ne diverse digital design methodologies and the use of different tools such as Autodesk Maya, Rhinoceros and Grasshopper.
Building up technical skills will provide the attendees with a solid platform from which to start rethinking and exploring innovative architectural ideas in collaboration with the team and the tutors.
URBAN FIELDS
Phase I
In the first part of the workshop attendees will be looking at field conditions and how to generate and design such fields that can help structure a possible urban condition in Florence.
We will be exploring dynamic systems, geometric systems and network theories to generate and design an abstract field condi- tion that extends the urban experience of the city onto the vertical dimensions of towers. Simple operations that would span variations from an initial state will give rise to high level of com- plexity.
The goal of this exercise is to create a rich and diversified intel- ligible urban space that can be later on subjected to local inter- ventions and zooming in to locally enhance each design.
AGENT - BODIES POLYMORPHISM
Phase II
The second part of the workshop will build upon first phase; par- ticipants will select one archetype (high rise tower) as a study model for further development.
Besides engaging with multi agent algorithms design strategies, attendees will address strategic utilisation of structurally and environmentally generated morphologies to design coherent and highly differentiated tower exo-skeletons.
Tutors will introduce agent-bodies polymorphism in order to explore the generation of structural aware and capable geom- etries through agent based formation of non-linear hierarchies and emergent patterns. These agent-bodies will operate in a complex spatial manner to form structure, partitions or enclo- sure and will operate across scales, creating a poly-scalar level of detail.
Attendees will speculate how autonomous systems can cre- ate new structures and intelligent distribution of structural elements, about new collaborative strategies of construction and the performativity they will evoke (performance, effects, responsiveness, interaction).
Fees
Early registration (before 1st June)
Students 390€ - Professionals 440€
Late registration (after 1st June)
Students 490€ - Professionals 540€
More info and Applications
https://www.ax-om.com/edu/polymorphism/
…
ll-Facade using Rhino and Grasshopper Participants will learn; Rhinoceros Grasshopper Advanced Parametric Design Brick Formations and Explorations Shadow-Design Relationship
Session 2: Advanced Digital Modeling for Additive Manufacturing (3D Printing) Participants will learn; How to prepare a 3D design to 3D Printing process in Rhinoceros Advanced Methods for 3D Print optimisation for time and cost effective production 3D Printing software education Cura
INFO
Date Saturday, 28 September 2019 Schedule 9:30am – 2:30pm (Session 1) | 2:45pm – 7:00pm (Session2) Venue (TBC) Pada Labs, Istanbul Language English/Turkish Softwares Rhinoceros Grasshopper 3D Cura Participants will need to bring their own laptops with software installed; other plugins will be distributed at the workshop. Prerequisites All tutorials are open to beginner level. No previous knowledge of Cura and Grasshopper needed. Basic knowledge of Rhinoceros recommended. Participation The workshop is limited to the first 20 applicants. Each student will receive a certificate of participation. Prices for each session: (You can pick one and attend one) Special Early registration (Deadline 1 August ) Students 310 TL Professionals 400 TL Regular registration Students 390 TL Professionals 480 TL Prices for Session 1&2 Combined: (Full Day) Special Early registration (Deadline 1 August ) Students 540 TL Professionals 690 TL Regular registration Students 620 TL Professionals 790 TL DISCOUNTS Group registration of 3 or more people will get a 15% discount. * Previous Pada workshop students will get a 10% discount. DIRECTOR Begum Aydinoglu, M.Arch AA DRL will be instructing and directing the following workshops. REGISTRATION: Email to pada.workshops@gmail.com for registration instructions. Please note that we have limited seats and there won't be any exceptions. …
rtical Sky Component (VSC), and now Sky Exposure Factor (SEF). For everyone else following this post, this discussion has been ongoing in these other threads:
http://www.grasshopper3d.com/forum/topics/sky-view-factor-vs-vertical-sky-component?groupUrl=ladybug&xg_source=msg_com_gr_forum&groupId=2985220%3AGroup%3A658987&id=2985220%3ATopic%3A1377260&page=1#comments
https://github.com/mostaphaRoudsari/ladybug/issues/230
Grasshope, you have gone right to Oke, the grandfather of urban climatology, whose papers I have several times and yet I somehow I always missed the finer details of the sky view calculation. From his definition, I had always thought of Sky View Factor as a purely solid angle or "view factor" calculation in the sense of Mean Radiant Temperature. However, the numbers and formulas that you give here clearly show that Oke meant that this metric for quantifying and understanding urban heat island must refer back to the urban surfaces and their orientation in relation to the sky. It cannot simply be the view from points in space.
