Refinement component at first, possibly using MeshMachine instead which is slow but actually gives many fewer triangles and adaptive meshing for tight curves too. Neither are easy to adjust on a deadline!
Then you have to sneak up on workable settings, using only a few lines, or Grasshopper will freeze perhaps indefinitely for 200 lines with extreme settings, especially the CS (Cube Size) setting that can blow up into a huge number if your scale is big.
Cocoon gives lots of nearly flat split quad faces so I quadrangulated those for fun:
Or MeshMachine can refine the mesh to make it efficient:
Whereas the Cocoon Refine component will merely return an equally fine mesh with more equilateral triangles but no serious remeshing to rid so many tiny triangles where they are not needed? Actually, it does seem to remesh also:
David said he used some of Daniel's MeshMachine code in there.…
ing illuminance and limiting exposure (lux hours). Hours with direct solar irradiance are likely to exceed the limiting illuminance thresholds, which range from (200 to 50 lux as per Table 3.4 in CIE 157:2004). It makes sense to consider direct illuminance (an ab=0 simulation in Honeybee) separately from a normal illuminance calculation.
Assuming that the museum exhibits have low to high responsivity to light, an ideal solution would minimize direct sunlight. For daylight from the sky and reflected light, it might be enough to keep the illuminance levels below the recommended thresholds and then sum up lux-hours.
Daysim, the annual daylighting engine used by Honeybee and DIVA, is not very accurate for direct-sun calculations. You will get more accurate results if you run your analysis with Radiance directly.
Instead of considering the horizontal illuminance grids, one can create grids that correspond to the dimensions of the exhibit and then average those values. I think single points, as shown in your gh file might not suffice. Calculating lux-hours is by far the simplest part of such a simulation. It will only require averaging these points, extracting them into an array and then summing up that array.…
they may not always give you a clear picture of their precise functionality. I thought this may be an issue with many users so I decided to use this opportunity to list all the parameters with my quick take at describing their functionality. Here it goes:
DEFAULT VERTICAL SHIFT -- Number - Shifts panels vertically creating a custom-sized panel with height of the specified dimension at first row of skin.
DEFAULT HORIZONTAL SHIFT -- Number - Shifts panels horizontally creating a custom-sized panel with width of the specified dimension at first column of skin.
DEFAULT SKIN CHAMFERED CORNER--True/False - If "True" wraps panels around surface corners. If '"False" creates a custom-sized panel if necessary to complete the skin surface at the shared edge, defining this way a sharp corner.
RESET BAY AT POINTS-- True/False - When using Panel Bays (Group of Panels) this option restarts the panel bay at a surface corner.
FLOOR HEIGHT-- Number - The Floor To Floor value of the Skin generated. If Panels are shorter than this value, a leftover 'gap' will be seen at top of panels.
MINIMUM PANEL WIDTH -- Number - If the width of a panel (standard or customized) created during the skin generation is less than this value, the panel won't be created and the placement will be skipped.
MINIMUM PANEL HEIGHT -- Number - If the height of a panel (standard or customized) created during the skin generation is less than this value, the panel won't be created and the placement will be skipped.
MINIMUM PANEL AREA-- Number - If the area of a panel (standard or customized) created during the skin generation is less than this value, the panel won't be created and the placement will be skipped.
PANEL PROFILE TOLERANCE-- Number - If a resulting panel shape is within the specified tolerance value to any already created panel, this panel is used instead of creating a new panel shape. The tolerance specifically tracks the distance between each corner of the new panel and the corresponding corners of the existing panels. This parameter is mostly used in "SURFACE PANEL MODE'', where a large number of custom-shaped panels can be generated, to reduce the number of unique panels created.
GENERATE PANEL TYPES ONLY-- True/False - This parameter allows the Skin Generator to discard the creation of scene geometry but still have the grasshopper panel data being generated. The skin panels can be retrieved as grasshopper geometry using SkinDesinger's Display components.
RESET DF BETWEEN SURFACES-- True/False - When "True", the Design Controllers (Design Functions in v.01) resets to its initial values each time it starts a new skin surface. Used for instance to restart a layout pattern at every new surface.
