, toggle component change corresponded one to each item automatically.
I guess this result would be something like this
is it possible? if so, please tell me!!!! thanks a million in advance!!!!!!!!…
I went with 3 blocks:
Create a bloc:
Defined color:
I create a randomized list (several possible method, here is jitter):
With Anemone plugin create an algo for move object:
Result:
Anaysis of result:
Animate random seed slider (0 to 10):
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Added by Rémy Maurcot at 3:24am on November 27, 2014
o a random name the component just uses 3 of the 5 total beams (img 1), and I don't know why.
I tried to change some parameters and I found that if I name the beams with the id 1 everything works (img 2). Am I missing something or is it just a bug?
Thank you for help…
That sounds like two very good additions!
I'm planning for a large scale test of this double loop shape using double layers of 2 mm plywood joined to a length of 6 meters...
making a cluster (image 3) )Also here is what I get when I double left click on that newly created cluster:
There is not input/output parameters inside that window.Just information about Name, description, author, icon...…
e major and minor radius. It does not have a way to specify two points and the distance sum to the two points as parameter.
So I made some conversion to do that:
Since my friend is trying to model drawing ellipse by a string, the length input is based on the length of string loop, not the distance sum. Look at the following image and you will understand:
Similarly, I have also modeled what would happen if there are three pins with one string loop. Result is a shape that consist of 6 ellipse segments. The reason of this is not too obvious, there are basically 2 cases: the string are taut between one side of the triangle, or the string is taut between 2 sides.
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had):
You can see that the 4 rings have different paths {0;0;0},...,{0;0;3}. That's why [Dif] component will not treat them as a "set of Breps"(leave your mouse pointer over the component to see what inputs it expects) but separately. So it will do 4 subtractions (the output will be 4 Breps).
But if you flatten this data tree into a single list you get this:
Now all 4 rings are in a single list and [Dif] component can treat them as a "set of Breps"
Notice also how the wires change (single line for one object, double line for one list, double dashed line for a data tree). Now the output of [Dif] is one Brep(all four rings subtracted from the rod).
Hope this is more clear now... Still, check the links for a better understanding of trees :)…