have some spare time please fill in my 3D Printing Open Survey - If you could make almost anything, what would it be ? Updated results are publicly available after completing questionnaire (Please press "Wyślij" - Send button and "Wyniki ankiety" - Results button at the end). This survey will be used to evaluate demand for 3d printing services globally. It consist of 30 questions about: - open-source 3d printers - future of additive manufacturing - 3d printing services - ecology in 3d printing - copyright issues and 3d printing Three example questions: 2. Which of the following 3d printing applications is the most interesting? * - Things personalization - Printing food - Attempts to print structures resembles in functioning living tissues or blood vessels - Creating impossible or difficult to create by using conventional technology things - Printing rooms or buildings on earth/moon - Printing chemical compounds (for example drugs) - Using in renewable energy sources - Printing parts and/or mechanical vehicles 3 . Have you ever heard about cheap DIY 3D Printers (for example RepRap, PrintrBot, MakiBox A6) ? * DIY - Do It Yourself - Yes - No 4 . When 3D Printers will become one of the typical household appliances ? * - After 5 years - After 10 years - After 15 years - After 20 years or later - Never - I don't know Feel free to ask questions!…
" (idiomatic) and easy way of doing things.So here come some basic questions:
Is there a way to create custom components by grouping an existing sub-network together? I'm looking for a way to re-use parts of a program (something similar to subroutines), and to make the network look less cluttered. I found that it is possible to group components (ctrl-g), but this still displays them as separate blocks (too much clutter), and provides no way to re-use a sub-network in such a way that if it is modified in one place, all it's instances (all the places where it is re-used) also get modified.
Is there a component that does nothing, just passes a signal through? Suppose I need to connect block A to blocks B1, B2, B3 (all three get the same input). Then I change my mind, and I decide to connect block C to these three, not A. In this case it will be necessary to change three connections, not just one. I'm looking for an easy way to do this by a single rewiring, not three. (This came up in a practical situation).
Finally, a related question: is there a component that acts as a switch, so I can choose which signal it passes through out of a possible set of choices? For example, suppose that a set of objects can be coloured based on a number of different properties (size, positions, rotation, etc.) I'm looking for a way to switch between these very easily, without the need to do much rewiring.
Thank you in advance for any replies / useful comments, even general ones on how to easily structure a large Grasshopper program/network.…
understanding of the graphical algorithm editor, and then dive into more complex parametric models. We’ll also learn tricks to keep our project responsive and enjoyable to use.
Course outline
inspired in the first, visual programming part of the Grasshopper primer
(http://www.grasshopper3d.com/page/tutorials-1)
Duration: 3 days (24 hours).
Including
An understanding of the Grasshopper interface and the visual programming theory
Base parameters, large numbers of points and vectors, and small geometrical instances
Data flow
Troubleshooting definition problems and solutions
Know the main component types
Be able to join, and manage connections and trees
Expressions for both calculation and boolean creation
Understand Data Matching and casting
Managing long lists of objects within Grasshopper
Have an understanding of the functioning of Grasshopper components
Experience creating definitions
Parametric geometry examples, like attractors and list culling
Re-utilizable modeling examples: colored panelization, surface population, gradient and picture sampling and manipulation, catenary line and weaving
Spline animation examples
Getting ready to prepare own definitions in groups
More information...
…
dive into more complex parametric models. We’ll also learn tricks to keep our project responsive and enjoyable to use. Course outline
covering similar content as the first part of the primer (http://www.grasshopper3d.com/page/tutorials-1)
novel material
duration: 3 days (24 hours)
Including
An understanding of the Grasshopper interface and the visual programming theory
Base parameters, large numbers of points and vectors, and small geometrical instances
Data flow
Troubleshooting definition problems and solutions
Know the main component types
Be able to join, and manage connections and trees
Expressions for both calculation and boolean creation
Understand Data Matching and casting
Managing long lists of objects within Grasshopper
Have an understanding of the functioning of Grasshopper components
Experience creating definitions
Parametric geometry examples, like attractors and list culling
Re-utilizable modeling examples: colored panelization, surface population, gradient and picture sampling and manipulation, catenary line and weaving
Spline animation examples
Getting ready to prepare own definitions in groups
More information...
…
here are my questions.
1. The difference in general attractor transition is that, i only want the points are moving toward x axis, so if i just have ONE curve to distinguish, which is'nt the problem to find points location are in the right of left side of curve, but if i have TWO or THREE curves need to be distinguished, that is totally confused to me!
