inal surface, creating buckling.
http://www.grasshopper3d.com/forum/topics/differential-growth-in-curves?id=2985220%3ATopic%3A1313465&page=1#comments
I experimented with many different texture effects. In the end I decided i liked the idea of the outer surface being eroded smooth. With the articulate texture protected within folds.
Full GH (Kangaroo - Meshmachine - Weaverbird - Millipede)…
Added by Nick Tyrer at 5:25am on December 10, 2015
ase to give the same result using a graph mapper with a parabola as in the attached file
Unfortunately it never gave the same result ..... is it a mistake in the book ?!…
moved by random amounts in a random direction. The animated slider was the amount of deviation from the original points. And yes, I used culled lists.B.t.w. did you find my workaround for your loft? Did your notebook explode? ;)…
blinds be (B1,B2..B5). Then the geometry for the five iterations will be ((A+B1), (A+B2)...(A+B5)).
And assume that you are measuring illuminance at four points inside the room (x1,x2,x3,x4) and one point outside the room(y1).
The way Daysim works ( and should work as per the best of my understanding) is that for each setting of the blind (ie. B1,B2,..B5), a separate value of (x1,x2,x3,x4) gets calculated through the Daylight Coefficient Method. So let's say you have illuminance thresholds of (p,q,r,s,t) corresponding to (B1,B2,..B5). What the shade-control algorithm does is that it compares the illuminance at y1 with your threshold of (p,q,..t) and then chooses a value of (x1,x,2,x3,x4) on basis of that. So, when we repeat this process for (365x24=)8760 hours , we end up with a value of a shade setting for each hour which was set on basis of your threshold illuminance values.
I would have gladly answered your question on HB itself, however, I usually work with Daysim directly through commandline.
(BTW, if you are interested in reading more about Daysim google Christoph Reinhart's dissertation on the subject, along with some papers by Zack Rogers).…