ger at the scale of rooms, walls and atria, but that of cells, grains and vapour droplets. Rather than the flow of people, services, or construction schedules, the focus becomes the flow of light, vapour, molecular vibrations and growth schedules: design from the inside out.
The sg2012 challenge, Material Intensities, is intended to dissolve our notion of the built environment as inert constructions enclosing physically sealed spaces. Spaces and boundaries are abundant with vibration, fluctuating intensities, shifting gradients and flows. The materials that define them are in a continual state of becoming: a dance of energy and information.Material potential is defined by multiple properties: acoustical, chemical, electrical, environmental, magnetic, manufacturing, mechanical, optical, radiological, sensorial, and thermal. The challenge for sg2012 Material Intensities is to consider material economy when creating environments, micro-climates and contexts congenial for social interaction, activities and organisation. This challenge calls for design innovation and dialogue between disciplines and responsibilities.sg2010 Working Prototypes strove to emancipate digital design from the hard drive by moving from the virtual to the actual in wrestling with the tangible world of physical fabrication. sg2011 Building the Invisible focused on informing digital design with real world data. sg2012 Material Intensities strives to energise our digital prototypes and infuse them with material behaviour. They have the potential to become rich simulations informed by the material dynamics, chemical composition, energy flows, force fields and environmental conditions that feed back into the design process.
More information can be found at http://www.smartgeometry.org
sg2012 take place at Rensselaer Polytechnic Institute, Troy, in upstate New York from 19-24 March 2012. The Workshop and Conference will be a gathering of the global community of innovators and pioneers in the fields of architecture, design and engineering.
The event will be in two parts, a four day Workshop 19-22 March, and a public conference beginning with Talkshop 23 March, followed by a Symposium 24 March. The event follows the format of the highly successful preceding events sg2010 Barcelona and sg2011 Copenhagen.…
ss lots of questions,Hope guys show me some more different ways to figure out thoes kinds of problems,Thanks.
That is a construction project,the balconies should be overhang between 1 to 3 meters.
Program A is a patten consist of increasing balconies as the floors get upper.(In the picture is 29 at the first floor and ended with 2 more balconies for each floor, )Each part for a different floor,the twelfth floor have 29+(12-1)*2=51 balconies.
Questions From A,
A1:How to use the {(series)} to creat this atrium,As the floors increase the number of the balconies change by arithmetic progression.
A2:How to control the angle of the balconies,both the angle with floor and the balconies ending part.
Program B is use line to shape the commercial atrium,program A is more small pieces of rectangles.The {(TweenCrv)} command.
Questions From B,
B1:How to draw random points between the 1 to 3 meters region of the balcony,And those point form a shape also belongs to that region.
B2:Use a curve or other ways to control the changing speed of each floors' balcony.Right now the balcony is a Linear change.
Thanks for your Help.
Q1:Is there a way in Grasshopper to control the model to Modulus,less different unit parts to build such a Atrium.(For Exanple,only use 900mm and 600mm two different width of the Glass railings to bulid the model A OR B)…
th one element which is a list of 10 numbers?
I can flatten it and get (I think) a list of 10 elements (even though when I hover over the output of "Flatten" it says "Tree(T) as tree"). I'm surprised I can flatten at all what would appear to common sense to be a simple list of 10 numbers.
I'm hoping that if I can get this answered it will become obvious why we have trees of lists rather than just lists of lists as you would in most computer languages. That's my real goal - to understand the purpose of adding what seems like an unnecessary complication - trees - to the concept of lists in GH. It seems to me as though a "tree" is just a list of other "trees" until you get to the leaves where you can have "lists" which are identical to trees but can have something other than a tree in them. Whether you can have lists of trees or trees with no lists I'm unclear on. Do the leaves of trees have to be lists? Do lists have to be contained in trees? It would appear from the series example where a tree is produced for no obvious reason to contain the list that this is the case but given that you can flatten it, I guess not - or is the "List" I see in the param viewer just another type of "tree"?
I've found many tutorials that talk about how to manipulate trees and lists and I've managed to get along fairly well with them so far, but nothing seems to explain the reasoning behind the existence of trees and the philosophy for how and when they should be used and when lists should/could be used and precisely what the difference is between them.
Sorry to be long winded but I'm so confused!
