on for curves, if you make an algorithm that dynamically defines the possition of the controlpoints for NURBS curves as a function of the parameteres in F(t, a1,...,b1,...,c1,...)= x(t, a1, a2...)+y(t, b1, b2...)+ z(t, c1, c2...) or F(x, a, b ,c...)?
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inal surface, creating buckling.
http://www.grasshopper3d.com/forum/topics/differential-growth-in-curves?id=2985220%3ATopic%3A1313465&page=1#comments
I experimented with many different texture effects. In the end I decided i liked the idea of the outer surface being eroded smooth. With the articulate texture protected within folds.
Full GH (Kangaroo - Meshmachine - Weaverbird - Millipede)…
Added by Nick Tyrer at 5:25am on December 10, 2015
ase to give the same result using a graph mapper with a parabola as in the attached file
Unfortunately it never gave the same result ..... is it a mistake in the book ?!…
moved by random amounts in a random direction. The animated slider was the amount of deviation from the original points. And yes, I used culled lists.B.t.w. did you find my workaround for your loft? Did your notebook explode? ;)…
Hi Rasmus,
This looks like Tapeworm to me, but you might be interested in testing my Phasma definition.
I'll releasse v0.9.9b with mesh relaxation tomorow I hope.
Fred.
ole refresh part so that it will try one combination at a time. I dont have a full understanding of how to do this given that everything in GH is runtime.
Outputs: A,B,C,D
A0: Cat
B0: Cat
C0: Cat
D0: Cat
A1: Cat
A2: Cat
A3: Cat
A4: Dog
etc, per refresh.....…