ven if the number of panels inside each cell varies. The current solution works when the number of panels inside each cell is always two or other same numbers, but it wouldn't work if the number of panels inside frames are different in each cell. It would be perfect, if numbering of panels are automatically added correctly next to the cell number based on the number of panel division instead of feeding the fixed number.
To take an example, let's assume that the cell #80 has three panels and the #81 has two ones. In this case, three panels within the cell #80 would be numbered like 80-1, 80-2, 80-3, while two panels within the #81 would be numbered such as 81-1 and 81-2 automatically. …
rotate back to zero degree (start position) then don't rotate, then rotate to -80 degree, then back to zero degree (start position) and stay there.
I hope the you can help me.
Thank you.
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Crucial DDR4 2133 ECC (what else?)
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ptimization of any kind. If I were to add a space voxelization algorithm to it I could probably do away with 90% of the force vectors in a large particle cloud.
http://www.youtube.com/watch?v=RmsbzTf79bc
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David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 5:35am on December 16, 2009
Chris,
Again the number of curves which SubCrv gives me is different from the actual curve on the surface! for example it gives me 80 curves in which there are 20 curves!
rence not set to an instance of an object. (line: 80)
Both .dlls appear to have been successfully imported.
Thanks in advance,
Charles
RStatSystem rs = ri as RStatSystem;
List<Line> slines = new List<Line>();
foreach(RStatBeam b0 in rs.Beams) { <------ line 80
if (b0.StiffnessMultiplier < 0.3) continue;
slines.Add(new Line(b0.P0.ToPoint3d(), b0.P1.ToPoint3d())); }
A = slines;
…