SURFACE PANEL MODE-- True/False - The "SURFACE PANEL MODE" is used to generate panels matching the shape of the surfaces included in the "skinSurfaceList" input.
SURFACE PANEL ORIENTATION -- Orientation Type - When activating the "SURFACE PANEL MODE'', this parameter defines the orientation of the panel generated relative to the normal of the surface that defines its shape. The acceptable values (found in the "Surface-Panel Mode Orientations" dropdown) are:RESETFLIPROTATE 90ROTATE 90 FLIPROTATE 180ROTATE 180 FLIPROTATE 270ROTATE 270 FLIP
I hope this helps but feel free to reach out if you have any questions!
Santiago
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ssibili e facili da usare. Il corso parte dalle basi della programmazione di arduino fino ad arrivare all’interazione tra un oggetto fisico ed un imput informativo. tutor: Gianpiero Picerno Ceraso
Programma: I giorno Introduzione al Phisical Computing, input digitali e analogici, le basi del linguaggio di programmazione, esempi applicativi; led, pulsanti, fotorestistenze, servo motore, sensore di temperatura, di flessione, sensori di movimento, potenziometri.
II giorno Arduino ethernet, uso di un relè per carichi elevati, accelerometro, introduzione a Processing, interazione di Arduino e Processing, Introduzione a Grassoppher e Firefly e interazione con Arduino.
orario corso: 10:00 – 13:00 e 14:00 – 17:00 (pausa pranzo 13:00 – 14:00) costo: 150€ + IVA deadline: 13 marzo numero minimo di partecipanti: 3
Per iscrizioni scrivi a info@medaarch.com specificando nome, cognome, mail, recapito telefonico e il nome del corso al quali sei interessato. In seguito all’invio del modulo di pre-iscrizione, i partecipanti riceveranno una mail contenente tutte le specifiche di pagamento.
Per seguire il cluster su Arduino è necessario installare il software Arduino 1.0.5 al seguente linkhttp://arduino.cc/en/Main/Software#.Ux3hQj95MYE facendo attenzione a scaricare quello relativo al proprio sistema operativo, Windows 32 o 64 e Mac OS.
Software necessari solo per una parte del corso: Processing 2.1.1 https://processing.org/download/?processing
Rhino 5 http://www.rhino3d.com/it/download Grasshopper for Rhino5http://www.grasshopper3d.com/page/download-1Firefly http://fireflyexperiments.com/
Il cluster rientra in un fitto calendario di attività formative organizzate dalla Medaarch per lanno 2013-2014.…
Series“, è il corso più seguito in Italia sulla modellazione parametrica, giunto al nono anno consecutivo di attivazione. Plug it fornirà ai partecipanti un’effettiva padronanza delle più avanzate tecniche di modellazione digitale, approfondendo le metodologie della modellazione algoritmica e parametrica nel campo dell’architettura e del design del prodotto. Il corso è rivolto a studenti e professionisti dei settori della progettazione architettonica, design, moda e gioielleria, con esperienza minima nel disegno CAD bidimensionale (acquisita su qualsiasi piattaforma software) e si articolerà in lezioni teoriche frontali ed esercitazioni guidate.
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FORM FINDING STRATEGIES | Livello Intermedio | Analisi ambientale ed ottimizzazione della forma
Form Finding Strategies è il secondo step del percorso formativo in tre fasi “AAD Workshop Series“. Il workshop intende esplorare le possibilità di generazione di forme efficienti in relazione ad influenze esterne ed alle caratteristiche intrinseche della materia stessa. Analisi ambientale (input solari, termici ed acustici) ed analisi/ottimizzazione strutturale FEM saranno le principali metodologie utilizzate per raggiungere gli obiettivi di ricerca della forma. Saranno introdotti numerosi plug-ins tra cui: Weaverbird, Kangaroo, Geco/Ecotect, Ladybug, Millipede. Il corso si rivolge a studenti e professionisti con conoscenza base di Rhino e Grasshopper.
