her people) a tremendous amount of time creating them by hand. Dog Treat was far from perfect, however it was good enough to use almost daily.
Three years is a long time. Since 2016 my Gh knowledge has expanded and I’ve seen how dodgy some of the scripting is. With this in mind I started work on a new build. Many things have been tweaked and some things have been rebuilt from the ground up.
Everything has been designed to be leaner and be a general solution to the problem of creating dog bone corners on geometry for quick, efficient and safe CNC fabrication.
Some of these things are:
Adding prompts about user geometry to make them aware about open curves, varying curve heights and if their geometry had been altered (mostly removing unnecessary points on curves).
Smooth Transfers. If you’re in a rush and need to speed through cutting, smooth transfers mean that a lead in geometry is now created alongside the actual dog bone arc. This means the router bit doesn’t have to come to a minute stop at every corner. This is turned on by default.
Acute Angle Condition If the angle between the two curves adjacent to a dog bone point is acute, previously the dog bone corner was useless. This was because the distance between the end points of the dog bone arc were less than the diameter of the router bit. There are many ways this condition could be addressed. I chose to circumscribe a larger arc based on the original angle between the adjacent curves. While it removes more material from the corner, it minimises tool wear and any potential for material to burn.
Single Curve A single curve can now be input into Dog Treat. It will be output with both internal and external treatments.
I’ll continue to update Dog Treat as the need arises, it’s become somewhat of a hobby now. Maybe one day it will become part of a Plug-in… once I learn to code it though!
Happy Treating!
Hi Everyone,
Here's a tool I've been working on for the past 4 months or so in my free time. It's a dog bone corner generator, however it's a little different to some of the existing ones. It's designed to be used for large amounts of geometry and as such, it avoids using any curve boolean operations that are computationally taxing. You don't have to split your curves up into internal and external lots either, it works it all out so you can be lazy. I've also incorporated Lunch Box's Object Bake Component for a one click operation that bakes geometry back out to Internal and External profile layers.
Let me know how it goes, will update where necessary.
Best,
Darcy
Change Log
06/11/19 - Version 2.0 SECOND DINNER - Rebuild
29/09/17 - Version 1.3 - Now with smooth corners option, True for smooth default/False for original
18/05/17 - Version 1.2 - Now includes variable angle domain input (defaults at 90°) for angled corners
13/11/16 - slight change to enable acceptance of very large interior curves
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Added by Darcy Zelenko at 8:44pm on November 9, 2016
thought that architect's love for drawing comes from the necessity of translate abstract ideas into built 3D reality, and the technology behind that 2D representation has not evolve so much until some decades ago. Our teachers come from that times: times when computers try to find their place in the reality representation world. If you try to imagine that people that have always drawn with pencils adapting to this new tools...some become fan of new methods, other just keep the old fashion workflow (like Andrew said in the article, Schumacher VS Graves)
We've bear (at least Andrew and me :P) in 80's with first video games, computers (I still remember my old x286 with 1Mb RAM and 20Mb of HD and that MS-DOS interface)...New technology was natural for us...But there is a big difference between traditional drawing and new computer aided tools: the learning curve. To draw you only need to take a pen and put over a paper (that interface is understood by children easily) , but traditional computational tools (new touch interfaces are out of this group) are based in a complex logic and environment that is not easy to understand for some people.
In the workshops I'm teaching in, I try to put all that tools (new and old one) in my students hands and motivate them to mix and use them together (Andrew knows a little bit about that :P). Why not to make a lines sketch with GH and then print it and render with some markers?; the last step could be scan the result and enhance it in Photoshop adding textures, vegetation, some background...There are no rules, only a bunch of tools to explore and use to develop your ideas, evolve and finally represent them.
I bet to the touch interfaces (with some augmented reality sauce) like that one that will be able to blend both worlds, analog and digital, offering that fluidity and natural interaction that Grave miss in digital tools. And our generation attached to this "not natural" interfaces will need to change its mind and adapt to that new and amazing interface that our children will love.
