inal surface, creating buckling.
http://www.grasshopper3d.com/forum/topics/differential-growth-in-curves?id=2985220%3ATopic%3A1313465&page=1#comments
I experimented with many different texture effects. In the end I decided i liked the idea of the outer surface being eroded smooth. With the articulate texture protected within folds.
Full GH (Kangaroo - Meshmachine - Weaverbird - Millipede)…
Added by Nick Tyrer at 5:25am on December 10, 2015
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ase to give the same result using a graph mapper with a parabola as in the attached file
Unfortunately it never gave the same result ..... is it a mistake in the book ?!…
moved by random amounts in a random direction. The animated slider was the amount of deviation from the original points. And yes, I used culled lists.B.t.w. did you find my workaround for your loft? Did your notebook explode? ;)…
hope it will do the job (maybe its not the cleanest way, but it works for me sometimes. Depending on the ending of the lists you should wrap or not the shift component.
Good luck…
Added by Pep Tornabell at 2:05am on November 19, 2009
nt to multiply the number of items in the list A, so at the end I will end up with the same number of elements in each lists.
e.g. (for branch 1 in list A I want to have two times the same curve, and the same for the branch 2 and so on )
List A (Data with 88 branches)
{0} N=1
{1} N=1
{2} N=1
{3} N=1...
List B (Data with 88 branches)
{0} N=1
{1} N=2
{2} N=2
{3} N=1...
NEW List A (Data with 88 branches)
{0} N=1
{1} N=2
{2} N=2
{3} N=1...
Any suggestions about how to do this?
Thank you,
Martha
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