ce issue with Rhino and shouldn't make an issue with EnergyPlus but just to have cleaner geometries, I untrimmed base surfaces so zones are closed brep now.
I also noticed that when you are adding multiple openings to a surface, the surface doesn't show-up in the output of createHBZoneFromHBSurfaces. The surfaces are there though and show up once you explode the zone! Again should be a tolerance issue for join. I need to take a closer look to both of these.
Also, in a number of the zones you had wall surfaces connected to createZoneFromHBSurfaces both before and after adding glazing. I removed parent surfaces so you don't end up having duplicate surfaces.
Back to adjacency which was your question, the issue happens since you have couple of zones with the same name so component was assuming them to be the same zone so it wouldn't solve the adjacency (Yes! it shouldn't. That was a bug which is fixed now). I changed the names and now it should find the surfaces that you are looking for.
Moreover, once you solve the adjacency, next solveAdjacency won't overwrite the BC unless you set remCurrentAdj to True.
Mostapha…
oCommonSDK, I modified a working C# component that does something similar (ReduceMesh, written by Andrew Heumann). Both scripts are attached.
Aside from changing the component name and eliminating the P parameter, I made two modifications to the script:1) changed line 87 from private void RunScript(Mesh M, double P, ref object A) to: private void RunScript(Mesh M, ref object A)2) changed line 93 from: Rhino.RhinoApp.RunScript("_-ReduceMesh _ReductionPercentage " + Convert.ToString(P) + " _Enter", false); to: Rhino.RhinoApp.RunScript("_-MatchMeshEdge " + " _Enter", false);When I run the ReduceMesh component, the mesh object I feed it gets baked, the ReduceMesh command is run, the temporary object is deleted, and the reduced mesh result is returned. (Thanks, Andrew).When I run the MatchMeshEdge component, the mesh object I feed it is baked, the MatchMeshEdge command is run, but the temporary object is not deleted and no result is returned. The runtime error reads: "Sequence contains no elements (line 0)". I have a feeling that the command line string I am handing to RunScript is incomplete. When I enter it manually on the Rhino command line I see that it wants a mesh and three parameters. Of course I can hit Enter to accept the default values, but when you invoke a command through RunScript do you have to supply all parameters regardless? Also, where would I find details on the argument types that the command wants? For example, the last parameter reads "RatchetMode=On" or "RatchetMode=Off". How do I know if the type is Bool or the literal string "On" or "Off"?I am a complete novice at this so any help you can provide would be greatly appreciated! …
ey eventually recover and you can continue to working normally. This however is not very practical...
(Additional information: We have a virtualized Windows SPS environment, might this be the problem? Locally - on my hard drive - it works fine.)
Futhermore we've discovered the following bug/feature:
We export a cluster and reference it back into our .gh file, then copy the .ghcluster file to a different location and rename the copy (without opening or changing it), then also reference the copied version back into the .gh file. Now Grasshopper shows two clusters with two different file paths, but claims that they both are the same ("this cluster occurs twice in this document"). If I double click one of them, make a change and save, both clusters get changed, even though they are separate .ghcluster files.
This would follow the logic that David laid out in this entry (http://www.grasshopper3d.com/page/clusters09), that GH identifies a cluster not by its file name or location but by its internal ID.
An addition we would very much appreciate for the next GH update, would be the option to right click a referenced cluster and then not only be able to "update" it but to also to "relink" it to a new or different source.
Right now you have to rename or delete the .ghcluster file in order to relink a cluster via the update option. You can also overwrite the old cluster und update. However, sometimes we want to keep the old version or disentangle one of a clusters many instances and relink just one, with out loosing its various inputs and outputs by referencing the new version and reconnecting it.
Thanks, BB.…
nputs to run (please refer to the image)
Currently, here is how I set the data:
protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { //Create default size
double defaultBaySize = 0; pManager.AddTextParameter("LotLib", "Llib", "Lot Library", GH_ParamAccess.tree); pManager.AddCurveParameter("BoundaryCrv", "BC", "Boundary Input", GH_ParamAccess.list); pManager.AddIntegerParameter("Direction", "D", "Direction of gridLines", GH_ParamAccess.item, 0); pManager.AddNumberParameter("CCsize", "S", "Distance from column to column", GH_ParamAccess.item, defaultBaySize); pManager.AddCurveParameter("GridCrv", "GC", "Take in curves input for gridlines", GH_ParamAccess.list);
}
protected override void SolveInstance(IGH_DataAccess DA) {/* Setup */ GH_Structure<GH_String> LotLib = new GH_Structure<GH_String>(); DA.GetDataTree(0, out LotLib); List<Curve> BoundaryCrv = new List<Curve>(); if(!DA.GetDataList(1, BoundaryCrv)) { return; } int Direction = 0; DA.GetData(2, ref Direction); double CCsize = 0; DA.GetData(3, ref CCsize);
List<Curve> GridCrvs = new List<Curve>(); DA.GetDataList(4, GridCrvs); if (!DA.GetDataList(4, GridCrvs)) { return; }}
Is there a way can set data in the way if the component does not receive inputs for BoundaryCrv but only GridCrvs, the BoundaryCrv List will empty.