Only to complete:
<iframe width="560" height="315" src="http://www.youtube.com/embed/aXV-yaFmQNk" frameborder="0" allowfullscreen></iframe>…
Added by Ángel Linares at 5:40pm on September 10, 2012
e volume. The yellow line above.
This volume, green on the above image
So with this there was an intersection with the Brep volume of the chair and the lattice.
After that I used cocoon. Here the parameters I used for the Brep and curve. So The Brep was offsetted.
The model is 80 unit height and cell size is 0.2 so roughly there are 400 divisions in Z. If cubic it will give 6.4 millions of cells. To my point of view it is important to choose well the cell size in order to have not hundred of million of cells. Here 6 millions was usable. The general thing with Cocoon is alwas to test it on small objects first.
A close view of mesh. Edge length is 0.1 unit. There are 6 millions of triangles.
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mers considering extreme sports reject mainstream retailers and like to check out small stores rather of at chains plus malls. Several smaller retailers discuss trends in sports shoe sales. http://skateszone.com/
Though athletic shoes and sports stores and from doorways retailers have reported somewhat uptick in footwear sales due to the increase in extreme sports, the particular beneficiaries inside the trend are independent surf and skate niche stores.
Some West Coast surf and skate shops stated teenagers and even more youthful Generation Xers are not only rejecting traditional sports, but they're also shunning mainstream retailers and malls meant for smaller niche shops transporting hard-to-come-by brands.
Eddie Miyoshi, district manager at Atomic Garage, a 3-store chain situated in Gardena, Calif., stated the soaring recognition of skateboard footwear has boosted the retailer's total footwear business 20-thirty percent this year, rather of '95.
Skate footwear presently represent 80-90 % of Atomic Garage's shoe sales, while couple of years back, Dr. Martens and Timberland drove the retailer's footwear business.
Like many retailers, Miyoshi pointed to Airwalk since the trend's catalyst.
However, if Airwalk broadened its distribution to larger chains, which are frequently located in malls, only a few skate shoe customers adopted. Rather, many youthful males have switched for your skate shops for additional elusive brands like Etnies, Duffs, and Electricity Footwear by Circus. By refusing to market bigger retailers or sports stores, these brands are increasing their cachet among youthful consumers.
"Kids don't want stuff which have been within the shops,In . Miyoshi added.
Searching ahead, Miyoshi forecasted skate shoe sales will remain strong through spring '97 provided "the [hot] vendors don't auction other [non-particularly shop] retailers."
"Skaters and non-skaters are rebelling against mainstream retailers so on to surf and skate shops for many looks," echoed Mark Richards, co-online sources Val Surf, a 3-store chain situated in North Hollywood, Calif. Soaring sales of skate footwear have driven total footwear receipts up 25 percent this year rather of '95.
"The quantity of that increase might be connected while using exposure of maximum games? I am unsure. [Skate footwear] may also be actually the think about the moment,In . Richards acknowledged. And in relation to getting this right look, youthful customers can be very picky.
"Skateboard footwear is a huge category for people, but we're not able to own the brands, Etnies, Duffs, Electricity and Nice, simply because they won't sell us," stated Mark Anderson, buyer at Chick's Sports, a six-store chain in Covina, Calif. "We have people coming every single day requesting them." Consequently, skate footwear have consistently ongoing to obtain about 5 % of Chick's overall footwear business. http://skateszone.com/the-top-8-best-skateboards-for-beginners-reviews-2017/
Nonetheless, some outdoors, niche sports and sports retailers are noting the growing recognition and coverage of maximum sports will receive a modest impact on footwear sales. Trailrunning footwear and approach/outdoors crosstrainers will be the two groups benefiting the very best inside the recognition. Like the skate shoe business, some retailers realize that styling instead of function frequently drives sales of individuals footwear.
"At this time the merchandise is a lot more visual than function," stated Chet James, gm of Super Jock 'N Jill, Dallas, speaking about trailrunning footwear. Still, James noted the current hype over adventure sports helps draw more customer traffic. "The marketing campaigns and media help bring growing figures of people in, nonetheless they frequently occasions day an issue that increases results on their own account,Inch he conceded.
