precise) that unfortunately has more than one staff. This means that I pay the bills (unfortunate to the max). Practice is vertical meaning no Structural/HVAC etc services.
2. AEC Projects are made by teams. Period.
3. Teams are organized with some sort of hierarchy. Period.
4. On each team there's always one leader. Teams can being sampled in group teams - call them clusters (kinda like a List of List of ...)
5. All cluster leaders report to the supreme human being (yours truly). Leader heads are always on my disposal (it's fun to decapitate someone: I do this every Monday).
6. AEC projects are made with 1% idea(s) and 99% of what we call "sludge" (this is not my job: I'm the One , he he).
7. You can't steer any boat if you don't know each @@$#@ nut and bold. In the past there was a naive approach on that matter (ruined automotive companies, potato chip makers, software vendors, political systems, secret service agencies ... etc etc).
8. Efficiency is above all (even above tax-free cash).
9, You can't do ANY AEC real-life thing with what GH has to offer (nor Rhino is an AEC BIM app - it would never be). You simply use GH as a supplement to Generative Components (and/or as stand alone because it's good fun). There's nothing that GH does (I'm speaking solely for AEC as always) that can't being done with Generative Components.
10. I've done so fat 257 projects (a "bit" bigger than a house, he he). Let's say about 51427 drawings (master, master details, details) and 78956 lines of text (specs, cost estimations, space schedules, supplier lists, contracts, cats and 1 dog).
If you combine all the above you'll have the answer (i.e. why I use solely - if possible - code and not GH components). If you can't combine them I'm sorry.
PS: C# is the absolute standard (never judge a language as a "stand-alone" thingy).
best, Peter (Prince of Cynics)
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something (C# or components) that does a planer periodic nurbs - any shape imaginable in fact (shown a humble "figure of 8").
2. Imagine a capability (C# only: sorry) to create a "guide" (indicative/intermediate) surface. Basically: patch the nurbs from step 1 against a variety of user controlled curves/points/cats/dogs/you name it.
3. Imagine doing this U/v quad mesh thingy (we can fill the "gaps" [C# only: sorry] with the base boundary easily - especially when triangulating the mesh - but better work as shown):
4. Imagine calling the cavalry (Kangaroo) and instructing to do ... things on that "normalized" mesh.
5. What things? Well ... like equalize edges, "inflate", planarize the quads (extra WOW stuff that one), pull it against the "guide" surface [from step 2] or some other weird ideas of mine.
this is what V2 does (WIP).
more soon
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file. A TSpline made thing in fact.
2. This atroci ... er ... hmm ... I mean unspeakable beauty uses an exo-skeletal load bearing structure hence is THAT big (BTW: Apparently nobody knows what thermal bridge is nor thermal expansion nor vapor condensation ... but these are "minor" details these holly blob days, he he).
3. 2 means that some nodes of that "grid" MUST "meet" floors in order to support them and (hopefully) withstand some seismic forces. BTW: A Richter scale 9 (for an hour) is all what this building actually needs (that's acid "humor").
4. The "smarter" way to do this is to spread "some" (i.e a lot) random points (Note: David's algo yields "evenly-spaced-points" within the limits of the possible) on the guide blob (a polysurface in fact).
5. Then ... you need some algo that tests proximity AND "adjusts" the Z in order to have some node points "co-planar" (Z) with the floors.
6. Then you triangulate all that stuff (the points, that is) using some decent Ball Pivot Algorithm (NOT Delauney) and you get a triangulated mesh that "engulfs" the guide blob. If you want some quads (as shown) this is also possible.
7. So you have edges ... i.e poly lines (per mesh face) and if you offset them ... you have "drilling" profiles that you must use against a second guide "thickened" blob for creating a continuously smooth exo-skeletal LBS (as shown). Of course Rhino (being a surface modeller) could require years to do this solid difference opp (or an eternity).
8. Rounding the "lips" of that LBS Brep is out of question with Rhino or GH (but it can been done very easily using other apps). Then you must "split" the Brep (in modules? in nodes + "rodes"? you tell me) in order to make it in real-life (what about forgetting all that?, he he).
9. Then, there's the glazing thingy that is made via quads meaning planarity. This is achievable with Kangaroo2 but is a bit tricky.