Darrell Plank
P.S. I've seen David Rutten's diagram with the colored leaves in Grasshopper Primer 2 and that seems helpful. It would appear that trees can only have lists at their leaves and lists can't have trees although I'm not sure that it comes out and says that directly but at least there are no examples of this shown in his tree diagram. I thought I had it down pretty much so decided to test myself. Apparently I'm as confused as ever:
It certainly appears to me that this tree has two levels - a first level with one limb and a second with 10 limbs - and that I should be able to index it with {0;0} and retrieve a tree with one item in it - the list {0}. The panel data seems to confirm this with indices of {0;0;0}, etc. so I put this path in with quite a bit of confidence that it would work and...bust. The error reads "Path {0;0} does not exist within this tree". Huh? Again, I'm just so confused.…
Added by Darrell Plank at 12:17am on January 20, 2015
egin working on a design, we first have to systematically examine the resources and restrictions which, on the one hand, make every design project possible and, on the other hand, also define and delimit it. Knowing what we have to work with enables us to explore its boundaries and at the same time to venture beyond those boundaries. This is our studio’s sphere of action; our projects emerge as a critical reflection of the discipline of architecture, in its essence, on fundamental concepts, their general form, and their underlying media and processes. The goal of our work is to master a variety of forms of the architectural repertoire of the 20th century, but especially to develop and expand this repertoire, as has been happening in the past 20 years. The goal of this workshop is to introduce a series of these techniques and expertises and to apply the knowledge transfer on a given site in Timisoara. GUESTS: STUDIO ZAHA HADID VIENNA: http://www1.uni-ak.ac.at/architektur/ https://www.facebook.com/StudioHadidVienna Ass. Dipl.-Ing.MArch. AA Dist. Robert NEUMAYR-BEELITZ - lecturer/critic http://www.unsquare.at/ AProf. Mag.arch. Mag.theol. Johannes TRAUPMANN - critic http://www.pxt.at/ Univ.-Ass. Dipl.-Ing. Jens Erik MEHLAN - critic http://moh-architecture.com/ Univ.Stud.Ass. Daniel BOLOJAN - tutor - Grasshopper http://nonstandardstudio.wordpress.com/ Univ.Stud.Ass. Bogdan ZAHA - tutor - Maya http://bogdanzaha.tumblr.com/ LOCAL: Prof.Dr.Arh.Urb.Conf. Florin MACHEDON - critic (BUC)
more information on https://encodedfields.wordpress.com/…
thing that MicroStation does (or doesn't). The eternal debate between us is that they focus to the so called BIM aspect of things (and obviously on interoperability matters - that said IFC2*4 is" implemented" in certain Bentley verticals like BA and others) whilst I'm after assembly/component puzzles (and on that matter ... MS ...hmm... to put it politely is not exactly CATIA and/or NX, he he).
On the other hand this paranoid obsession with Level/Layer driven CAD (I hate it) defines a red thick line between CAD and MCAD - because the most intelligent importer can't emulate the way that Siemens NX/CATIA classifies objects - and without control power means nothing.
On the other hand Microstation V9 (...soon) has interesting scripting capabilities (think Modo rather Generative Components) ... meaning that Grasshopper could work there in a rather nice way. I think that I must talk for that to Ray (he recently ditched the ancient legacy MS render engine in favor for the Luxology/Nexus engine). Ray still is negative to buy Act3D mind (hope that you know the mother of visual scripting - the Quest3D VR thing).
On the other hand - within the broad AEC aspect - things these days are different (especially in fast developing countries the likes of UAE, Saudi Arabia, certain ex USSR "democracies" etc etc). Studies are outsourced even at Preliminary Design stage to various sub-contractors (they undertake the Study completion per discipline as well). This means that N separate groups doing M aspects of the whole ... meaning entropy^(N*M) - that's chaos in plain English.
With this in mind I'm quite (a lot) skeptical about the practical meaning of the whole exchange thing in AEC - at least with regard the countries mentioned (not to mention that several portions of a modern AEC thing are made via MCAD apps - chaos^chaos.
I'll back with more focused issues on that matter.
But the big question is: Grasshopper of Generative Components? Well...let's talk serious SS bikes instead: think a Ducati 1198 and a BMW S1000RR (I have them both): which is "best"? The thing is that not always the best bunny is the fasted bunny and not always the fasted bunny is the best bunny.
Cheers,
Peter
…
ty to work in a new and exciting space, where design, art, technology and fashion meet.
If you guys are looking for a full- or part-time job, or know an expert who is - we're happy to with meet him/her. We're located in the Lower East Side, New York.
What the person will be doing:
- Provide technical vision for product and infrastructure features
- Work with Marketing/Product Management to enhance the user experience
- Develop (with our team) our e-commerce customization platform
- Manage our real time 3D modeling platform
- Mentor 3D modelers and developers, define and document development methods, and share best practices
- Review and recommend improvements to product architecture
What we require:
- BA/BS/ BARCH degree OR CS/EE/Engineering degree preferred
- EXTENSIVE 3d modeling, rhino and grasshopper experience
- Experience building online computer games
- Experience creating natural and fractal patterns and forms in 3d
- UV Texture Mapping bit mapping (texture mapping)
- Experience managing a development team in projects with tight SCHEDULES
- Architecture, programing, scripting, Media or Fashion industry experience preferred
- Experience implementing web interfaces using XHTML, CSS, Javascript, and AJAX
- Experience in recommendation engines and algorithms
- Interest in working in an early stage fast-paced environment…
unity in Ukraine, which is orientated to contemporary architecture.
The results of CANactions will be published in ACC magazine (link), on the web-sites of “Architectural club” (link), AB "ZOTOV&CO" (www.zotov.com.ua),
Theme
Theme of CANactions 2009 is emergent design techniques.