John Wilkinson, executive vp inside the 85-store chain Track 'N Trail, Eldorado Hillsides, Calif., stated the shop has "seen some activity in approach footwear," but he requested the amount of consumers depend in it commercially sport. And, instead of accelerating total footwear business, Wilkinson speculated elevated sales of approach footwear and trailrunners are gnawing away at traditional hiking shoe and boot volume.
But Dan Bazinet, president of Overland Exchanging, a 34-store chain situated in Westford, Mass., believes the company-new looks have breathed existence for the wilting hiking boot category. "[Approach-type footwear] don't represent the lion's participate the hiking market, nonetheless they have elevated the hiking business and provided us extra sales," Bazinet stated.
He designated Timberland's Treeline Series and Rockport's Leadville line as strong performers. Unsurprisingly, he noted the company-new looks are attractive to youthful consumer base than traditional hikers.
For that month of June, sales of men's hikers were up 49 percent at Overland, rather of June '95, while sales of women's hikers were up 17 % for that month. Bazinet also attributed elevated sales that shops walked inside the hiking business, departing that business for that specialists.
Some retailers draw a good example concerning the hiking boom of two yrs ago combined with the current extreme sport phenomenon. "Plenty of bigger chains will get a specific percent in the industry while [extreme] sports remain a fad because they are selling cost-point type gear," described Steven Carre, assistant hard goods buyer at Adventure 16, a six-store chain situated in Hillcrest.
"However individuals [true enthusiasts] will say `we need real gear' and may shown up at us. That will help us after a while. What Size Skateboard good for an 3 4 5 6 7 8 9 10 11 12 13 14 year old
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ed by the NTUA School of Architecture. In its urban context, Athens presents a challenging mixture of historical diversity and current developing territories in the outskirts of the city.
During this process, participants will have the opportunity to experience the historical, contemporary, and geographical diversity of Athens during studio trips, while challenging the conventional design approach in order to break the dichotomy between the building and the urban realm.
The extreme spatial dimension of verticality will be tested through an online platform linking the workshop with AA Istanbul Visiting School which is taking horizontality as its agenda.
Deadline: 10 March 2012.
Applications can be submitted to: visitingschool@aaschool.ac.uk
For more information, visit:
http://ai.aaschool.ac.uk/
A 40% discount is available to anyone who takes part in both the Athens and the Istanbul Visiting Schools. See the APPLY section for each Visiting School for more details.…
Added by elif erdine at 1:10pm on December 21, 2011
large scale prototyping techniques. The programme continues to build on its expertise on complex architectural design and fabrication processes, relying heavily on materiality and performance. Autumn DLAB brings together a range of experts – tutors and lecturers – from internationally acclaimed academic institutions and practices, Architectural Association, Zaha Hadid Architects, among others.
The research generated at Autumn DLAB has been published in international media – ArchDaily, Archinect, Bustler – and peer-reviewed conference papers, including SimAUD (Simulation in Architecture and Urban Design), eCAADe (Education and research in Computer Aided Architectural Design in Europe).
Autumn DLAB investigates on the correlations between form, material, and structure through the rigorous implementation of computational methods for design, analysis, and fabrication, coupled with analog modes of physical experimentation and prototype making. Each cycle of the programme devises custom-made architectural processes through the creation of novel associations between conventional and contemporary design and fabrication techniques. The research culminates in the design and fabrication of a one-to-one scale prototype realized by the use of robotic fabrication techniques, with the aim of integrating of form-finding, material computation, and structural performance.
The programme is structured in two stages:
PART 1 – participants are introduced to core concepts of material processes, computational methods and digital fabrication techniques. Basic and advanced tutorials on computational design and analysis tools are provided. The programme performs as a team-based workshop promoting collaboration, research and ‘learning-by-experimentation’.