Moral: WHAT a gigantic pile of worms is this thread of yours...
more soon.
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rights to register the "mapwingis.ocx" file.Francesco, would you be patient just a tiny little bit, so that we could try something else? I would be grateful if you could.
1) Close Grasshopper and Rhino2) Run the Revo Uninstaller Pro and uninstall your MapWinGIS application along with removing all the leftovers from the registry.3) Restart your PC, and once it boots again, make sure that you are logged in as an Adminstrator.4) In your Start menu's search box type: "UAC", which will find your User Account Control Settings. Click on it, and a new window will open. Set the bar on the left to "Never notify".5) Turn off your Antivirus, which ever it is.6) Download the 64 bit version of v4.9.4.2 MapWinGIS.7) Right click on downloaded MapWinGIS-only-v4.9.4.2-x64.exe file, and choose "Properties". If there is "Unblock" button click on it, and then click on "OK". If there is no "Unblock" button, just click on "OK".8) Left double click on MapWinGIS-only-v4.9.4.2-x64.exe file and install it to "C:\dev\MapWinGIS" folder. Choose "Full installation" during installation process!9) In your Start menu's search box type: "CMD". Once the "Command prompt" appears do not left click on it! Instead right click on it, and choose "Run as Administrator".10) A command prompt window will open. Type the following command:
"your_regsvr32_folder_path\regsvr32.exe" /u /s c:\dev\mapwingis\mapwingis.ocx
If command does not result in an error message, then type this one afterwards:
"your_regsvr32_folder_path\regsvr32.exe" /s c:\dev\mapwingis\mapwingis.ocx
11) If no error appeared again, then open your Rhino and Grasshopper and check what Gismo_Gismo component prints from its "readMe!" output.If errors appeared, it would be nice if you could post their screenshots.…
Added by djordje to Gismo at 5:46am on March 27, 2017
achieving some preliminarily/conceptual Academic solution that "may" qualify as "realistic". I have several defs that do similar stuff ... but this is an Academic forum and as you can understand a real-life solution would never appear here.
But let's forget the W task (truss out of relaxed mesh with depth, known as W in our trade). See for instance a step prior the "thickness".
General guideline:
1. Create a boundary (a BrepFace) and attempt to do some "reasonable" Mesh via Mesh Machine.
2. Mastermind a policy to manage anchors (naked and/or clothed vertices). This appears easy but is impossible without code IF you want to do it interactively.
3. Separate naked edges from clothed ones (as we do in real-life in tensile membranes etc etc) in order to apply different goal parameters.
4. Relax the mesh (K231 engine).
5. Either work with a "geodesic" structure (W = 0) or make a truss out of the mesh in 4. In either case decide the real-life system in use (say a Mero KK or some other).
6. Check clash truss members issues and interactively vary vertices in order to resolve them.
7. Create all the required connectivity Trees (VV, VE, EV).
8. Mastermind the skin solution (only for experienced pros: avoid at any cost that one).
My advice? Unless you are very determined ... well ... what about choosing an easier design task?
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ge curves. The source code is available as usual on GitHub, https://github.com/mcneeleurope/ShortestWalk.
Here some examples of walks on predefined and custom grids.
With equilateral grids (1, 2, 3), the shortest walk on the network is the same both counting the edge length and the number of links. With these types of grids, there are often several solutions, one of which is selected by the ShortestWalk component. If the automatic search is used (no lengths are specified), then the A* algorithm is used and this will result in a path that departs "not much" (there are more rigorous definitions) from the straight path.
With the square grid (2), the geometry is called taxicab or Manhattan, and results in the total distance being the sum between the number of vertical steps and the number of horizontal steps.
The circular grid (4, 6) shows a case in which curve distance and "link distance" (number of edges that are walked, uses Dijkstra's algorithm) results is completely different paths. This example here selects the tangential road (4) or the "city center" (6).
Finally, Voronoi diagrams (5), Delauney triangulations (7) and random mazes or labyrinths (8) can be walked, searched and solved quickly, if a solution is possible, now even if there are multiple overlapping curves.
These examples show two-dimensional grids, but it is possible to also compute (weighted) walks on three-dimensional networks.