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PERSPECTIVES | Livello Avanzato | Python coding e modellazione algoritmica avanzata
Il nuovo corso Perspectives proposto per la prima volta nel 2019 (ed ultimo step del percorso formativo in tre fasi “AAD Workshop Series) introdurrà gli studenti alla programmazione Python ed alla sua integrazione con Grasshopper. Verranno inoltre esplorate tecniche avanzate di generazione formale basate su iterazioni. Tra i principali plugins utilizzati: GhPython, Anemone, Hoopsnake, Plankton, MeshMachine, Pufferfish. Pensato come workshop innovativo sulle prospettive e sfide future del design computazionale, è rivolto a studenti e professionisti con esperienza in modellazione algoritmica con Grasshopper.
INFO ED ISCRIZIONI
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use I don't agree with the practice of using site EUI as a metric to evaluate the thermodynamic performance, environmental impact, or monetary value of a building. I disagree with this practice for the same reason that there are no "totalThermalLoad" and "thermalLoadBalance" for simulations run with full HVAC. I can summarize these reasons in the following way:
When we run a simulation with ideal air loads, the heating/cooling values we get are THERMAL ENERGY that is directly added to or removed from the zone. In this way, we can draw a rough parallel between these two types of energy since they are are generally of a similar type and quality. As such, I am ok with adding them together to get total thermal load or subtracting them to get a sense of thermal load balance.
However, when we run a simulation will full HVAC, the heating/cooling values that we get are usually HEATING FUEL ENERGY and ELECTRICITY respectively. Fuel energy and electricity are fundamentally two different types and qualities of energy. To cite the second law of thermodynamics, the exergy (or the capacity to do work) of electricity is much greater than that of fuel. This is evident in the fact that, to produce a given unit of electricity, I often have to burn at least 3 units of fuel energy (though this can be much more for inefficient plants). With each step in a power plant - making steam, turning a turbine, turning a generator - there are significant energy losses. This difference in exergy is also evident in the fact that there are so many more things that I can do directly with a unit of electricity than I can do with the same unit of fuel energy. I can use electricity to directly refrigerate, produce light energy or power a motor just as easily as I can use to to cook, produce hot water, or heat a space. While I can cook, make hot water, or heat a space directly with fuel energy, refrigeration and lighting are much more difficult. For this reason, I do not feel comfortable adding electricity and fuel together either in the totalThermalLoad output or in a site EUI metric.
Still, the use of site EUI has become so ingrained in the industry that I have to acknowledge it and at least show users how it's calculated. In my view, it's an ad-hoc metric that was invented to deal with previously limited amount of information on energy sources.
Instead of using site EUI, I would recommend using the following metrics depending on what you are trying to evaluate:
Utility Cost / Square Meter - to measure the monetary value of a building to an owner or user
Kg CO2 / Square Meter - to measure the environmental and climatic impact of a building
Emergy / Square Meter - to measure the overall thermodynamic performance of a building
The first two are actually fairly easy to calculate these days just by researching your site's utility rates or grid energy mixture and multiplying the building electricity or fuel by their respective rates. I will add in some capabilities to Honeybee soon to make it even easier for you to get these values from your EPW file and databases of utility rates/grid mixture. Emergy is much harder to calculate as you have to trace all your energy sources all of the way back to the sun but there are a number of experts at work to make this calculation possible (probably in the next few years, we may have much easier ways to calculate it).
Hope this helps explain the current setup.
-Chris…
cnicas y estrategias para resolver problemas que hoy se presentan en el diseño y fabricación digital de formas complejas y euclidianas. Se podrá entender mejor la diferencia entre el estilo Modernista y el Parametricismo que vivimos desde el 2000.
Tomando como plataforma básica Rhino, se explora y optimiza el diseño y fabricación de topologías complejas bajo los entornos de Rhino, Grasshopper y RhinoNest.
Instructores:
Andrés Gonzalez, McNeel Miami.
Director de RhinoFabLab.
MSc. María Mena Deferme, Directora de Arquitectura.
Tecnológico de Monterrey campus León, Mexico.
NOTA 1: Tendremos el patrocinio de LaserCUT.mx y podremos usar un Láser Industrial durante todo el taller, mas el laboratorio del iTesm.
NOTA 2: Estudiantes y docentes podrán adquirir Rhino 4.0 con un descuento del 50% sobre el precio de lista en USA.
Descarga el Outline del workshop PDF
http://www.screencast.com/t/M2FjOTBi…