2. The points near curve which moved too big, how can i make it more equal?
3. I hope all the points can stay in the square boundary.
If anyone can give me some hint, i would be very appreciate with that.
thanks a lot!!
Shaun
…
ther math and logic. i can usually conceptualise what i want to do and cobble some semi working thing together but don't know which components to use and how to patch it. so i'm super happy to have someone who knows what he's doing to find this interesting.
and i'm glad you mention the fanned frets again, there is one input parameter that's still missing for the multiscale frets to be fully parametric, it's the angle of the nut or which fret should be straight. it depends a bit on personal preferences and playing posture what is more comfortable. so being able to adjust this easily would be cool. again i have no idea how the maths for that work or if you can just rotate each fret the same amount around it's middle point. The input either as fret number (for the straight fret) or as a simple slider from bridge to nut should do as input setting.
Here are the two extremes and the middle ground:
i've been thinkin today while analysing your patches and cleaning up my mess what exactly the monster should do.
Here are the input parameters needed, i think it's the complete list
scale length low E string
scale length high e string
fret angle/straight fret
string width at nut
string width at bridge
number of frets
fretboard overhang at nut (distance from string to fretboard bounds)
fretboard overhang at last fret
string gauges
string tensions
fretboard radius at nut (for compound radius fretboard radius at bridge is calculated with the stewmac formula)
fretwire crown width
fretwire crown height
action height at nut (distance between bottom of string and fretwire crown top)
action height at last fret
pickup 1 neck position
pickup 2 middle position
pickup 3 bridge position
nut width
the pickup positions should be used to draw circles for the magnet poles on each string so they are perfectly aligned and can be used for the pickup flatwork construction. ideally they would need a rotation control aligning the center line of the pickup so it's somewher between the last fret angle and bridge angle. personally i do this visually depending on the design i'm looking for, some people have huge theories on pickup positioning but personally i don't believe in it.
that should result in everything needed to quickly generate all the necessary construction curves or geometry for nut/fingerboard/frets/pickups. this is the core of what makes a guitar work, the more precise this dynamic system is the better the guitar plays and sounds.
i posted another thread trying to understand how i could use datasets form spreadsheets,databse, csv to organize the input parameters. What would make sense for the strings for example is hook into a spreadsheet with the different string sets, i attached one for the d'Addario NYXL string line which basically covers all combos that make sense.
The string tension is an interesting one, and implmenting it would sure be overkill albeit super interesting to try. it should be possible to extrapolate from the scale length of each string what the tension for a given string gauge of that string would be so that you could say 'i want a fully balanced set' or 'heavy top light bottom) and it would calculate which SKU from d'addario would best match the required tension. All the strings listed in the spreadsheet are available as single strings to buy.
i'm trying to reorganize everything which helps me understand it. i just discovered the 'hidden wires' feature which is great since once i understood what a certain block does or have finished one of my own, i can get the wires out of the way to carry on undistracted. a bit risky to hide so many wires but it makes it so much easier not to get completely lost :-)
btw, the 'fanned fret' term is trademarked, some guy tried to patent it in the 80's which is a bit silly since it has been done for centuries. there is a level of sophistication above this as well, check out http://www.truetemperament.com/ and that really is something else. it really is astounding how superior the tuning is on those wigglefrets, the problem is that it's rather awkward for string bending and also you can't easily recrown or level the frets when they are used. …
e matching with a dedicated component which creates combinations of items. You can find the [Cross Reference] component in the Sets.List panel.
When Grasshopper iterates over lists of items, it will match the first item in list A with the first item in list B. Then the second item in list A with the second item in list B and so on and so forth. Sometimes however you want all items in list A to combine with all items in list B, the [Cross Reference] component allows you to do this.
Here we have two input lists {A,B,C} and {X,Y,Z}. Normally Grasshopper would iterate over these lists and only consider the combinations {A,X}, {B,Y} and {C,Z}. There are however six more combinations that are not typically considered, to wit: {A,Y}, {A,Z}, {B,X}, {B,Z}, {C,X} and {C,Y}. As you can see the output of the [Cross Reference] component is such that all nine permutations are indeed present.
