per bake commands to bake the connected geometry with the corresponding materials.
mxDiff is a simple diffuse material. Only reflectance color for 0° and 90° are exposed.
mxEmit is a basic emitter material. You can set light color, power and efficiacy of the emitter.
mxBasic is the most complex material for now. You can set all the properties of a single layer material including. Use this for transparent materials.
mList is your way if you don't want to create your own materials. This component returns a list of all the materials on the Maxwell scene manager. Make sure this is evaluated after you add your own materials if you want to see them in the list.…
edit 29/04/14 - Here is a new collection of more than 80 example files, organized by category:
KangarooExamples.zip
This zip is the most up to date collection of examples at the moment, and collects t
sinergetici associati alla compresenza simultanea di differenti strumenti di analisi e digital design all'interno di un processo di progettazione in svolgimento. I partecipanti utilizzeranno Grasshopper (modellatore parametrico per Rhino): l'uso di questo editor grafico di algoritmi si integra alla perfezione con gli strumenti di modellazione di Rhinoceros 3D espandendo le possibilità di corstruire modelli parametrici altamente complessi. Per generare una complessità simile saranno utilizzati collegamenti live ai diversi programmi elencati di seguito: . Autodesk Ecotect Analysis via GECO . FEA software GSA via SSI Durante questi intensi 3 giorni, i partecipanti impareranno il workflow dei plug-ins con l'aiuto di esempi esplorando una panoramica dei differenti software, le possibilità di testare le performances di un progetto o l'uso di strumenti addizionali non legati ad un singolo sistema (es. accentuazione, formazione, reazione parametrica) [english text] The focus of the workshop is to integrate and correlate the synergistic effect associated with simultaneous presence of different digital design- and analysis tools in an ongoing design process. The main attention is set on easy to handle interface , which should be used at a early stage of conceptual design to respond to external and internal influences in a intelligent and sustainable way. Participants will use the software Grasshopper as a parametric modeling plug-in for Rhino. The usage of this graphical algorithm editor tightly integrated with Rhino's 3-D modeling tools open up the possibility to construct highly parametrical complex models. To generate this complexity we will use live linkages to several programs listed below: . Autodesk Ecotect Analysis via GECO . FEA software GSA via SSI In this 3 intense days, the participants should learn the workflow of the plug-ins with the help of examples and get an overview of the different software's, there possibilities for evaluating the performance of a design or the usage of additional tools to be not chained to a single system . (e.g. parametrical accentuation, parametrical formation, parametrical reaction) [.] Dettagli : Istruttori: Thomas Grabner & Ursula Frick from [uto]. lingua del corso: inglese (saranno disponibili tutor di supporto ma è richiesta una conoscenza di base della lingua unglese).
Quote d'iscrizione (min 12 max 20 posti): educational* : € 280.00 + iva professional: € 450.00 + iva * studenti, docenti, ricercatori, dottorandi e laureati fino a un anno dalla data di laurea OFFERTA EARLY BIRD SPECIAL: le prime 5 domande di iscrizione pervenute entro il 31 Dicembre 2011 avranno diritto ad una quota di iscrizione scontata del 20% Quote d'iscrizione E.B. SPECIAL: E.B. SPECIAL educational* : € 224.00+ iva E.B. SPECIAL professional: € 360.00+ iva. ulteriori info, dettagli e iscrizioni: http://www.co-de-it.com/wordpress/nexus-advanced-grasshopper-workshop-with-uto.html…
radiance parameters to get rid of blotching. To add another level of complexity to my problem, I am running simulations with a translucent material with the following properties: void trans testTrans
0
0
7 0.478 0.478 0.478 0.000 0.010 0.178 0.635
I have had no issues with the renderings when I use clear glazing, as seen on this image:
However the blotching-issue becomes very noticeable when I introduce translucent glazing into the scene:
For the two above cases I used the following parameters:
_av_ is set to 0
xScale is set to 2
_ab_ is set to 6
_dc_ is set to 0.5
_aa_ is set to 0.2
_ad_ is set to 2048
_st_ is set to 0.5
yScale is set to 2
_ps_ is set to 4
_ar_ is set to 64
_as_ is set to 2048
_ds_ is set to 0.25
_pt_ is set to 0.1
_dr_ is set to 1
_pj_ is set to 0.9
_dp_ is set to 256
_dt_ is set to 0.25
_lr_ is set to 6
_dj_ is set to 0.5
_lw_ is set to 0.01
I ran another test with increased Radiance parameters and got the following output:
with the following parameters:
_av_ is set to 0
xScale is set to 6
_ab_ is set to 6
_dc_ is set to 0.75
_aa_ is set to 0.1
_ad_ is set to 4096
_st_ is set to 0.15
yScale is set to 6
_ps_ is set to 2
_ar_ is set to 128
_as_ is set to 4096
_ds_ is set to 0.05
_pt_ is set to 0.05
_dr_ is set to 3
_pj_ is set to 0.9
_dp_ is set to 512
_dt_ is set to 0.15
_lr_ is set to 8
_dj_ is set to 0.7
_lw_ is set to 0.005
Although the second blotching case is much better than the first, it is still very bad for hours when the sun is lower in the sky. The above images are rendered for a clear sky at 18:00 in Germany in a West-facing room.
