nal vector.(see pic 1)
Second: Holding an abstract mesh or surface with a 3D grid structure. Basically creating 90 degree vectors on an uneven surface coming out of the object, sort of like a cactus with a grid pattern. (see Pic 2)
Third: I think #1 answers this issue: when the lines hitting the rough surface go in two different grid directions, their intersecting points are too close together. Structurally these points can be united and the vectors would be reduced. Manually deleting these lines after being baked is currently the only option. It would be so cool if there was a mathematical arrangement that would connect points that are within a certain distance to one another. (see pic 3)
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. since there are going to be multiple units facing different directions, each unit will be calculated differently based of their respective plane.
The following screenshots can explain the situation a little better
So Lets say the vector is pointing from the operating unit to the position of the sun, an the plane underneath is where I would like to measure the angle from
this second picture shows how each unit should function, so the measured angle doesn't exceed 90 degrees. what I did is zeroed the z value for the sun position to get a project vector. The problem with this solution is that it only works for XY planes, where I need to have a lot of planes that are specific for each unit and its orientation.
Help would be much appreciated…
problem is that the values of the isocurves are plotted not always in the same way: sometime parallel to the curves, sometime perpendicular.
In the following case, for example, i would like to turn the values of 90°(to get them parallel to the curves).
in order to have something like this:
How can i do that (without baking them)??
Thanks in advance
Claudia…
hopper no requiere de conocimientos de programación o scripting para permitir al diseñador trabajar de forma generativa y paramétrica. No son necesarios conocimientos previos de Grasshopper pero sí de Rhino a nivel básico.
Controlmad es Centro Formador Autorizado Rhinoceros y Rhino fab Studio.
Nuestros profesores son Instructores Autorizados Rhinoceros con experiencia universitaria, nacional e internacional.
El curso y los ejercicios a desarrollar están enfocados a diseñadores, arquitectos, ingenieros y estudiantes.
En este curso introductorio el alumno se familiarizará con términos básicos de la estructura de Grasshopper, como “listas de datos”, “dominios”, “estructuras en árbol”, etc.
Es un curso de 18 horas, con el que se pretende entrar en la lógica de trabajo de Grasshopper mediante diversos ejercicios, de forma que el alumno sea capaz posteriormente de desarrollar sus propias gramáticas, con la confianza que da comprender los términos básicos de programación sobre los que se apoya todo el sistema de trabajo de Grasshopper.Para este curso no son necesarios conocimientos previos de Grasshopper, pero sí de Rhino (a nivel básico).
También se vincula el programa con la impresión 3D aprendiendo a exportar archivos desde Grasshopper con los requisitos mínimos de impresión 3D. Se realizará una demo de impresión en el aula.
El primer día del curso se le facilita al alumno un manual-tutorial con los ejercicios a realizar, en PDF.
A la finalización del curso, y siempre que el alumno haya asistido al 80% de las clases, se le otorgará un diploma oficial acreditativo del curso.
Fechas: 5, 6, 12 y 13 de marzo
Horario: sábado y domingo 16 - 20,30h (Madrid, CET)
Lugar: Sesiones On-line en directo a través de nuestra plataforma online.controlmad.com
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rasshopper (only compatible with IRC5 controllers). I made some tests with kinect and phones and tablets and it works (so if you have a good position for your kinect you can already know when a user is too close to the robot and stop the execution or slow it), but due to controller limitations I am now working on a different way of sending and managing data to the robot to minimise the latency of the system.
Galapagos will not allow you to switch between configurations and toolpaths, since configurations are computed by the IK solver and managed by several informations in the code, that can only be overrided or changed depending on the interpolation you use (MoveJ/MoveL/MoveAbsJ etc.). And once again, some configurations are not reachable depending on the rotation domains of certain joints (4th one for example) or also because linear interpolations cannot work for targets necessiting more than 90° of rotation. HAL computes by default the most "accessible" configurations in order to minimize 4th axis flip (which is a pain), and the next update will have a fix to allow to count the laps you do with the joints allowing more than 360° of rotation in order to prevent to reach the max values (otherwise the robot is locked and the application is stopped), there is a little bug on the 6th axis on the current version. IMHO these questions are much more important to solve for the design of your application than the approximaton of the workspace (it is very easy to measure the max radius of rotation, and singularities can always been reached using moveAbsJ).