To clarify the distinction in simple geometric terms: The key difference is that Sky Exposure refers to the sky seen by a point in space while Sky View refers to that seen by a surface. Both of them involve the calculation of either projected rays or solid angle calculations to the sky (since they both are “view” calculations). However, while Sky Exposure treats each patch of the sky with relatively equal weight, Sky View weights these patches by their area after being projected into the plane of the surface being evaluated. In other words, the sky view calculation for a horizontal surface would give more importance to the sky patches that are directly overhead than those near the horizon because these overhead patch are “in front” of the surface (as opposed to on the side).
To express this difference in the trigonometric terms you cite here:
Wall View = 0.5(sin2 θ + cos θ – 1) / (cos θ)
Wall Exposure = θ/π
I both cases:
θ = tan-1(H / 0.5W) - ** This is the solid angle or ray-tracing calculation
SkyViewOrExposure = (1 - 2 (WallViewOrExposure))
To put this in more simpler terms for the View Analysis component, all that I actually have to do to convert sky exposure to sky view is multiply each of the traced view rays by 2cos(ϕ), where ϕ is the angle between the surface normal and the given view ray being traced.
I have done this by adding this line of code () and I have verified that I get the values from Oke’s paper that you cite above, Grasshope. Accordingly, the View Analysis component now has the option to compute either Sky Exposure or Sky View. You can see this happening in this new example file:
http://hydrashare.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Sky_Exposure,_Sky_View,_and_Sky_Component&slide=0&scale=1&offset=0,0
To (once and for all!) clearly define the difference between the three metrics at the top of my reply and to explain how to calculate each with Ladybug Honeybee:
Sky Exposure Factor - The percentage of the overlying hemispherical sky that is directly visible from a given POINT or set of POINTS. This is equivalent to a geometric solid angle calculation or ray-tracing calculation from points. It is useful for evaluating one's general visual connection to the sky at a given point and should be applied to cases where direct views to the sky are the parameter in question.
Sky exposure is calculated with the Ladybug_View Analysis component like so:
Sky View Factor – The percentage of the overlying hemispherical sky that is directly visible from a given SURFACE or set of SURFACES. While Sky Exposure treats each patch of the sky with relatively equal weight, Sky View weights these patches by their area projected into the plane of the surface being evaluated. In other words, Sky View for a horizontal surface would give more importance to the sky patches that are overhead and less to those near the horizon. Sky View is an important factor in for modelling urban heat island since the inability of warm urban surfaces to radiate heat to a cool night sky is one of the largest contributors of the heat island effect.
Sky View is calculates with either the Ladybug_View Analysis component like so:
Or with the Honeybee_Vertical Sky Component Recipe like so:
Sky Component - The portion of the daylight factor (at a surface indoors) contributed by luminance from the sky, excluding direct sunlight. This is essentially the same as Sky View Factor but it often incorporates a sky condition that is not uniform, such as a cloudy sky or sky that is more indicative of diffuse sky light. Another way of conceiving of this metric is a Daylight Factor calculation without any light bounces. It is useful for understanding the direct daylight contribution of diffuse skylight and, although many consider it an older (and perhaps outdated) daylight metric, it is still required by some codes and standards.
Sky Component can be calculated with the Honeybee_Vertical Sky Component Recipe like so:
In addition to the added capability in the view analysis component, I have revised the component description to include the definitions above. I have also corrected the Hydra example file in which I cite sky view as an urban heat island metric to use the new formula:
http://hydrashare.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Sky_View_in_an_Urban_Canyon&slide=1&scale=1&offset=0,0
Finally, all of this discussion has made me realize that the Vertical Sky Component recipe for Honeybee might not always be evaluating VERTICAL sky. The sky component might be vertical, horizontal, or in any direction that the input test surface is placed and pts vectors are oriented. Accordingly, Mostapha, I think that we should change the name of the component to simply be “Sky Component” instead of “Vertical Sky Component”. Please let me know if you agree.