Thank you very much …
even (0, 2, 4) then that means the point either never hit it, or went in and out again, meaning it's outside. If it hits an odd number of times, then it must have come from within originally.
The method implements this approach using the mesh bounding box, and then striking a polyline from your test point along a vector that is defined by the upper right corner of the bounding box + a vector of (100,100,100). In the case of your failing points, this is a result of their striking an edge very precisely, which gets counted as 2 hits instead of 1 (as it should be getting captured) and passing false:
Your best bet is probably to roll your own implementation, that tests for multiple vectors:
private void RunScript(List<Point3d> P, Mesh M, ref object A, ref object B, ref object C) {
BoundingBox bb = M.GetBoundingBox(false);
List<bool> inside = new List<bool>();
for (int i = 0; i < P.Count; i++) {
Polyline a = new Polyline(); Polyline b = new Polyline();
a.Add(P[i]); b.Add(P[i]);
a.Add(bb.Max + new Vector3d(100, 100, 100)); b.Add(bb.Max + new Vector3d(100, 150, 150));
int[] fa; int[] fb;
Point3d[] xa = Rhino.Geometry.Intersect.Intersection.MeshPolyline(M, new PolylineCurve(a), out fa); Point3d[] xb = Rhino.Geometry.Intersect.Intersection.MeshPolyline(M, new PolylineCurve(b), out fb);
inside.Add(xa.Length % 2 == 1 || xb.Length % 2 == 1);
checkA.AddRange(xa, new GH_Path(i)); checkB.AddRange(xb, new GH_Path(i));
}
A = inside;
}
…
Added by David Stasiuk at 10:20am on October 10, 2017
izes like 0.6m, 0.8m, 0.9m and 1.2m are the most "common": In cases where mechanical floors are a must (hospitals for instance) a 2.4/2.4 is quite handy (habitable/mechanical per floor). You can try 1.8/2.7 as well (floor/habitable) since 1.8 floor thickness can host HVAC and some decent W truss size. Also 1.6/2.4 (floor/habitable) is used in small buildings. NOTE: see next.
3. Don't forget to include corrugated metal height + concrete screed height + raised floors height: for the latter, say, something like 0.3m (modules + adjustable mounts + free space for electric stuff [boxes etc]).
4. As regards exteriors, Laurent Buzon is a close friend of mine. Contact him directly on my behalf:
http://www.buzonuk.com/
http://www.google.gr/url?sa=t&rct=j&q=&esrc=s&sourc...
5. LBS Structural ability and "monolithic" floor behavior (humans don't like vibrating habitable spaces) ARE not the same animal.…
ybee_EnergyPlus Window Shade Generator" component.
3. SolveAdj component has the input to set BC for interior surfaces.
If you want to set them to adiabatic then you can use setToAdiabatic components.
4. For natural ventilation Chris has provided extensive answers including this one.
If the component doesn't work then you need to download the files manually from github and replace the userObjects with the old ones. You have to do it separately for Ladybug and Honeybee which can be painful. Is there anyway to change the firewall settings?
…
Refinement component at first, possibly using MeshMachine instead which is slow but actually gives many fewer triangles and adaptive meshing for tight curves too. Neither are easy to adjust on a deadline!
Then you have to sneak up on workable settings, using only a few lines, or Grasshopper will freeze perhaps indefinitely for 200 lines with extreme settings, especially the CS (Cube Size) setting that can blow up into a huge number if your scale is big.
Cocoon gives lots of nearly flat split quad faces so I quadrangulated those for fun:
Or MeshMachine can refine the mesh to make it efficient:
Whereas the Cocoon Refine component will merely return an equally fine mesh with more equilateral triangles but no serious remeshing to rid so many tiny triangles where they are not needed? Actually, it does seem to remesh also:
David said he used some of Daniel's MeshMachine code in there.…