e them in 3 different layers, only spent few seconds to play with the slider and then baked them up to Rhino and they are still blocks instances :) told my friend about Elefront and all of them are excited. dont have to rely on other rendering plug in anymore.…
roperties drop box menu (on the right) choose "Material".
3) Choose "Basic" from the radio buttons below
4) Check "Texture"'s checkbox
5) Define your texture "Map file". In your case, use "Carrots small.jpg" file.
…
on excel (leaving 0,0 cell blank and also making sure there are no commas in the names ) Also let's call the names "ID"
2 - For the weight, use numbers ranging from 1 - 10 where 10 is the highest dependancy.
3 - Save the file as a Unicode CSV from excel
4 - Create another file on excel that has the attributes of your spaces, with the names of your spaces under the header ID (let's start with a simple "area" and "SNo" attribute but you could add more features for sorting and manipulating your data)
5 - Open Gephi and further open your matrix CSV file
5 - Import it as "," (comma delimited file) and make sure you check "matrix" for the data type
6 - Ensure the import is nondirectional as well (or Gephi adds silly arrows)
7 - Not gonna go into the gephi bit too much but select a force atlas layout and set the force to something high 1000 or 10000 depending on the size of the data and the attraction to a 1000th of that 1 or 10. Go to the data lab and import your excel with the attributes and append to your existing datasheet.
8 - Set the node attributes to use the area for the node size and color scheme to SNo
9 - Play around with all the layout options and finally go to your preview. Once you're happy with it, export it to a GDF graph file.
the GDF now has the coordinates of the circles and the diameters. as well as the edge connections.
I've written a very amateur script that converts this to GH geometry (below)
Hope this helps someone out, I'm still figuring out the gephi streaming API but I've only started with python about a month ago so might take a while to get there.
You can use the second half of the GDF files to also create dependency chord diagrams online as shown in the third image.
https://flourish.studio/2018/07/25/how-to-make-a-chord-diagram/
Cheers,
Sanjay
…
cross a doubly curved surface. The beams are also cambered to make them more stable, so they weave under and over the surface, which is why the pattern can be hard to see in the photo. Our process was as follows:
Essentially the stages are:
1. Project a pattern onto a doubly curved surface.
2. Smooth the pattern over the surface with dynamic relaxation (we used this: http://parametricmodel.com/DynamicRelaxation-fixednumberoftimes/12.html)
3. Rotate each line of the pattern so it becomes reciprocal. This is probably the hardest step as you want everything to be straight and you want all the lines to terminate cleanly.
4. Turn that pattern into beams & construction drawings.
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ts (that should make whole structure rigid body, right?).
Questions
1
In KarambaManual there is component called "BeamJoint" but i dont have it is it available only in pro version?
2
Is there other method form makeing my structure rigid body?
3
Should all lines be flatter before going to "LineToBeam" component. Unfortunately my system crash when i try to do that
Best,
karol…
hi everyone
i have tree geometries with tree names (1,2,and 3). and i have 8 cells, for example. i want to move the geometries to the cells with the same name.
i appreciate for any help.1.3dm
1.gh
square units. Then you have an integral number of fragments on each side. This means that if all fragments need to have the same surface area, you can only have the following possibilities for side A:
1 fragment = 100 square units
2 fragments = 50 square units each
3 fragments = 33⅓ square units each
4 fragments = 25 square units each
5 fragments = 20 " "
6 fragments = 16⅔ " "
etc.
For side B, the numbers are mostly different
1 fragment = 300 unit²
2 fragments = 150 unit²
3 fragments = 100 unit²
4 fragments = 75 unit²
For side C they are different still. Unless you join fragments across on both sides of the edges of the box, I very much doubt you'll be able to pull this off.
The solution I attached will create fragments as identical as possible, but it's a very boring outcome...
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
radiance parameters to get rid of blotching. To add another level of complexity to my problem, I am running simulations with a translucent material with the following properties: void trans testTrans
0
0
7 0.478 0.478 0.478 0.000 0.010 0.178 0.635
I have had no issues with the renderings when I use clear glazing, as seen on this image:
However the blotching-issue becomes very noticeable when I introduce translucent glazing into the scene:
For the two above cases I used the following parameters:
_av_ is set to 0
xScale is set to 2
_ab_ is set to 6
_dc_ is set to 0.5
_aa_ is set to 0.2
_ad_ is set to 2048
_st_ is set to 0.5
yScale is set to 2
_ps_ is set to 4
_ar_ is set to 64
_as_ is set to 2048
_ds_ is set to 0.25
_pt_ is set to 0.1
_dr_ is set to 1
_pj_ is set to 0.9
_dp_ is set to 256
_dt_ is set to 0.25
_lr_ is set to 6
_dj_ is set to 0.5
_lw_ is set to 0.01
I ran another test with increased Radiance parameters and got the following output:
with the following parameters:
_av_ is set to 0
xScale is set to 6
_ab_ is set to 6
_dc_ is set to 0.75
_aa_ is set to 0.1
_ad_ is set to 4096
_st_ is set to 0.15
yScale is set to 6
_ps_ is set to 2
_ar_ is set to 128
_as_ is set to 4096
_ds_ is set to 0.05
_pt_ is set to 0.05
_dr_ is set to 3
_pj_ is set to 0.9
_dp_ is set to 512
_dt_ is set to 0.15
_lr_ is set to 8
_dj_ is set to 0.7
_lw_ is set to 0.005
Although the second blotching case is much better than the first, it is still very bad for hours when the sun is lower in the sky. The above images are rendered for a clear sky at 18:00 in Germany in a West-facing room.
Sorry for the long post! Can someone help? Kind regards, Örn
…
om frame -5 till frame -10 a frame spacing of 100mm is used,
etc.
Frame 0 is located on X=0 mm
Frame -5 will be on X=-500 mm
Frame -6 will be on X=(X of frame -5) -25 = -525 mm
Frame -11 wil be on X= ((X of frame -10) -10 = ?? mm
etc.
Cheers,
Bas…