By the way, all those things are not exactly trivial to solve (some are with the new verson of HAL, but not all of them), so depending on how far you need to go, I hope you don't have a deadline soon...…
eople use different methods and components was the way that I learnt most of what I know (and it might solve parts of other's problems)! It's always apparent from forum posts that everything is work in progress.
The "divide curve" components gives you tangents (T) to the curve at the points you've made. You want the perpendicular (right angle) to the curve, so need to rotate this vector around point on the curve (P) by 90 degrees or Pi/2 Radians .
It seems you're finding your lengths as required, but then passing them through a unit Y vector - so they are only ever going to move in the Y direction. You need to use an "Amplitude" component with the perpendicular vectors from above and the lengths you've calculated.
Before sweeping you'll need to properly align the rectangles such that they are also perpendicular to the curve.
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Added by Joe Allberry at 10:33am on August 4, 2015
se the final panels that you want to rotate, or is this file just an example? Do you also have panels in other facades (in other planes)? Is the positioning of the panels random? Is it completely random, or are there some rules? Are the dimensions of the panels fixed or can they change, and how?
2. If I understand correctly, you want to have 2 different rotations, right?
2a. The first rotation is around the edge of the panel that lies on the facade and you want it to be between 0 and 90 degrees, right? How is the angle for each panel defined? Based on the sun's beams direction and, if yes, how exactly?
2b. The second rotation is around the X axis, on the right point of each panel (which is fixed on the facade) and you want the angle of rotation to be specified based on an attractor point, right? Is there a minimum and maximum angle or do the panels always align with the attractor point?
For a better understanding of these questions, see the attached definition (open it together with your 3dm file). Here the first rotation is the same for all panels and is controlled by a slider (until you explain how you want to define the angles). The second rotation doesn't have any constrains, so the panels always "look" at the attractor. But, as you can expect, strange thing happen this way: Panels hit into each other, rotate until their solar side is looking downwards, etc.
Still, I believe, if you answer the above questions we will get somewhere.
Cheers,
Nikos…
Added by nikos tzar at 5:42am on September 24, 2015
s. Now ... I want from you to do the proper combo of columns for the job: I want a dynamic solution worth the name not some stupid columns going vertically. Use the tree regions in order to avoid distorting the glass modular floor. Say like this:
The truss must engulf the trees. Killing a tree is a crime (even touching it should be a crime). How to do it? Same for the rotating fins. Assembling the truss must take provision of the branches (if they are fragile).
Plaza must being divided as follows: a perimeter ring (critical) separates the glass floor panels from the ugly buildings AND the tree regions. Fine grey pebbles are OK for that. Then the panels deploy in the remaining region. Panels must be all the same: 90*90cm. Solve this "arrangement" with GH. Measure the drainage slopes and calculate the Buzon pedestals with GH (how far we need to adjust them: critical for ordering).
Cover the existing pavement with a 5cm thick layer of black pebbles (bonus: hide the cables for the led arrays and the rings [no WiFi required]). Create variations of these arrays in GH.
Create something for servicing the whole thing.
Greenhouse effect can raise the temperature below the glass flooring (BTW: panels are at 1-2 cm distance [Buson spacers] each other [rain + escaping gases]).
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ese seem to have one issue which I need to be addressed for my application.
The grids which are produced using the methods on here follow the surface and tend to be equally spaced in two dimensions. What I need is to create a grid which keeps the distance between the path lines equal whether the angle between the lines is 90 of 45 degrees. At the moment the grids act a bit like contours on an OS map but they bunch up in the lower parts of the curves and spread out in higher parts.
Below is a picture of what I produce via grasshopper so far but using a grid formula from elsewhere on the forums along with Rhino to connect up the paths. In this example they seem equally spaced but they differ by anywhere between 0.755mm and 0.785mm which if scaled up would be a problem.
Any Ideas how to help me split the surface up equally in all dimensions, meaning that if I were to sweep the tool path with a circle radius of half the distance between the lines/rails, there would be no gap between the beads/filaments?
I appreciate any help or advice hugely.
Philip
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width of the other letter
find the intersecting shape with Solid Intersection
re-orient final shape
This process sometimes breaks when a letter has one or more "holes" in it (eg: B, O, R). When this happens, the Solid Intersection component experiences an error and says "Boolean intersection set is empty". I don't know what that means.
I have tried the quick-fixes of flattening and grafting to no avail.
Could somebody shed some light on this issue?
I have internalized the letters into the attached GH def, but am also attaching the illustrator file that I'm using.…