The compiled Grasshopper assembly (.gha) and the examples can be downloaded from Food4Rhino. Join the group if you want to get updates for new releases.
- Giulio________________
giulio@mcneel.comMcNeel Europe, Barcelona…
his 5-day workshop you'll learn to create and edit accurate free-form 3-D NURBS models.
This fast-moving class covers most of Rhino's functionality, including the most advanced surfacing commands. In addition, this workshop will give students a functional understanding of Grasshopper and Parametric design; this will allow them to build on this understanding into more advanced projects of their own.
During the training you will learn to customize Rhino + Grasshopper to improve and accelerate your furniture designs through generative modeling. The class also covers information on fabrication techniques with 3D Printers or laser machines and optimization and fabrication using RhinoCAM for CNC machines.
** This training will take place at the RhinoFabStudio at McNeel Miami.**
Details...
Instructors:
Andres Gonzalez, RhinoFabStudio
Sergio Martinez, ART
Price:
Students and Teachers: 495 US$
Professionals: 995 US$
More info at:
Jackie Nasser, jackie@mcneel.com
McNeel Miami, 305 513 4445…
la generazione ed il controllo di forme complesse. La didattica è organizzata secondo moduli che coprono gli aspetti più importanti del software e prevede lezioni frontali ed esercitazioni guidate. Il workshop e rivolto a studenti e professionisti con conoscenze base di modellazione tridimensionale.
tariffa EarlyBird entro: 31 Gennaio 2015
Main tutor: Arturo Tedeschi, Authorized Rhino Trainer, autore del primo manuale su Grasshopper “Architettura Parametrica”, di AAD_Algorithms Aided Design e co-director della AA Rome Visiting School (AA School London).
>scarica il pdf con tutte le informazioni: AAD GRASSHOPPER WORKSHOP SERIES…
ou can ask your own specific questions to one of our Authors. Maybe you are working on something, and have gotten stuck, or have a general question about design technology- we'll open up your file, and you can ask these questions at Office Hours. Since its a live, interactive event, you will listen in to others' questions- which is a great way to learn too!
Our August 14th Office Hours is with David Lefevre, an architect from Gensler who is pretty amazing with Rhino & Grasshopper. He's also taught a online course at Black Spectacles entitled: Surface Modeling in Grasshopper.
Office Hours is on August 14th, and runs from 7:30pm CST- to 8:30pm CST. We'll take questions in the order in which people register. Once you register, you will receive an email confirmation with details on how to join the webinar, and a dropbox folder where you can post a file that we can open up during your question time.
Learn more & Register here:
http://blackspectacles.com/blog/office-hours-with-david-lefevre…
asshopper via the user datagram protocol (UDP) was to effectively speed up communication between programs without the use of each program writing and reading a text file. This investigation was begun to open up Grasshopper to the outside world and eventually use it to drive physical associations via arduino and other interfaces. Processing was used initially as it is a very simple platform to used to test communication to and from Grasshopper. The first objective of the investigation was to eventually connect up with a custom plugin which Shajay Bhooshan has been developing.
On the Maya side, Shajay is controlling and augmenting this already vast platform with custom C++ API Nodes. His work can be seen on We Work 4 Her. This particular ‘fluid_UDP_Node’ transmits fluid data per voxel over UDP. Shajay has also taken advantage of the Open Frameworks, leveraging some of the code within the Maya plugin.
On the Rhino Grasshopper side, I have developed a very simple UDP receiver component in vb.net. The data is transmitted as one long string of comma separated values. Currently Shajay can send me fluid density and velocity information per voxel, but really, any type of information could be sent out. This information is parsed in the GH component and used to visualize the fluid as a Surface. As with the rest of the UDP experiments, Giulio Piacentino’s “The Engine” (http://www.giuliopiacentino.com/grasshopper-tools/) component made the refreshing of the Grasshopper canvas possible.
As you can tell, running all of these applications (including screen capturing) start to have an effect on this single processor machine. Maya can effectively optput the data between 8 - 12 frames per second depending on how many applications are running. The promising aspect of using UDP is that data can be sent from one computer to another via a network. This could effectively distribute the workload of complex combinations of processes to many devices.…