Thanks again, Grasshope, for all of the great work! All of this never would have made sense without your research.
-Chris…
edit 29/04/14 - Here is a new collection of more than 80 example files, organized by category:
KangarooExamples.zip
This zip is the most up to date collection of examples at the moment, and collects t
eventually found out about genetic algorithms on which I found extensive researches, projects,... ! I looked into it and ended up on a few papers which I believe are the jumpstart for my master thesis.
"Galapagos; on the logic and limitations of generic solvers" by David RuttenArticle in Architectural Design 83(2) March 2013
"Black-box optimisation methods for architectural design" by Thomas Wortmann and Giacomo NanniciniConference Paper: CAADRIA 2016, At Melbourne, AU, Volume: 177-186
So I started looking into alternatives to genetic algorithms in architectural design.So far, I've ended up on :
Thomas Wortmann's work with the surrogate(or model) based optimization approach!You can check out the tool he developped for GH (Opossum):http://www.food4rhino.com/app/opossum-optimization-solver-surrogate-models
Judyta Cichocka's work, specially with the Swarm approachYou can check out the tool she developped for GH (Silvereye):http://www.food4rhino.com/app/silvereye-pso-based-solver
And that's it !!! I've been researching through article references (mainly on "researchgate") but I'm now stuck in a loop of references I already visited!That probably means the litterature on the subject is not (yet) extended but I might probably be missing something.The keywords make it difficult to search : "optimisation", "algorithms", "architecture", send me most of the time to computational engineering and deep mathematics papers I unfortunately do not have the background knowledge to comprehend ! So there it is ! If you have any clue of where (or how ! ) I should be looking, please tell me :)I know Mr Rutten is pretty active on the forum so hopefully... (fingers crossed :p) !Also if you have any good tips for getting into algorithms in general (you think could help), I'd be glad to hear(read) it ! A book, tutorials maybe ?!So, autors, architects, projects books, articles, conferences I should go to,specialized architecture offices/studios (I'm also looking for an internship so ...).If you know about a more appropriate forum please let me know !If you want to get deeper into this, you can contact me at :
e1635331@student.tuwien.ac.at
tdissaux@student.ulg.ac.be
My master thesis is due for may 2018 but I have a paper to write for January 2018 in order to be elligible for a PHD program afterwards.What I mean by that is that if you read this message in 6 month, I'll still be open to discussion !
I am right now an erasmus student at TUWien (Vienna) but my main university is The university of Liège in Belgium.I can handle French, English, Italian litterature and eventually Dutch if really you think it's worth it ! I have access to most online libraries via my university's portals so access shouldn't be an issue !I'm very excited to hear from you I wish you all a great day,Cheers,Thomas
…
onents (radiation, sunlight-hours and view analysis) which let you study the effect of the orientation of your building and the analysis result. When you come to a question similar to "what is the orientation that the building receives the most/least amount of radiation?" is probably the right time to use this component.
HOW?
I'll try to explain the steps using a simple example. Here is my design geometries. The building in the center is the building to be designed and the rest of the buildings are context. I want to see the effect of orientation on the amount of the radiation on the test building surfaces from the start of Oct. to the end of Feb. for Chicago.
First I need to set up the normal radiation analysis and run it for the building as it is right now. [I'm not going to explain how you can set up this since you can find it in the sample file (Download the sample file from here)]
Now I need to set up the parameters for orientation study using orientationStudyPar component. You can find it under the Extra tab:
At minimum I need to input the divisionAngle, and the totalAngle and set runTheStudy to True. In this case I put 45 for divisionAngle and 180 for the totalAngle which means I want the study to be run for angles 0, 45, 90, 135 and 180.
[Note1: The divisionAngle should be divisible by totalAngle.]
[Note 2: If you don't provide any point for the basePoint, the component will use the center of the geometry as the center of the rotation.]
[Note 3: You can also rotate the context with the geometry! Normally you don't have the chance to change the context to make your design work but if you got lucky the rotateContext input is for you! Set it to True. The default is set to False.]
You're all set for the orientation study, just connect the orientationStudyPar output to OrientationStudyP input in the component and wait for the result!
