touch interfaces (with some augmented reality sauce) like that one that will be able to blend both worlds, analog and digital, offering that fluidity and natural interaction that Grave miss in digital tools. And our generation attached to this "not natural" interfaces will need to change its mind and adapt to that new and amazing interface that our children will love.
Only to complete:
<iframe width="560" height="315" src="http://www.youtube.com/embed/aXV-yaFmQNk" frameborder="0" allowfullscreen></iframe>…
Added by Ángel Linares at 5:40pm on September 10, 2012