PART 2 – participants propose design interventions based on the skills and knowledge gained during phase 1 and supported by scaled study models and prototypes. The fabrication and assembly of a full-scale architectural intervention with the use of robotic fabrication techniques will then unify the design goals of the programme.
Applications
1) A limited number of 10 places are available. To apply, please send a small portfolio (5MB) to the Visiting School Office.2) PARTIAL SCHOLARSHIPS ARE AVAILABLE. Please send a letter of intent and a small portfolio (5MB) to the Visiting School Office.3) As this programme has a limited number of places it requires a selection process, if you are offered a place on programme, the Visiting School Office will inform you of how you can complete the registration process.
The deadline for applications is 13 AUGUST 2021.
Eligibility
The workshop is open to current architecture and design students, PhD candidates and young professionals. Software Requirements: Adobe Creative Suite, Rhino 6. No prior knowledge of software tools is required for eligibility.
Fees
The AA Visiting School requires a fee of £975 per participant, which includes a £60 Digital Membership fee.Students need to bring their own laptops, digital equipment and model making tools.
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ientas digitales en el proceso de diseño desde una postura de conocimiento aplicado. Así, a partir del aprendizaje de herramientas digitales y lenguajes de programación específicos, en paralelo a una constante reflexión entorno al origen de estas herramientas y su uso, se crea una plataforma de experimentación y definición de aplicaciones reales sensibles al contexto social, técnico y económico donde serán usadas.
Diferentes perfiles, diferentes búsquedas, un sólo enfoque. Respondiendo a ésta premisa, proponemos un programa de educación especializada diseñado a partir de una estructura flexible y de amplio espectro, donde la obtención del grado depende de un número de créditos acumulados al cursar cuatro de los ocho talleres optativos y dos talleres obligatorios. Dichos talleres, agrupados en tres categorías (Herramientas digitales, Exploración aplicada y Proyecto síntesis) tienen como objetivo otorgar un conocimiento práctico de ciertas herramientas digitales, técnicas constructivas y estrategias teóricas, para formar un criterio propio entorno a su uso y aplicación.…
Added by Alberto Lara at 11:35am on February 11, 2012
rametriche all’interno del processo progettuale, approfondendo l’utilizzo di Grasshopper in sinergia con plug-in, software di analisi ambientale e simulazione fisica. Obiettivo fondamentale è la generazione della forma come risultato di tecniche di form-finding e di input ambientali (solari, termici e acustici). Verranno acquisiti nuovi strumenti operativi e di simulazione al fine di costruire modelli parametrici ottimizzati in grado di adattarsi a diverse condizioni di contesto.
tutors: Arturo Tedeschi + Maurizio Degni
Arturo Tedeschi_autore del primo libro su Grasshopper "Architettura Parametrica"__Authorized Rhino Trainer__co-director della AA Rome Visiting School - Architectural Association School (London).
info + prenotazioni: http://www.arturotedeschi.com/wordpress/?project=ecologic-patterns_...…
ape of the Gatorade Run – Fun Race Machine(https://www.youtube.com/watch?v=S8RIMVhdgIk), and the interactive digitally informed Nike + Fuelband-Wristband Interactive Video-Mapping Projection Concert at at Battersea Power Station(https://vimeo.com/70791746), the AA Visiting School Rio de Janeiro 10-day intensive workshop will focus on how sports infrastructure can be informed and transformed by scanned body data so to both illustrate and improve human athletic capacity and interactively engage the spectator. Students will use theTokyo 2020 Olympic stadium as a testing ground for the creation of a new type of intelligent and interactive sports architecture. The workshop will teach eyeball and brain scanning, interactive coding, and parametric digital design and fabrication using Rhino and Grasshopper, to create a post-robotic morphing between the sensibility of the body and novel computational innovation, between Rio de Janeiro 2016 and Tokyo 2020. All software will be taught from beginning level, no previous experience needed.
APPLICATIONS:
http://rio.aaschool.ac.uk/2016-aa-rio-to-tokyo-interactive/2016-applicationinscricoes/
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