are the final stage of the Wetlands regeneration that will add over 30 hectares of marsh habitat to the reserve. The studio is honoured to have been be part of the project, and the fantastic work done by Environment Agency, BAM Nuttal and Mott Macdonald.
Seal Hide Design
Greatham Creek is known for its growing population of Seals, (Harbour and Grey Seals). The location of the Seal Hide looks over a favoured haul-out location for the Harbour seals. Up to 98 seals have been counted moulting on the sand banks at high tide.
The Hide design is a bold icon to represent this ambitious regeneration project. Aiming to appeal to both the serious enthusiasts while also attracting casual visitors. A functional sculpture.
Abstract Machines
Abstract Machines is an experimental design studio, that explores fabrication through innovative computational design methodologies and CAD/CAM technologies. These ideas are explored through a mix of academic teaching and live projects. The studio has taught a specialist architecture unit on the Masters course at Leeds Beckett for six years. Student involvement is a core tenet, offering a range of experiences; from design through fabrication to construction. Abstract Machines Studio is led by Architects Keith Andrews, Jak Drinnan and Nick Tyrer.
www.abstractmachines.co.uk…
you can open the studyFolder (it's one of the outputs of run daylight analysis component.) and check *.bat files. There is a rpict or rtrace line that you can see all the parameters listed. Mine is:
rpict -i -t 10 -vtv -vp 43.111 -74.673 49.782 -vd -0.433 0.750 -0.500 -vu 0.000 0.000 1.000 -vh 54.328 -vv 26.991 -vs 0.000 -vl 0.000 -x 64 -y 64 -af unnamed_IMG.amb -ps 8 -pt 0.15 -pj 0.6 -dj 0 -ds 0.5 -dt 0.5 -dc 0.25 -dr 0 -dp 64 -st 0.85 -ab 2 -ad 20 -as 128 -ar 16 -aa 0.001 -lr 4 -lw 0.050 -av 0 0 0 unnamed_IMG.oct > unnamed_IMG.unf
aa and ad values are changed in this example.
Mostapha
…
the Butterfly_Solution component to visualize only the last value, during the simulation.
With this setting, the optimization through Galapagos seems to start in a good way, but after some iterations it stops due to this error on blockMesh component:
Runtime error (ArgumentException): Environment variable name or value is too long.Traceback: line 420, in __setitem__, "C:\Program Files\Rhinoceros 5 (64-bit)\Plug-ins\IronPython\Lib\os.py" line 80, in getShellinit, "C:\Users\mmel\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\butterfly\runmanager.py" line 69, in containerId, "C:\Users\mmel\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\butterfly\runmanager.py" line 260, in _RunManager__command, "C:\Users\mmel\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\butterfly\runmanager.py" line 316, in run, "C:\Users\mmel\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\butterfly\runmanager.py" line 716, in command, "C:\Users\mmel\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\butterfly\case.py" line 748, in blockMesh, "C:\Users\mmel\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\butterfly\case.py" line 112, in getContainerId, "C:\Users\mmel\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\butterfly\runmanager.py" line 215, in command, "C:\Users\mmel\AppData\Roaming\McNeel\Rhinoceros\5.0\scripts\butterfly\runmanager.py" line 47, in script
Anyone know how to fix it?
Thank you
…
essors. And their counter-attitude is not made because of some real reasons - it's just some kind of fear, that time will overrun them and that they will become useless in comparison to the new generation of "computer architects". That is why they are giving false replies on this subject you mentioned: about boring and soulless architecture.
But! I also need to agree that you can not be an architect if you can not draw that by hand, also and imagine the object and it's parts in 3d, in your head, without even using the 3d model from PC application.
I used to draw around 80% of all my projects on university during studies, by hand! And that part helped a lot, and gave me pretty decent base for usage of PC applications later. Drawing by hand develops a bit investigating spirit, and enables you to think about the shape, the way it looks, and the way it will look.Even today, I first do a dozen number of sketches and drawings, before going onto the drawing on PC.The same goes related to some details, that I am already drawing on PC - sometimes I feel it much more comfortable to solve them by hand, and then draw back to PC.
So my opinion on this is a bit mixed - I think that an architect needs to have a solid basis in hand drawing, in order to become a better architect. But I also think that using technology in process of creating architecture is inevitable and reasons for not using it, are pointless.
Just my two cents on this issue.…
Added by djordje to Hiteca at 4:22am on August 7, 2012