The component will run the study for all the orientations and preview the latest geometry. To see the result just grab a quick graph and connect it to totalRadiation. As you can see in the graph 135 is the orientation that I receive the maximum radiation. Dang!
If you want to see all the result geometries set bakeIt to True, and the result will be baked under LadyBug> RadaitionStudy>[projectname]> . The layer name starts with a number which is the totalRadiation.
Mostapha…
her people) a tremendous amount of time creating them by hand. Dog Treat was far from perfect, however it was good enough to use almost daily.
Three years is a long time. Since 2016 my Gh knowledge has expanded and I’ve seen how dodgy some of the scripting is. With this in mind I started work on a new build. Many things have been tweaked and some things have been rebuilt from the ground up.
Everything has been designed to be leaner and be a general solution to the problem of creating dog bone corners on geometry for quick, efficient and safe CNC fabrication.
Some of these things are:
Adding prompts about user geometry to make them aware about open curves, varying curve heights and if their geometry had been altered (mostly removing unnecessary points on curves).
Smooth Transfers. If you’re in a rush and need to speed through cutting, smooth transfers mean that a lead in geometry is now created alongside the actual dog bone arc. This means the router bit doesn’t have to come to a minute stop at every corner. This is turned on by default.
Acute Angle Condition If the angle between the two curves adjacent to a dog bone point is acute, previously the dog bone corner was useless. This was because the distance between the end points of the dog bone arc were less than the diameter of the router bit. There are many ways this condition could be addressed. I chose to circumscribe a larger arc based on the original angle between the adjacent curves. While it removes more material from the corner, it minimises tool wear and any potential for material to burn.
Single Curve A single curve can now be input into Dog Treat. It will be output with both internal and external treatments.
I’ll continue to update Dog Treat as the need arises, it’s become somewhat of a hobby now. Maybe one day it will become part of a Plug-in… once I learn to code it though!
Happy Treating!
Hi Everyone,
Here's a tool I've been working on for the past 4 months or so in my free time. It's a dog bone corner generator, however it's a little different to some of the existing ones. It's designed to be used for large amounts of geometry and as such, it avoids using any curve boolean operations that are computationally taxing. You don't have to split your curves up into internal and external lots either, it works it all out so you can be lazy. I've also incorporated Lunch Box's Object Bake Component for a one click operation that bakes geometry back out to Internal and External profile layers.
Let me know how it goes, will update where necessary.
Best,
Darcy
Change Log
06/11/19 - Version 2.0 SECOND DINNER - Rebuild
29/09/17 - Version 1.3 - Now with smooth corners option, True for smooth default/False for original
18/05/17 - Version 1.2 - Now includes variable angle domain input (defaults at 90°) for angled corners
13/11/16 - slight change to enable acceptance of very large interior curves
…
Added by Darcy Zelenko at 8:44pm on November 9, 2016
he example file to this file so you can give it a try with any version of Honeybee that you're already using. The only requirement is to have OpenStudio installed as the component is using OpenStudio libraries to parse gbXML files. If you're using the latest version available on github the component is also available under WIP tab.
Why?
The main purpose of developing this component is to save time and effort for importing Revit models for energy and daylight analysis. It bothers me to see a lot of smart people spend a lot of time to just come up with solutions just to get the geometry from Revit to Honeybee for analysis. This component is not solving all the issue but is a first step forward. In an ideal world, the future version of Honeybee, which works both under DynamoBIM and Grasshopper should address this issue but that can take some time to be fully ready!
How?
To use this component you need to Export your Revit model as gbXML and then use the file path to load the file into Grasshopper. There are several resources available online on how to prepare the analytical model in Revit and export the gbXML file. Here is an image for importing the Revit 2017 sample model using the default settings. As you can see the model will be just as good as what your original gbXML file from Revit is.
What can be improved?
Well, there are several items that can be improved and they are mostly not on us. To get it started I add what I think are the 3 main shortcomings and my thoughts on how they can be addressed in the future. Feel free to add what you think needs to be added to this list in the comments section.
1. Revit analytical models and as the results gbXML files, by design, are not intended to be clean. Watch this presentation from the Autodesk University to see the logic behind this approach which in short is it doesn't matter for a large scale early stage energy model. Well, This will be quite a problem for studies that you can do with Honeybee. Included but not limited to daylight and comfort analysis.