We can denote the behaviour of data cross referencing using a table. The rows represent the first list of items, the columns the second. If we create all possible permutations, the table will have a dot in every single cell, as every cell represents a unique combination of two source list indices:
Sometimes however you don't want all possible permutations. Sometimes you wish to exclude certain areas because they would result in meaningless or invalid computations. A common exclusion principle is to ignore all cells that are on the diagonal of the table. The image above shows a 'holistic' matching, whereas the 'diagonal' option (available from the [Cross Reference] component menu) has gaps for {0,0}, {1,1}, {2,2} and {3,3}:
If we apply this to our {A,B,C}, {X,Y,Z} example, we should expect to not see the combinations for {A,X}, {B,Y} and {C,Z}:
The rule that is applied to 'diagonal' matching is: "Skip all permutations where all items have the same list index". 'Coincident' matching is the same as 'diagonal' matching in the case of two input lists which is why I won't show an example of it here (since we are only dealing with 2-list examples), but the rule is subtly different: "Skip all permutations where any two items have the same list index".
The four remaining matching algorithms are all variations on the same theme. 'Lower triangle' matching applies the rule: "Skip all permutations where the index of an item is less than the index of the item in the next list", resulting in an empty triangle but with items on the diagonal.
'Lower triangle (strict)' matching goes one step further and also eliminates the items on the diagonal:
'Upper Triangle' and 'Upper Triangle (strict)' are mirror images of the previous two algorithms, resulting in empty triangles on the other side of the diagonal line:
…
p, open to designers worldwide, will explore the parametric mix of new raw materials and the re-use of elements from Carnival floats and costumes, transforming them using generative design processes and new digitally fabricated joint components, to create interventions for micro-venues and urban furniture in the Porto do Rio region.
Taught by AA Staff, recent AA graduates, and computation and fabrication professionals, the studio-based workshop will include extensive instruction in Rhino Grasshopper (including GECO, and Galapagos, to integrate environmental optimization, simulation and parametric control) and digital fabrication processes using laser cutter, CNC-milling and rapid-prototyping machines, sponsored by DS4 and SEACAM, all of which will be used to produce one-to-one design prototypes.
MORE INFORMATION AND APPLICATION: http://rio.aaschool.ac.uk/andhttp://www.aaschool.ac.uk/STUDY/VISITING/rio.php…
ss lots of questions,Hope guys show me some more different ways to figure out thoes kinds of problems,Thanks.
That is a construction project,the balconies should be overhang between 1 to 3 meters.
Program A is a patten consist of increasing balconies as the floors get upper.(In the picture is 29 at the first floor and ended with 2 more balconies for each floor, )Each part for a different floor,the twelfth floor have 29+(12-1)*2=51 balconies.
Questions From A,
A1:How to use the {(series)} to creat this atrium,As the floors increase the number of the balconies change by arithmetic progression.
A2:How to control the angle of the balconies,both the angle with floor and the balconies ending part.
Program B is use line to shape the commercial atrium,program A is more small pieces of rectangles.The {(TweenCrv)} command.
Questions From B,
B1:How to draw random points between the 1 to 3 meters region of the balcony,And those point form a shape also belongs to that region.
B2:Use a curve or other ways to control the changing speed of each floors' balcony.Right now the balcony is a Linear change.
Thanks for your Help.
Q1:Is there a way in Grasshopper to control the model to Modulus,less different unit parts to build such a Atrium.(For Exanple,only use 900mm and 600mm two different width of the Glass railings to bulid the model A OR B)…
derstanding of the graphical algorithm editor, and then dive into more complex parametric models. We’ll also learn tricks to keep our project responsive and enjoyable to use.Course outline
covering similar content as the first part of the primer(http://www.grasshopper3d.com/page/tutorials-1)
novel material
duration: 3 days (24 hours)
Including
An understanding of the Grasshopper interface and the visual programming theory
Base parameters, large numbers of points and vectors, and small geometrical instances
Data flow
Troubleshooting definition problems and solutions
Know the main component types
Be able to join, and manage connections and trees
Expressions for both calculation and boolean creation
Understand Data Matching and casting
Managing long lists of objects within Grasshopper
Have an understanding of the functioning of Grasshopper components
Experience creating definitions
Parametric geometry examples, like attractors and list culling
Re-utilizable modeling examples: colored panelization, surface population, gradient and picture sampling and manipulation, catenary line and weaving
Spline animation examples
Getting ready to prepare own definitions in groups
More information...
…