Sorry for the long post! Can someone help? Kind regards, Örn
…
nside the zone. I would move your comfort evaluation surface to be 1 meter off the ground in order to be representative of typical human height.
Also, you did not intersect the ground with the rest of the zone geometry, resulting in an incorrect energy simulation. After intersection, you also get one surface of the ground zone that is not inside any buildings. I fixed these two things in the attached file ad it works:
I would also recommend breaking the top surface of the ground up into sub-surfaces so that you can capture the variation in ground surface temperature that happens across the outdoors. Second, I would recommend putting some windows on your buildings as the exterior surface temperature of windows can be very different than that of opaque surfaces. Finally, you should keep in mind that the outdoor maps are assuming a very basic outdoor wind profile by default and, to accurately understand outdoor comfort, you really should be incorporating wind patterns after running a CFD. This discussion has some information about importing CFD from other programs to GH:
http://www.grasshopper3d.com/group/ladybug/forum/topics/import-cfd-result-to-honeybee
-Chris…
ers and researchers, programmers and artists, professionals and academics who come together for 4 days of intense collaboration, development, and design.
The sg2012 Workshop will be organised around Clusters. Clusters are hubs of expertise. They comprise of people, knowledge, tools, materials and machines. The Clusters provide a focus for workshop participants working together within a common framework.
Clusters provide a forum for the exchange of ideas, processes and techniques and act as a catalyst for design resolution. The Workshop is made up of ten Clusters that respond in diverse ways to the sg2012 Challenge Material Intensities.
Applicants to the sg2012 Workshop will select their preferred cluster from the following:
Beyond Mechanics
Micro Synergetics
Composite Territories
Ceramics 2.0
Material Conflicts
Transgranular Perspiration
Reactive Acoustic Environments
Form Follows Flow
Bioresponsive Building Envelopes
Gridshell Digital Tectonics
More information about the Workshop and Clusters can be found here:
http://smartgeometry.org/index.php?option=com_content&view=article&id=116&Itemid=131
The application process will close on January 15th, 2012.
Full Fee $1500
Reduced Fee $750
Scholarship Fee $350
Fees include attendance to both the workshop and conference from March 19th-24th.
Reduced Fee and Scholarships are available only for Academics, Students and Young Practitioners, and are awarded during a competitive peer review process.
sg2012 takes place from 19-24 March 2012 at EMPAC (http://empac.rpi.edu/) and is hosted by Rensselaer Polytechnic Institute in Troy, upstate New York USA. The Workshop and Conference will be a gathering of the global community of innovators and pioneers in the fields of architecture, design and engineering.
The event will be in two parts: a four day Workshop 19-22 March, and a public conference beginning with Talkshop 23 March, followed by a Symposium 24 March. The event follows the format of the highly successful preceding events sg2010 Barcelona and sg2011 Copenhagen.
sg2012 Challenge Material Intensities
Simulation, Energy, Environment
Imagine the design space of architecture was no longer at the scale of rooms, walls and atria, but that of cells, grains and vapour droplets. Rather than the flow of people, services, or construction schedules, the focus becomes the flow of light, vapour, molecular vibrations and growth schedules: design from the inside out.
