hing not acceptable. To build up the final results I tried to summarize some steps and script them but I got stuck.
1) Voronoi subdivision
2) Voronoi vertices connected to the center
3) Tween curves between center and boundary
4) Control of U and V parameters
Point 4 is really important because it will allow me to control the strength of the springs in the two directions in kangaroo. Voronoi curve is going to be an anchor and the point is going to pull the mesh.
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ause if i increase the maximus or minimun radio it turn into diagonal lines. this lines are created between nearest 4 points of each one.
Maybe im doing something wrong.
Sorry about my bad english.
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hat should happen to the diagonals if you have, let's say, 4 polygons and you set the [skip polygons] slider to 2?
...this...?
...or this...?
...or something else?…
is obstructed. So you should use "<" instead "<=" and move a bit your obstruction to leave sufficient space to rays which comes from vertices of the window.
Best,Antonello…
normal vectors in 3 parts by rules shown in the attached image. I just don’t know how to do it in GH. In the following example I show a sphere detached to xy , xz and yz like faces .…
I went with 3 blocks:
Create a bloc:
Defined color:
I create a randomized list (several possible method, here is jitter):
With Anemone plugin create an algo for move object:
Result:
Anaysis of result:
Animate random seed slider (0 to 10):
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Added by Rémy Maurcot at 3:24am on November 27, 2014