no idea why - at the moment I am cutting each surface in half then stitching the two back together in rhino! Can anyone explain this for me?
On a side note, I'm rather surprised to see that a singular surface comes to roughly 1.5 MB (I have 80 of them to do!!) - is that normal?
Many thanks in advance. …
p slit, as would the Y.
I would like to put a ~2" Slit in My X, and a ~8" slit in my Y.
Application:
I am building shelves to store Architectural Drawing sets. I want to maintain the rigidity of the horizontal Pieces (shelves), while allowing the vertical elements (dividers) to slot in primarily for convenience. …
ases where you have angled shades and the component is doing trigonometry to figure out how close the blinds could be to the glass without touching. I just re-wrote the code so that, now you cannot have the blinds closer to the glass than half of the blind slat depth, which seems to be the limit of what E+ will tolerate.
Also, E+ does not like it when you input blinds that are perfectly at 90 degrees so I changed the component to automatically write out shades at 89 degrees when you connect up 90.
Using the Shade geometry as context worked perfectly for me and I am not sure what was wrong in your situation.
See your working file attached.
-Chris…
inal surface, creating buckling.
http://www.grasshopper3d.com/forum/topics/differential-growth-in-curves?id=2985220%3ATopic%3A1313465&page=1#comments
I experimented with many different texture effects. In the end I decided i liked the idea of the outer surface being eroded smooth. With the articulate texture protected within folds.
Full GH (Kangaroo - Meshmachine - Weaverbird - Millipede)…
Added by Nick Tyrer at 5:25am on December 10, 2015
ider and a list item component to select a particular brep A or B or C, without selecting a particular breq inside each of them?
It seems the merge function will merge all the breqs inside each of the breps into one flattened list ...…
15 and >90 then add "red" to the strings/int list.
pseudocode :
create list of strings
load bitmap from file path
get bitmap height
get bitmap width
count pixels -> (width*height) -> create a new int (pixelCount)
check every pixels color :
loop till i = pixelCount-1
if hue < 20 and >80 then add "red" to string list
if hue >20 and <40 then add ... etc.
output string list
…
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(kavehoshkooh2290@gmail.com)بسیار متشکرم
Added by kavehoshkooh at 3:25pm on September 11, 2015
ase to give the same result using a graph mapper with a parabola as in the attached file
Unfortunately it never gave the same result ..... is it a mistake in the book ?!…