The sg2012 challenge, Material Intensities, is intended to dissolve our notion of the built environment as inert constructions enclosing physically sealed spaces. Spaces and boundaries are abundant with vibration, fluctuating intensities, shifting gradients and flows. The materials that define them are in a continual state of becoming: a dance of energy and information. Material potential is defined by multiple properties: acoustical, chemical, electrical, environmental, magnetic, manufacturing, mechanical, optical, radiological, sensorial, and thermal. The challenge for sg2012 Material Intensities is to consider material economy when creating environments, micro-climates and contexts congenial for social interaction, activities and organisation. This challenge calls for design innovation and dialogue between disciplines and responsibilities. sg2010 Working Prototypes strove to emancipate digital design from the hard drive by moving from the virtual to the actual in wrestling with the tangible world of physical fabrication. sg2011 Building the Invisible focused on informing digital design with real world data. sg2012 Material Intensities strives to energise our digital prototypes and infuse them with material behaviour. They have the potential to become rich simulations informed by the material dynamics, chemical composition, energy flows, force fields and environmental conditions that feed back into the design process.
More information can be found at http://www.smartgeometry.org
Follow us on Twitter at http://twitter.com/smartgeometry…
Added by Shane Burger at 12:29pm on December 13, 2011
up structural systems in the parametric environment of Grasshopper. Participants will be guided through the basics of analysing and interpreting structural models, to optimisation processes and how to integrate Karamba3d into C# scripts.
This workshop is aimed towards beginner to intermediate users of Karamba however advanced users are also encouraged to apply. It is open to both professional and academic users.
Course Fee:
Professional EUR 750 (+VAT)
Educational EUR 375 (+VAT)
Course Outline
Introduction & Presentation of project examples
Optimization of cross sections of line based and surface based elements
Geometric Optimization
Topological Optimization
Structural Performance Informed Form Finding
Understanding analysis algorithms embedded in Karamba and visualising results
Complex Workflow processes in Rhino3d, Grasshopper3d and Karamba3d
Places are limited to a maximum of 10 participants with limited educational places. A minimum of 4 places are required for the workshop to take place.
The workshop will be cancelled should this quota not be filled by May 31st.
The workshop will be taught in English. Basic Rhino and Grasshopper knowledge is recommended. No knowledge of Karamba is needed.
Participants should bring their own laptops with either Rhino5/Rhino6 and Grasshopper3d installed. A 90 day trial version of Rhino can be downloaded from Rhino3d.
Karamba ½ year licenses for non-commercial use will be provided to all participants.
…
up structural systems in the parametric environment of Grasshopper. Participants will be guided through the basics of analysing and interpreting structural models, to optimisation processes and how to integrate Karamba3d into C# scripts.
This workshop is aimed towards beginner to intermediate users of Karamba however advanced users are also encouraged to apply. It is open to both professional and academic users.
Course Fee:
Professional EUR 750 (+VAT)
Student EUR 375 (+VAT)
Course Outline
Introduction & Presentation of project examples
Optimization of cross sections of line based and surface based elements
Geometric Optimization
Topological Optimization
Structural Performance Informed Form Finding
Understanding analysis algorithms embedded in Karamba and visualising results
Complex Workflow processes in Rhino3d, Grasshopper3d and Karamba3d
Places are limited to a maximum of 10 participants with limited educational places. A minimum of 4 places are required for the workshop to take place.
The workshop will be cancelled should this quota not be filled by October 15th.
The workshop will be taught in English. Basic Rhino and Grasshopper knowledge is recommended. No knowledge of Karamba is needed.
Participants should bring their own laptops with either Rhino5/Rhino6 and Grasshopper3d installed. A 90 day trial version of Rhino can be downloaded from Rhino3d.
Karamba ½ year licenses for non-commercial use will be provided to all participants.
…
ive 'correct' normal.
Non-normalized cross products is effectively weighting face normals by area, and is fast and simple, so we put that one as the default.
In some cases normalizing the cross-products improves the result, but not always.
Another option is to weight by angles, though this is computationally slightly more expensive, so might not be ideal for real-time updates on large meshes.
As an example, here is a mesh with a 90° corner, and uneven meshing on the 2 sides.
The arrows show:
0- Area weighted (non-normalized cross products)
1- Angle weighted
2- Normalized cross-products
Here the angle-weighted normal is the one at 45°, which is intuitively the 'best' one in this case.
These 3 seem to be the most commonly used, but there are many other possible definitions of normals - such as inverse-area weighted, mean curvature, etc...
I think really what would be best would be to put a few of these into Plankton, and include an optional argument in GetNormal for selecting which one you need for a particular application.
Pull requests welcome if you feel inspired to add this!
http://meshlabstuff.blogspot.co.uk/2009/04/on-computation-of-vertex-normals.html
http://steve.hollasch.net/cgindex/geometry/surfnorm.html…