The best solution that I can think of, until Autodesk fixes their exporter, is to use Revit Rooms and Spaces and generate a clean model from the scratch. We have already tried this approach in Revit but since the Revit API doesn't provide access to Room openings we had a very hard time to get it to work.
That's why that I opened an idea on Revit ideas to get over this issue. With your support we already have 81 votes, but it hasn't been enough to make them to consider the idea for an official review. If you haven't voted already and you think this will be a helpful feature take a moment and vote so we can have it implemented at some point in the future.
2. There is no way (that I know) to export only part of the model. The way export gbXML is set up in Revit is to export the whole model once together. As a result, if you have a huge model with 100 rooms and you want to get one of the rooms into Honeybee using this component you have to export the whole model, which can take some time, and then import them all back into Grasshopper. To partially address this issue I added an input to the component that allows you input a list of names for rooms that you're interested to be loaded into Grasshopper. You can use the name of the room/space in Revit as an input for the component.
3. The component doesn't import adjacencies, loads, schedules and HVAC systems. I wasn't able to export a gbXML file from Revit with any of this data except for the adjacency, but even if you can do that, the component currently can only import geometries and constructions. I hope we get access to 1 and so we don't have to use the xml file approach at all, but if that takes a very long time then we will add these features to the component.
Happy 2017!
Mostapha…
cribes a set of machine movements in X, Y and Z (Z being Pen Up and Pen Down) directions. It very closely related to G-code in this way - just slightly more simple than G-code overall.
For tool selection you use the Select Pen - SPx - command, x is the number of the pen you are using. As I'm using a vinyl cutter without a pen/tool changer I just use SP1 in the file header/ini of the cutter.
Without knowing the full spec of your machine it is hard to say for certain BUT all of my experience with CNC machines - of all sizes and spec levels - the actual control files are pretty much the same. Very simple text based HPGL or G-code text files run all motion control - even on things like 7 axis robot arms etc. For plotting I'd expect you'd be able to get a usable HPGL/PLT file without a lot of work - its just a matter of matching the file to what the machine is expecting.
To answer your question about getting the file to the printer its maybe best to explain it this way: there are two parts to this project1/ Create the correctly formatted text/hpgl/plt file ready to send to the printer2/ Send the file to printer
For part 1/ the procedure is:
Select the curves you want to printConvert the curves into a set of pointsFormat these points into HPGL Save this HPGL as a text file
For 2/ we need a way to stream the text file to a printer port
To do this I've used an old dos command line technique that allows allow you to 'copy' a text file to a printer LPT or COM port:
copy /b c:\spool\ini.plt LPT1
Type the above into a DOS command line and it will send a text file called ini.plt to the printer on LPT1 port. As you'll see in my attached code I use os.system calls in my python code to send files when needed.
So your original code was doing some strange things with the conversion from curves to points. Lines/Polylines were OK - with the code just using the line end points. For curves and polycurves the code code was exploding these into segments and then dividing into set of points. However this led to two issues: - curves that started off as closed polycurves would end up being plotted as open curve segments - which is not very good for a cut file and not very smooth for a plot file.- the division of the curves to points was by distance - and if this wasn't an exact division of the length of the curve the end point would not match up with the next line - again not ideal for a cutting file which needs to be a closed curve.
To solve the above I changed to using rs.ConvertCurveToPolyline - with the tolerance set to match the HPGL resolution of 0.025mm - this converts all curves needed to plot to polylines, leaves everything closed and ends points line up perfectly.
I had one other problem with my setup - I ran into a file size/curve number/plotting points upper limit. A small number of curves would cut/plot fine, however at a certain number in one file the print driver would throw an error and the plotter would not even start plotting the file. I could not work out where is the system this limit was being imposed. The current working version of my code is attached - it gets around this file size limit by creating a separate print file for each curve required and sending them to the plotter in sequence. Not as completely tidy as I'd like as it flashes up a cmd window on every loop - but plots/cuts are perfect.
The final 'nice touch' for the project is I've created a custom tool bar button to run the script - all I have to do to cut a file is hit the button on the tool bar, select the curves and hit enter = SO EASY!
I've attached my latest code, a sample HPGL file to plot a rectangle, and a screen shot of setting up the custom toolbar button.
Cheers
DK…