This theme could include following architectural branches as Digital design, sustainable architecture and other sectors, which by the participants’ opinions, could be EMERGENT.???
Any architectural projects made earlier of specially for the CANactions’09 are allowed for submission.
Presentation
All the projects will be submitted in two phases:
Phase 1 – selection of 10-15 participants of CANactions.
Project has to be sent by e-mail to: (__) in PDF (not less then 300 dpi, not more then 10 Mb).
Phase 2 –the CANactions participants prepare 15-20 min presentation of their projects (screen projector, microphone) and materials for the exhibition in House of Architect, Kyiv. The project has to be presented by author. -> exhibition is the first architecture biennale
Presentation requirements: file should be composed in PDF format on A0 sheets, placed horizontal (not more then 1 sheets). This file should contain sufficient amount of the presentation graphic material, including text explanation up to 300 words.
The raster images should have printing definition not less then 300 dpi. It’s recommended to avoid solid black fillings, because the projects will be printed on ink-jet printer.
The presentation requirements could be changed after phase 1 results.
The presentation materials should be made in Ukrainian (or Russian) and English. Verbal part can be presented in any language.
Tarek Naga, Naga Studio, Los Angeles / USA (I can contact him - he will do it for free)
Awards
DIA (Dessau Institute of Architecture), Germany gives a prize: certificate for the education for 1 (2) semesters of Master-program in DIA for students and young architects (up to 30 years) from Ukraine. The decision about the prize winners will be made by selection board.
Guests presentations
- Daniel da Rocha DIA /Germany/ (flights, accommodation?). Theme: (scripting???)
- Aleksandr Kalachev DIA /Riussian Federation/, Tudor Cosmatu DIA /Romania/, Irina Bogdan DIA /Romania/ - "Parametrically Defined Urban Patterns".
- Grygorii Zotov DIA /Ukraine/ - “The Multicultural Columbarium”.
- Armen Menendian /USA/ - "Blending Parametric Methods With Traditional Design:
"The Danish Pavilion at Shanghai EXPO 2010".
Exhibitions
1. Projects of 10 (15) CANactions participants
2. other projects: Zotov+Co
Bollinger+Grohmann - structural eng.
the very many
C-Space Pavillon / alvin huang
ala _ amanda levete studio
anOtherArchitect
student work, Charles Walker, AA Unit Pavillon
Event schedule
Phase 1: 01.07.2009 – start of the CANactions 2009 and beginning of projects submission.
16.08.2009 - dead-line of the project submission of phase 1.
Phase 2: 17.08.2009 – announcement of the CANactions 2009 participants.
30.08.2009 – dead-line of submission of the CANactions 2009 exhibition materials.
14-26.09.2009 – exhibition of the CANactions 2009 projects in House of Architect, Kyiv.
25-26.09.2009 – CANactions 2009.
26.09.2009 - finnissage / announcement of competition winners for DIA study
Contacts: canactions2009@gmail.com…
Added by Grisha Zotov at 6:32am on August 10, 2009
r-workshop programme will focus on the design and 1:1 fabrication of an interactive pavilion for the 2012 International Festival of Electronic Language (FILE). Located on Avenida Paulista, the pavilion will react to light sensors and human activity, so as to transform and create a range of different lighting and spatial effects, triggering further movement and producing an interactive feedback loop of behaviour and response. To accommodate this responsiveness, the design should be developed using recursive scripting, associative modelling and digital fabrication.
Each workshop will focus on a different phase of the pavilion’s design and construction. Instruction will be led by Rob Stuart-Smith of Kokuggia and Tristan Simmonds of Simmonds Studio, with Lawrence Friesen of Generative Geometry, Anne Save de Beaurecueil and Franklin Lee of SUBdV, together withand other AA tutors, as well as local structural engineers and set-designers. Each workshop will offer introductory instruction in computational design - Grasshopper, (GECO, Firefly) and Arduino, and digital fabrication, while advanced instruction will be offered to participants undertaking multiple workshops.
Workshop 1 will develop design variations in small models, as well as material and structural scale modeling, testing and initial 1:1 prototyping, following computational and digital fabrication instruction. Workshop 2 will produce 1:1 prototyping. Following computational and digital fabrication instruction, it will explore the mechanics and electronics of the light-sensors and motors that generate the transformations of the pavilion. Workshop 3 will fabricate the final elements, working directly with manufacturers, testing partial assemblies. Advanced development of all circuits and Arduino scripts will take place following computational and digital fabrication instruction. Workshop 4 will focus on the final assemblage of the pavilion on site.
www.aaschool.ac.uk/saopaulo.
OTHER WORKSHOPS
Workshop 2: 4–13 January 2012
Workshop 3: 3–12 April 2012
Workshop 4: 3–12 July 2012
…
I would to convert then to meshes: when I connect the triangular surfaces to mesh, they are divided into two smaller triangles.
I would like the triangle AEa, instead there is an other segment that connects point E with the midpoint of Aa!
Any ideas?
Can you help me, please? Thanks in advance
…