m
-Area of blue line: min. 80% of the rectangel a x b
-Max. hight h of the top point: h,max = a
-Min. Volume between rectangel a x b and membrane: 500 m3
Can anyone help me?…
Data matching is a problem without a clean solution. It occurs when a component has access to differently sized inputs. Imagine a component which creates line segments between points. It will have…
een them to be adiabatic (at first. See later on for an alternative).
The whole process is fine/clear up to the solveAdjacencies: The walls are defined as "outdoors" and "surface" for the boundary conditions. So far so good.
Now i get to the HB_makeAdiabaticByType, and some issues appear (See A in the file).
Setting the interiorWalls to True doesn't change the condition from"surface" to "adiabatic" (A1 in file).
Setting the walls set both internal and external, to adiabatic (A2 in file). Is this supposed to work like this? Why the just the internal doesn't make the change?
In addition to this i'll appreciate your advice in the following. Let's say that i want the internal walls to be divided in 2 parts each. One should be adiabatic and the other "air wall". How do you recommend to do this? Is the modeling in the file correct, or i must do surface by surface?Or using the Decompose Honeybee Zone ...?
How can i retain the air walls and still use the makeAdiabaticByType component?
Thanks for your help!!
-A.
…
start (if there is a better one I would appreciate a hint), but I thought I populate a rectangle with points, interconnect the points to later let the borders of the rectangle attract each other.
I have 4 rectangles: A, B, C and D.
On each I have 20 points (A0-A19, B0-19, etc.)
Now I want to connect each point to all the points on the other rectangles, e.g. point A0 with all the (60) points on rectangle B, C, D.
I saw the discussions about the topic sorting lists (e.g. flipping), but I didn't see them fitting on this problem, or I don't know how to abstract them for me.
Also this is a problem I am having with another definition, so if someone could help me with that list stuff, I think I could use it furthermore.
But if there is a better solution to the rectangle organisation (tessellation), I am open for that.
regards,
Max
sry for the long text…
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r).
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2. 1 puts some "modular Z" increment puzzles (for more than obvious reasons). Additionally the excavation cost VS any ECO-benefits ... (heat exchangers in the foundation blah blah). OK that means that the footprint it's also modular., not to mention the whole composition (potentially).
3. So: use the projection ONLY for defining where a given footprint meets the terrain (see the yellow and blue things in V2) and then LOFT pairs (see PlanA, B) of profiles into 2 DISTINCT portions ("solids" so to speak): (a) the basement (or at least something where some potential partitions could being classified as "underground" spaces), (b) the classic building.
4. By doing 3 ... keep an eye on 2 as well (Don't forget the classic minor terrain "adjustments" around each building (meaning usage or "tmp" solids), access roads/pavements (ditto), potential connection of basements (parking), soil stabilization issues, bad seismic behavior on unevenly(Z) formed basements etc etc).…
, and made the below definition to try it out. (lots of components to draw a line, but I'm just trying to understand the equation)
I had been searching for advice on some geometry topics worth exploring for a class, and now I'm in the class and the teacher wants me to start by learning about splines in general (not nurbs). I just spent the day learning linear spline interpolation, then quadratic, then cubic. I didn't try working them by hand yet, but I'm getting the concepts. It seems cubic is the lowest degree where you can get C2 continuity, which makes it smooth. I read over parameterization and how that simplifies the number of equations. I read about space curves, and then the differences between Hermite, Catmull-Rom, and Cardinal spline, but then got tired and had a cocktail.
So I guess I'm looking for any direction or advice on how to understand parametric curves in 3d space, and how they can be defined (splines or otherwise). Thanks!!!
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